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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ They got some very solid choices. <br /> <br /> I know they can get shot up on the deep strike a bit, but if you deep strike them properly so they live, they seem to be able to cause hell. Especially since your opponent cant really plan his deployment as well. <br /> <br /> Anyone got any reasons?]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 04:23:26]]> GMT</pubDate>
				<author><![CDATA[ CanadianGreenskinofKhorne]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ If you are talking about competitive play it is due to their randomness. And on a side note people do play chaos daemons in high level play. They arent space marines so there arent a lot of them, thats how all non-marine books go.<br /> <br /> If you are talking about from a casual side, Chaos Daemons play host to almost entirely all metal models. Untill just recently there where no plastic infantry, the only plastic model being the soulgrinder. Making the army very expensive. Also, a lot of the options given in the codex are not available. There are no chariot models, or screamer of tzeentch mounts, which requires a fair amount of modeling work.<br /> <br /> I personally like the book but it is lacking in options. It is very simple, but still solid. However its lack of options is made up by the very unique style of play. Deepstriking all of your units is rather difficult. Especially when it comes to units like Bloodcrushers who come on 60mm bases and units of 4 or 5. <br /> <br /> Or it really could be its just too different and too out of the norm for what people like or want to play. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 04:37:15]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ The issue is, 'deep strik them properly' doesn't really exist.<br /> Just one or two bad rolls screw them so badly, and the reactions to playing against deamons are easy and doable by every race pretty much.<br /> <br /> They make up for it by be highly functional in their niches, but they have issues with mech in general, which is the king these days.<br /> <br /> Mass <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s is also expensive and inefficient...]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 04:38:24]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ For me personally, I hate the whole concept behind the deamon codex, from a fluff standpoint.<br /> <br /> I just can't see the chaotic denizens of the warp banding together and going out to pick on the rest of the universe.<br /> <br /> Back in Chaos 3.5 the deamons were ripped from the warp by their chaos overlords and forced to work for them.  Much better implimentation and needed boost to make Chaos more than just spiky marines.<br /> <br /> Sadly, thanks to a total **** direction that the newest Chaos codex took, my loathing for the Deamon codex is only amplified.<br /> <br /> I'm not the only one who feels this way.  It could be why the Deamon codex isn't popular.  Chaos players feel a little bit of betrayal every time we look at it. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 04:44:08]]> GMT</pubDate>
				<author><![CDATA[ Jayden63]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I can agree with that, i played the last edition of chaos too. I liked mixing forces and all the options.<br /> <br /> I was just curious form a gaming standpoint since the one experiance i had with it recently was my letters ripping open the sanguinary gaurd.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 05:04:17]]> GMT</pubDate>
				<author><![CDATA[ CanadianGreenskinofKhorne]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>Jayden63 wrote:</cite>For me personally, I hate the whole concept behind the deamon codex, from a fluff standpoint.<br /> <br /> I just can't see the chaotic denizens of the warp banding together and going out to pick on the rest of the universe.<br /> <br /> Back in Chaos 3.5 the deamons were ripped from the warp by their chaos overlords and forced to work for them.  Much better implimentation and needed boost to make Chaos more than just spiky marines.<br /> <br /> Sadly, thanks to a total **** direction that the newest Chaos codex took, my loathing for the Deamon codex is only amplified.<br /> <br /> I'm not the only one who feels this way.  It could be why the Deamon codex isn't popular.  Chaos players feel a little bit of betrayal every time we look at it. </div></blockquote><br /> <br /> I came in, by chance, just as the 4th edition chaos book came out and frankly i dont feel betrayed. I have seen the 3rd edition book and i cried at how many options there were but i never felt the daemons really fit in well with the last book. Obviously i wouldnt know as i havent played it, but i have played the Chaos Daemons book and i think it works. From a fluff standpoint i agree that chaos banding together really doesnt flow well but the same can be said about the current Chaos Marines book. But also chaos lords brooding over daemons really isnt correct either as only the weakest daemons were really forced to work for chaos lords. The stronger beings blessed the chaos lords by being in their presence.  <br /> <br /> I always got the impression the chaos daemons book was put together in a hurry due to its lack of complexity or perhaps <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was still in their minimalistic phase. And deepstriking everything does have a few horrible side effects, but often times can be compensated for. I think it really depends on what you like. <br /> <br /> Oh, and i forgot in first post. Another crappy aspect is you dont know what is coming in first turn. IF you dont get your preffered wave it can really throw your tactics off.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 05:15:21]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I have a daemon army, and i love it ^_^<br /> so far its mono tzeentch and ive been able to pass almost every hurdle thrown at me, including tanks (which my friends say i just get lucky on the dice since my glancing always wrecks weapons and immobilizes). The main reason i picked it it was because i was tired of seeing the same old armies going at it around where i live. Ive always loved chaos, and daemons also give you some free righn for conversion <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 05:39:32]]> GMT</pubDate>
