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		<title><![CDATA[Latest posts for the thread "BA mixed force tactic."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "BA mixed force tactic."]]></description>
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				<title>BA mixed force tactic.</title>
				<description><![CDATA[ I played against a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player, who had a disgusting army.<br /> <br /> If anyone else can comment on it, that would be great.<br /> <br /> It was incredibly effective and in a single elimination day tourney, he came first.  I made it to the qtr finals.<br /> <br /> This is his army:<br /> <br /> Librarian = 100.<br /> <br /> 3 Sanguinary Priests - Jump Packs = 225.<br /> <br /> Sanguinary Priest = 50.<br /> <br /> 5 Ass Terminators - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> = 225.<br /> <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> = 240.<br /> <br /> 10 Ass Marines - 2 Meltaguns = 210.<br /> 10 Ass Marines - 2 Meltaguns, <span class="glossaryitem" onmouseover='gp(224);'>TH</span> = 240.<br /> 10 Ass Marines - 2 Meltaguns = 210.<br /> <br /> Not one other army could kill that many marines on the day and deal with the <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Ball Breaking Terminators.  There was just too much to deal with at the same time as this army was highly resilient and incredibly quick.]]></description>
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				<pubDate><![CDATA[Tue, 13 Apr 2010 23:32:38]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<title>BA mixed force tactic.</title>
				<description><![CDATA[ A <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Grimnar missle army could do some serious damage.  <br /> logan<br /> 10 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> 2 cyclones<br /> 5 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> cyclone<br /> 5 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> cyclone<br /> 5 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> cyclone<br /> 6 <span class="glossaryitem" onmouseover='gp(450);'>LF</span>, 5 <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> 6 <span class="glossaryitem" onmouseover='gp(450);'>LF</span>, 5 <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> 6 <span class="glossaryitem" onmouseover='gp(450);'>LF</span>, 5 <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> 3 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> combi meltas, Drop Pod<br /> <br /> Or drop one <span class="glossaryitem" onmouseover='gp(225);'>WG</span> squad for a cheap Rune priest if you need anti psychic.  <br /> <br /> All terms have Chain fists if points allow(Im going from memory here) and fist or <span class="glossaryitem" onmouseover='gp(486);'>PW</span> on the last one or two if it doesnt allow.  At larger points I also throw in some combi plasma on grimnars large squad to be anti <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and terminator defense since he can make them relentless and still charge, or tank hunters if a transport really must die.<br /> <br /> Thats 25 missiles per turn.  If the assult marines start on the board they are losig at least a squad per turn depending on cover saves, and only one will make it to the finish line.  If they Deep Strike, all of one squad is toast and part of another the turn they come down.  The only save they ever get against the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> is cover if they have it, plus they'll be eating storm bolters and bolt pistols on the final stretch or if DSing.  Logan + his feat and charge is pretty nasty.  Drop pod stalls or wrecks <span class="glossaryitem" onmouseover='gp(87);'>LR</span> turn one, hopefully in deployment zone if wolves went first to keep the terms at bay, but mid field if going second.  The term unit is the only really viable threat to the wolf gunline.<br /> <br /> The list is pretty good against most other armies as well, with a few bad matchups (I shudder at the grin a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player that won the roll to go first would be wearing).<br /> <br /> Most lists will struggle agianst that many <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> assualt marines backed up by THSS terms.  I didnt build the list above specificaly for this one, but I admit I did have <span class="glossaryitem" onmouseover='gp(10);'>BA</span> in mind in general when building the list.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 21:50:14]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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				<title>BA mixed force tactic.</title>
				<description><![CDATA[ I like the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list. It's good that the mech spam is coming to an end <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 22:13:59]]> GMT</pubDate>
				<author><![CDATA[ Shrubs]]></author>
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