				<author><![CDATA[ Chaoslordx13]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ Chaos Daemons are amazing if you always roll well. Like my friend, who almost never mishaps (he can deep strike his units into incredibly small areas, even if he scatters its like 2"). He also rolls 3-5 6's whenever he uses a rending weapon <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> But yeah, Chaos Daemons is solid, but the metal models and stuff, and the totally different play-style may scare people away.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 15:54:48]]> GMT</pubDate>
				<author><![CDATA[ Xca|iber]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>Xca|iber wrote:</cite>Chaos Daemons are amazing if you always roll well. Like my friend, who almost never mishaps (he can deep strike his units into incredibly small areas, even if he scatters its like 2"). He also rolls 3-5 6's whenever he uses a rending weapon <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> But yeah, Chaos Daemons is solid, but the metal models and stuff, and the totally different play-style may scare people away.</div></blockquote><br /> <br /> Which is a shame...a well painted and modelled chaos daemon army looks great on the tabletop....]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 15:58:07]]> GMT</pubDate>
				<author><![CDATA[ freddieyu1]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ As mentioned, they are a random army. You have to split your army in two halves, and have a 1 in 3 chance you get the wrong half. You Drop Pod in, without the insurance of Drop Pods against mishaps, or bonuses to reserves to allow for reliable reinforcement (contrast with Tyranid Spore armies, or Blood Angels, even Drop Pod Marines with Tigurius). Your units beat face in close combat, against infantry. Only problem is 5th edition makes it impossible to hide in close combats anymore (so no more "Kill a unit, consolidate into another unit" fun associated with 4th edition), and your anti-tank is rather unreliable too; vehicles got a lot tougher after all and where Bolt of Change was possible of penetrating and killing a Land Raider in 4th edition (as <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 turned glances to penetrating hits), and you could glance a vehice to death because of the damage charts, this isn't the case anymore. Chaos forbid you come across a Raider Rock. Finally, half the codex is utterly useless. Beasts of Nurgle? Daemonettes? Furies? Who takes this gak? <br /> <br /> As it stands, the *best* (as in closest to a decent army) setup you can come across is Plaguebearers for scoring, max Fiends (Because their insane threat radius, Hit and Run, and crapton of metric attacks give you one of the few reliable ways to deal with vehicles) and 4 Chariot Heralds, either of Slaanesh or Tzeentch, with Flesh Hounds filling the remainder of points.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 17:10:04]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I recently sold a 1100pt Daemon army to a friend to fund my crack habit... I wish. <br /> <br /> I sold 'em to fund my 'buy a new army' habit. And bought 1800pts of Orks. <br /> <br /> I loved Daemons. They're amongst the most elite units in the entire game and the models are beautiful.<br /> <br /> And as a converter, I loved being able to make stuff up. My highlight was a custom scratch-built Greater Daemon.<br /> <br /> Anywho, my point being they're not an easy army to get into or play - they're up there with the Inquisition and Tau - but they're damn effective when you know your beans.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 17:16:11]]> GMT</pubDate>
				<author><![CDATA[ Miraclefish]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ If Daemons were idiot-proof in play, and an all-plastic version was easily available, you'd see a lot more of 'em.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 17:16:51]]> GMT</pubDate>
				<author><![CDATA[ CatPeeler]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>MagicJuggler wrote:</cite>As mentioned, they are a random army. You have to split your army in two halves, and have a 1 in 3 chance you get the wrong half. You Drop Pod in, without the insurance of Drop Pods against mishaps, or bonuses to reserves to allow for reliable reinforcement (contrast with Tyranid Spore armies, or Blood Angels, even Drop Pod Marines with Tigurius). Your units beat face in close combat, against infantry. Only problem is 5th edition makes it impossible to hide in close combats anymore (so no more "Kill a unit, consolidate into another unit" fun associated with 4th edition), and your anti-tank is rather unreliable too; vehicles got a lot tougher after all and where Bolt of Change was possible of penetrating and killing a Land Raider in 4th edition (as <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 turned glances to penetrating hits), and you could glance a vehice to death because of the damage charts, this isn't the case anymore. Chaos forbid you come across a Raider Rock. Finally, half the codex is utterly useless. Beasts of Nurgle? Daemonettes? Furies? Who takes this gak? <br /> <br /> As it stands, the *best* (as in closest to a decent army) setup you can come across is Plaguebearers for scoring, max Fiends (Because their insane threat radius, Hit and Run, and crapton of metric attacks give you one of the few reliable ways to deal with vehicles) and 4 Chariot Heralds, either of Slaanesh or Tzeentch, with Flesh Hounds filling the remainder of points.</div></blockquote><br /> <br /> This is very extreme. And daemonettes are used, just needed in large numbers. Beasts of Nurgle are used in Epidemus lists. And well furies suck but every book has their bad points. All most all of the other units in the Chaos Daemons book are used only the beat of nurgle and furies are rarely used. <br /> <br /> I have to ask if you play chaos daemons or not because your supposedly "useable" list is nothing like what i have seen anywhere.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 17:17:01]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ 1.	A lot of the good units are only available as expensive metal models.<br /> 2.	The army has a unique play style which takes some getting used to.  Many players balk at its challenges because they haven’t seen it done right.  For example, you can easily design the army to make the 3+ roll at the beginning of the game have almost no impact on play, by making the two halves identical or very similar.<br /> 3.	Many chaos devotees are still annoyed at the split between <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Daemons.<br /> 4.	No tanks.  A lot of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> players really love vehicle models (particularly tanks!).  If they didn’t, they’re more likely to be <span class="glossaryitem" onmouseover='gp(144);'>WH</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span> fans.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 17:44:44]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>mrwittwer wrote:</cite><blockquote><div><cite>MagicJuggler wrote:</cite>As mentioned, they are a random army. You have to split your army in two halves, and have a 1 in 3 chance you get the wrong half. You Drop Pod in, without the insurance of Drop Pods against mishaps, or bonuses to reserves to allow for reliable reinforcement (contrast with Tyranid Spore armies, or Blood Angels, even Drop Pod Marines with Tigurius). Your units beat face in close combat, against infantry. Only problem is 5th edition makes it impossible to hide in close combats anymore (so no more "Kill a unit, consolidate into another unit" fun associated with 4th edition), and your anti-tank is rather unreliable too; vehicles got a lot tougher after all and where Bolt of Change was possible of penetrating and killing a Land Raider in 4th edition (as <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 turned glances to penetrating hits), and you could glance a vehice to death because of the damage charts, this isn't the case anymore. Chaos forbid you come across a Raider Rock. Finally, half the codex is utterly useless. Beasts of Nurgle? Daemonettes? Furies? Who takes this gak? <br /> <br /> As it stands, the *best* (as in closest to a decent army) setup you can come across is Plaguebearers for scoring, max Fiends (Because their insane threat radius, Hit and Run, and crapton of metric attacks give you one of the few reliable ways to deal with vehicles) and 4 Chariot Heralds, either of Slaanesh or Tzeentch, with Flesh Hounds filling the remainder of points.</div></blockquote><br /> <br /> This is very extreme. And daemonettes are used, just needed in large numbers. Beasts of Nurgle are used in Epidemus lists. And well furies suck but every book has their bad points. All most all of the other units in the Chaos Daemons book are used only the beat of nurgle and furies are rarely used. <br /> <br /> I have to ask if you play chaos daemons or not because your supposedly "useable" list is nothing like what i have seen anywhere.</div></blockquote><br /> <br /> I fight Chaos Daemons a lot. Do tell me how your Epidemius list deals with mechspam. Or how you're getting your Beasts into melee with the elements of my army that do count.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 17:48:26]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I've got it!!!<br /> Why are they not popular?<br /> Easy.<br /> They stopped producing the beautiful Mounted Daemonettes (seekers)...much fail on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s part which rubs off on the Daemons Codex <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> If they continued making Mounted Daemonettes... I'd prob. be a deamons player and raging against this thread <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 17:54:50]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ Yeah, if they kept making the old metal daemonettes and mounted daemonettes, the sheer beauty of those models would probably draw more players to the book.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 17:56:58]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ They were nice models, but didn't characterize Daemonettes particularly well. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 18:03:50]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>MagicJuggler wrote:</cite><br /> I fight Chaos Daemons a lot. Do tell me how your Epidemius list deals with mechspam. Or how you're getting your Beasts into melee with the elements of my army that do count.</div></blockquote><br /> <br /> Well, beasts dont fight tanks. However, winged daemon princes of Nurgle do just fine. How do they deal with mech spam in general? Most epidimus lists i see have at least 2 winged daemon princes if not 3.. Nurgle has a unique play style, which, unfortunetly i dont play so i wont be able to tell you in detail of its subtleties.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 20:37:23]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I'm going to throw it out there and blame the list's lack of guns. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 20:43:10]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ They can get screwed by bad rolls, but thats a rarity. If you have 20 blood crushers and fateweaver in one wave, and it doesnt come in thats your fault for bad list design. I used to play pure terminator deathwing, ive lost squads to mishap in 1000-1250 point games, and still recovered and won.<br /> <br /> I love the look of the army. I like the chaos fluff. But its so damn expensive. I wrote up a 2500 point vulkan marine army, it would cost me 500 bucks to do. I wrote up a 2000 point demons army, and it will cost me over 700 dollars. Expensive, pewter, etc. <br /> <br /> On a side note this is post 444 for me, maybe khorne has blessed me and I should do demons?]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 22:15:05]]> GMT</pubDate>
				<author><![CDATA[ I grappled the shoggoth]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>I grappled the shoggoth wrote:</cite>I love the look of the army. I like the chaos fluff. But its so damn expensive. .... I wrote up a 2000 point demons army, and it will cost me over 700 dollars. Expensive, pewter, etc. </div></blockquote><br /> <br /> Ive got 2250+ points of daemons, all plastic, and it ran under $300.  The only metal in it is guitar wire and brass rod.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 22:35:16]]> GMT</pubDate>
				<author><![CDATA[ CatPeeler]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ Are you planning on running lots of blood crushers ? Not to mention 2 squads of horrors, 2 squads of flamers, and some plague bearers. I think it was something like, and this is off the top of my head so its not going to be right on:<br /> <br /> Fateweaver<br /> 7 crushers with upgrades<br /> 2 squads of 3 flamers<br /> 2 squads of 9 horrors with bolt<br /> 2 squads of 10 bloodletters with icons<br /> squad of 8 plague bearers<br /> 2 soul grinders with tongue or phlegm]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 22:57:38]]> GMT</pubDate>
				<author><![CDATA[ I grappled the shoggoth]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I want a daemons army, just too poor at the moment  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> I want it for the variety as no other army plays like it, and no one in my gaming circle plays them yet]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 08:49:13]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I've got around 5K of deamons, and a pretty competative 1750 army - won a couple of local tournaments with them, placed well in others.<br /> <br /> They are difficult though just due to the randomness, when you get the good rolls, there is nothing you cant beat.<br /> <br /> When they go badly (everyone scatters 10+inches, a couple of one's on the mishap and no reserves turn two) you're in for an uphill struggle.<br /> <br /> I find part of the reason I win with them, is that people don't play against them that often, and they are different. People are used to 'linear play' two armies opposite each other, the ability to <span class="glossaryitem" onmouseover='gp(569);'>eb</span> anywhere is powerful, people dont expect it]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 12:04:17]]> GMT</pubDate>
				<author><![CDATA[ Reaver83]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I know for me personally, I think Demons should stay in Fantasy. They dont have a place in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. In a Chaos list MAYBE. But thats just me]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 14:10:26]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ Well grey knights were made specifically to fight daemons and the have a codex. Seems only natural to have a chaos daemons codex as well.]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 14:15:18]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ Well, Grey Knights are generally 'fail' vs. Daemons, so by extension the Daemons are pretty 'fail' in the big picture <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> <br /> Daemons play radically different...and for some that is the sole reason why they play them, or the whole reason why they are hated.<br /> <br /> Control is not something you always have and it's a game of resource management rather than the processes normal armies go through.]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 16:32:53]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>Well, Grey Knights are generally 'fail' vs. Daemons, so by extension the Daemons are pretty 'fail' in the big picture <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> </div></blockquote><br /> The only reason Grey Knights are crappy against Daemons is because the Daemons book changed a lot of things. A simple update to Grey Knights and they would be back to kicking Daemon ass. In fact <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made it easier this time for the Grey Knights when it comes to defining what a Daemon is since they all hold the rule "Daemon".]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 17:30:38]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ saying fail is fail<br /> <br /> i remember when grey knights came out, everyone thought they would do well vs chaos in the eye of terror campaign, and they won less then a fourth of their games. ]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 17:55:45]]> GMT</pubDate>
				<author><![CDATA[ I grappled the shoggoth]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ @I grappled the shoggoth<br /> <br /> The rule set was updated too quickly after their release and they didnt fit the new rules too well is all]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 18:19:22]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ what do you mean? they didnt fit 4th edition well?]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 18:22:46]]> GMT</pubDate>
				<author><![CDATA[ I grappled the shoggoth]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ They were okay...definitely better than now...but they were made for 3rd.]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 18:26:48]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>Control is not something you always have and it's a game of resource management rather than the processes normal armies go through.</div></blockquote><br /> Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is a game of resource management...]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 19:00:29]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ It seems to me that the random style of play that the demon list has is probably keeping people away from it.  I have seen demon armies basically lose on turn one when their deep strike goes horribly wrong and they get the wrong wave.  I have also seen them land their preferred wave in exactly the spot they were aiming for and proceed to steam roller the other army.  The point I am trying to make here is that the demon army is so random that I think it must be difficult, or at least intimidating, to play.   There is always going to be a random element to a game like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> but I think the demon codex takes it to a whole new level.  I am also in agreement with the posters who cited the cost of metal armies as a potential problem and fall into the camp that demons should be a part of the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> book and not separate.  To be fair, I have never personally run a demon list so I may be totally off the mark here.]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 20:51:29]]> GMT</pubDate>
				<author><![CDATA[ andain841]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>ductvader wrote:</cite>They were okay...definitely better than now...but they were made for 3rd.</div></blockquote><br /> <br /> Eye of terror campaign was during 3rd edition though. ]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 21:13:55]]> GMT</pubDate>
				<author><![CDATA[ I grappled the shoggoth]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I also beleiv part of what turns people off to the army is nearly the entire army is lead.  Unless you run S. Grinders, deamonettes, or bloodletters as the mainstay of the army, its lotsa lead to clean, lotsa lead to put together and pin, and lotsa lead to buy.<br /> <br /> Fiends are an awesome unit, but 6 of them is around $120.00 retail.  Thats about $.60 a point.  A unit of Blood crushers say ...5 of them is 200 points and costs about $150.00 retail. Thats $.75 a point, add in the options of icons, instument etc... and it goes down to $.60 a point.  Not all units are this bad, the Greater Deamons are a bit better but as a whole the army is exspensive, and a pain to put together and transport <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Now most people building armies may not consider this and they may just buy units here and there and have an army, but I notice a lot of deamon builds online people post " I have these units....what kind of list can I build?" because they dont want to go out and buy 10 Bloodcrushers or 15 Screamers.  <br /> <br /> Armies like marines and Orks are a little more forgiving on the pocketbook, and since they are plastic, it is easier to customize or swap bitz to create Nobz, Devastators, Burna Boyz etc..<br /> <br /> I think many of the other reasons: randomness, hard time with mech, are good but I think cost and majority lead are the real deterants.]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 21:22:53]]> GMT</pubDate>
				<author><![CDATA[ Norbu the Destroyer]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ @Nurglitch:<br /> Forgive me I was not clear with my last post, I had meant you have less to work with 100% of the time, where-as other armies can choose to be at 100% on the board.<br /> <br /> So for daemons players they have to manage less at the start all the time compared to most other armies.]]></description>
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				<pubDate><![CDATA[Fri, 16 Apr 2010 00:45:56]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>@Nurglitch:<br /> Forgive me I was not clear with my last post, I had meant you have less to work with 100% of the time, where-as other armies can choose to be at 100% on the board.<br /> <br /> So for daemons players they have to manage less at the start all the time compared to most other armies.</div></blockquote><br /> <br /> Much of the difficulty in Chaos Daemons is figuring out what to send down in the first wave. As Sanctjud states above Chaos Daemon players only get around half of their units on the board right away. This is a problem in itself just deciding what is going to hit the ground first. If its to weak it will be shot or assaulted before it ever gets to move. If you put your big players on the board to soon there is a risk they will be focused down too fast, especially if units dont come on turn 2. And this is all assuming they got their preferred wave. If they dont get their preferred wave then a backup plan must be in place and some very creative thinking must be used in deployment. I lost a lot of my first games using Chaos Daemons because i couldnt find what worked for me in the first wave. <br /> <br /> I think a properly planned list is far more important to a chaos daemons player as it is to other lists.]]></description>
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				<pubDate><![CDATA[Fri, 16 Apr 2010 03:13:43]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I love my Daemons.They are such a fun list to play.Yeah they arre random in deepstriking but thats what seperates you as a good tactic player.You should be able to plan for the worse.If it goes wrong there should be a plan B and with Daemons it is important.<br /> The fluff for them is awesome and the characters can set up for some interesting combos.<br /> As for taking on vehicles:has anyone read the codex,we have <br /> Keeper of Secrets,Bloodthirster,Lord of Change for that with brutal <span class="glossaryitem" onmouseover='gp(19);'>cc</span> attacks plus as <span class="glossaryitem" onmouseover='gp(93);'>MC</span> they have <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> on the armour penertration table.We have BoT which is S8 ap1.We have Screamers which are pretty much flying melta bombs.Soul Grinders in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> or shooting can tear a tank apart.Daemon Princes tailored for vehicle killing are deadly.<br /> They have beautifull models and look awesome on the table when painted.<br /> People dont play them because they are a challenge to play but so are all armies(apart from space marines)to play when you first start.People would rather play it safe with space marines as they are good at everything.<br /> Daemons are hard to start with but once you get through the learning curve they are an amazing army to use.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 11:51:06]]> GMT</pubDate>
				<author><![CDATA[ Daemon Dave]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I think composition scored events keep people away from deamons... as soon as you bring blood crushers you get a bad score...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 12:27:53]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ Daemon Dave:<br /> <br /> Plan B is great and all, but the Daemon list is not one that can recover from the loss of initiative.<br /> <br /> Fluff is both awesome and poo really as some of those awesome combos spits on old fluff...arguably the better fluff.<br /> <br /> <blockquote class="uncited"><div>Keeper of Secrets,Bloodthirster,Lord of Change for that with brutal <span class="glossaryitem" onmouseover='gp(19);'>cc</span> attacks plus as <span class="glossaryitem" onmouseover='gp(93);'>MC</span> they have <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> on the armour penertration table.</div></blockquote><br /> <br /> Except they have to get into combat, which could fail due to cover...they hit worse than normal should the vehicle move or even need 6's without the help of warp time, and there is a limited effective supply of them.<br /> <br /> <blockquote class="uncited"><div>We have BoT which is S8 ap1.</div></blockquote><br /> <br /> Whoop-di-friggin-do...it's expensive, it's a single shot, and lacks the melta rule for something that looks so similar.<br /> <br /> <blockquote class="uncited"><div>We have Screamers which are pretty much flying melta bombs.</div></blockquote><br /> <br /> Again...whoop-di-do.  They have poor cost/stat/role ratios...and needs to hit things that are either 4+ or 6+ and DEMAND to have BLoS terrain to hide behind in the initial deepstrike with a tank within 18" of it.<br /> <br /> <blockquote class="uncited"><div>Soul Grinders in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> or shooting can tear a tank apart.</div></blockquote><br /> Great stuff.  Only issues is you can only rely on Target Saturation and not armor Saturation.  That anti-tank shot is a poor single shot lower than <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>...while combat has the same issues as the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> <blockquote class="uncited"><div>Daemon Princes tailored for vehicle killing are deadly. </div></blockquote><br /> As said of the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> above, Princes get expensive for the 'basics'...if one runs without them tailoring is expensive...all for a glass cannon.<br /> <br /> /shrug...at the very least they don't appeal to me.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 14:22:16]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I think one big issue with the daemon book is the lack of easy to purchase mobility for mid/late game. Other than <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> that fly and the previously mentioned fiends, there isn't much that can react quickly to an objective grab or the like. Sometimes you get lucky and a killy unit stays in reserves for a while, but if you roll in all your demons turns 2-3, you are very vulnerable. This makes placement and tactics very important, and I think the learning curve ends up being rather steep for most folks.<br /> <br /> Beyond that, the Skittles of Chaos fluff of the book is kind of disappointing. Everyone I know who gets excited about the army wants to play a mono list, or at least one that respects the old fluff of Sacred Numbers and ancient enemies, and the new book just doesn't lend itself.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 14:41:57]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I play Daemons for two reasons:<br /> <br /> 1st I got 5k in daemons free from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> (YAY 'Ard Boyz!!!)<br /> <br /> 2nd they are challanging to run.  You are not only dealing with your opponent, but also the random element of your army.  The latter has only really hurt my once as I have been able to compensate for it the rest of the time.  Oddly enough I have yet to lose a game in which I got my NONpreffered wave.  <br /> <br /> Now alot of the negatives people are putting up are true.  They are a pricey army, I think I tallied the stuff <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sent me at around $1200-1400.  They also have a steep learning curve. Out of the half a dozen players at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> that started daemon armies, I think only 2 or 3 of us have been successfull with them.  Mine have been extremely successful, winning one event so far an placing in the top 3 in the remainder. Alot of them had issues with mech and weren't willing/able to work their lists to deal with it.  As I side note, I have yet to have a problem with multi land raider lists.<br /> <br /> Its an army that plays completely differently from everything else out there and that can be hard for some people to get their heads around. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 14:58:22]]> GMT</pubDate>
				<author><![CDATA[ gardeth]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ Daemons don't play like any other army.  I'm still of the opinion that a properly constructed Daemons army is one of the strongest armies in the game.  <br /> <br /> People shy away from them mainly because of the randomness factor...you don't know what's coming in, when its coming in, or where it's coming in.  Of course, that works against both sides...and a canny player can use that uncertainty itself as a weapon.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 15:52:23]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ Really, your *best* <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is massed Fiends of Slaanesh.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 15:57:57]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>MagicJuggler wrote:</cite>Really, your *best* <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is massed Fiends of Slaanesh.</div></blockquote><br /> <br /> Fiends are great <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, especially against skimmers, but can fall flat against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> if the rends don't come (mine often get beat up by <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in cover :( ).  Thats why I prefer a mixed approach. As elites I run Crushers, fiends, and flamers and have had great success.  Against mech my tzeentch heralds on chariots, grinders with tongue and daemon prince with bolt have been aces.  The fiends, crushers, and blood thirster have just been icing on the tank busting cake.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 16:15:52]]> GMT</pubDate>
				<author><![CDATA[ gardeth]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ Mass Fiends work against anything short of Land Raiders, which Daemons effectively fold against, for the melta-weapons that Marines most likely *do* have now have a very obvious target if you bring the Grinders.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 16:18:00]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>MagicJuggler wrote:</cite>Mass Fiends work against anything short of Land Raiders, which Daemons effectively fold against, for the melta-weapons that Marines most likely *do* have now have a very obvious target if you bring the Grinders.</div></blockquote><br /> <br /> Yeah but they can bite it against almost any unit with any sort of <span class="glossaryitem" onmouseover='gp(19);'>cc</span> ability in cover (mine have gone down to long fangs in woods).  And any sort of massed shooting can take them out quickly. I need more depth out of my elite units in a competitive list.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 16:27:09]]> GMT</pubDate>
				<author><![CDATA[ gardeth]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>MagicJuggler wrote:</cite>Mass Fiends work against anything short of Land Raiders, which Daemons effectively fold against, for the melta-weapons that Marines most likely *do* have now have a very obvious target if you bring the Grinders.</div></blockquote><br /> <br /> Landraiders are not that big of a deal. At least not for me. I run with 4 winged monsterous creatures. When i fight landraiders, they run scared. But there is a simple enough solution to those who dont run Daemonzilla lists. Since a landraider is really only a threat due to what it carries, simply coax the soliders inside out of the landraider. Once that is killed a landraider posses little threat.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 16:51:38]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ The list has a bit of a learning curve, and first time players against daemons usually end up leaving the game getting pasted unless they've put some thought into the matchup.  This can lead to people having unpleasant memories of the army in general.<br /> <br /> I also think it's because the Daemons aren't really "iconic" as an army.  Since they were just split off they just don't have the feel.  The high price of lead, and lack of mini's means lots of converting, which leads you to more veteran players playing the army.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 16:54:34]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I wont deny they can be hard to play and it is a pain if you dont get your wave you wanted to go in first. When i said you need a plan b i ment if you get the wave you didn't want when you roll. That is why some have balanced halves, just incase. I personally love this army. I have played several games and yes lost some but you learn from those losses. To be fair on the at front. Most time land raiders aren't a problem as most space marine players dont normally use more than one in a 2k game. and im more concerned about a squad of leman russes.Yeah princes can cost alot. But if you work out what you want it to do then that will keep the cost down.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 17:08:08]]> GMT</pubDate>
				<author><![CDATA[ Daemon Dave]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I agree with the comments about how the book was a slap in the face to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players.  The 4th ed Chaos Codex was broken but was waaay more characterful.<br /> Daemons were one of the elements which distinguished <span class="glossaryitem" onmouseover='gp(22);'>CSMS</span> from loyalist Marines.  The two armies played very differently.  After that loss, it just made the army more vanilla.  It was a blast to play the 4th ed. chaos list with Plague Marines, Plague Bearers, and a Great Unclean One all in one list.  It makes sense from a fluff perspective.<br /> <br /> The new list emphasizes mixed daemon armies, which can be cool, but often just seems silly.  That and I think about half of the models are terrible.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 17:46:44]]> GMT</pubDate>
				<author><![CDATA[ Samwise158]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>mrwittwer wrote:</cite><blockquote><div><cite>MagicJuggler wrote:</cite>Mass Fiends work against anything short of Land Raiders, which Daemons effectively fold against, for the melta-weapons that Marines most likely *do* have now have a very obvious target if you bring the Grinders.</div></blockquote><br /> <br /> Landraiders are not that big of a deal. At least not for me. I run with 4 winged monsterous creatures. When i fight landraiders, they run scared. But there is a simple enough solution to those who dont run Daemonzilla lists. Since a landraider is really only a threat due to what it carries, simply coax the soliders inside out of the landraider. Once that is killed a landraider posses little threat.</div></blockquote><br /> <br /> At 2000 points, if I see a Land Raider, I expect to see two, either of the Crusader or Redeemer variety. They carry Thunder Hammer+Storm Shield Terminators, and either Vulkan, a Null Zone Librarian, or both. Add some Speeders, and either Razorbacks/Rhinos trailing behind them, and it gets mean really quickly.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 18:15:53]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ I don't mind skittles.<br /> I just wish for the days of animosity, offsetting the practicality of candy-bagging.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 18:23:37]]> GMT</pubDate>
				<author><![CDATA[ Belphegor]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>MagicJuggler wrote:</cite><blockquote><div><cite>mrwittwer wrote:</cite><blockquote><div><cite>MagicJuggler wrote:</cite>Mass Fiends work against anything short of Land Raiders, which Daemons effectively fold against, for the melta-weapons that Marines most likely *do* have now have a very obvious target if you bring the Grinders.</div></blockquote><br /> <br /> Landraiders are not that big of a deal. At least not for me. I run with 4 winged monsterous creatures. When i fight landraiders, they run scared. But there is a simple enough solution to those who dont run Daemonzilla lists. Since a landraider is really only a threat due to what it carries, simply coax the soliders inside out of the landraider. Once that is killed a landraider posses little threat.</div></blockquote><br /> <br /> At 2000 points, if I see a Land Raider, I expect to see two, either of the Crusader or Redeemer variety. They carry Thunder Hammer+Storm Shield Terminators, and either Vulkan, a Null Zone Librarian, or both. Add some Speeders, and either Razorbacks/Rhinos trailing behind them, and it gets mean really quickly.</div></blockquote><br /> <br /> <br /> But you also have to remember at 2000 points, i can easily fit 3 Daemon Princes, a Bloodthirster, and Fateweaver. A squad of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> vs Bloodthirster and within range of Fateweaver. Bloodthirster hits on 3's, Termies hit on 5's both wound on 2's. I have re-rollable 4++, they have 3++. It does get mean quick, but everything balances out fairly evenly. Its really about tactics and who can use their army better. Chaos daemons have the advantage since they are so unpredictable, it makes it hard for your opponent to know what he himself is going to do, much less what i am going to do. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 20:07:49]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>KingCracker wrote:</cite>I know for me personally, I think Demons should stay in Fantasy. They dont have a place in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. In a Chaos list MAYBE. But thats just me</div></blockquote><br /> <br /> Theyre a staple faction of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I dont think they should have their own book (they should be with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>), but to say they have no place at all is just silly in my opinion. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 20:13:04]]> GMT</pubDate>
				<author><![CDATA[ Night Lords]]></author>
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				<title>Re:Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>Belphegor wrote:</cite>I don't mind skittles.<br /> I just wish for the days of animosity, offsetting the practicality of candy-bagging.</div></blockquote><br /> <br /> Put in a benefit to having a single flavor, and you can put animosity back in.<br /> <br /> "Here's the different forces of Chaos.  Now pick one fourth that you'll never, ever be able to use."  Yeah, that'll sell figures.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 21:24:07]]> GMT</pubDate>
				<author><![CDATA[ solkan]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ Deamons are expensive, thus you just are not going to see any lower income players taking deamons.<br /> <br /> If you choose Nurgle or Tzeentch then plaguebearers and horrors are expensive metal models.<br /> <br /> If you choose Khorne or Slaanesh then fiends and bloodcrushers are expensive models.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 21:34:29]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>schadenfreude wrote:</cite>Deamons are expensive, thus you just are not going to see any lower income players taking deamons.<br /> <br /> If you choose Nurgle or Tzeentch then plaguebearers and horrors are expensive metal models.<br /> <br /> If you choose Khorne or Slaanesh then fiends and bloodcrushers are expensive models.</div></blockquote><br /> <br /> You gotta get creative!  Gors make great plaguebearers and dryads make awesome pink horrors.  For fiends I bought a box goblin spider riders, cut the heads off the spiders and add damonotte torsos/heads/arms to make spider centaurs.  10 Fiends for $50<br /> <br /> For Blood Crushers I bet Chaos Knights might fit the bill.<br /> <br /> Im just not a big fan of people not getting to play what they want cause of $$$.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 21:47:06]]> GMT</pubDate>
				<author><![CDATA[ gardeth]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>gardeth wrote:</cite><blockquote><div><cite>schadenfreude wrote:</cite>Deamons are expensive, thus you just are not going to see any lower income players taking deamons.<br /> <br /> If you choose Nurgle or Tzeentch then plaguebearers and horrors are expensive metal models.<br /> <br /> If you choose Khorne or Slaanesh then fiends and bloodcrushers are expensive models.</div></blockquote><br /> <br /> You gotta get creative!  Gors make great plaguebearers and dryads make awesome pink horrors.  For fiends I bought a box goblin spider riders, cut the heads off the spiders and add damonotte torsos/heads/arms to make spider centaurs.  10 Fiends for $50<br /> <br /> For Blood Crushers I bet Chaos Knights might fit the bill.<br /> <br /> Im just not a big fan of people not getting to play what they want cause of $$$.<br /> <br /> </div></blockquote><br /> <br /> Chaos knights will look too much like Chaos knights, and they are too small for the correct sized base to use for a blood crusher.  If you want to get creative buy a box of killer kans and combine it with a blood letter to create 3 mechanical/deamon hybrids where the blood letters are partially encased in a mechanical exoskeleton with drill bits and saw blades.]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 00:04:57]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Why dont Chaos daemons seem like that popular of a list?</title>
				<description><![CDATA[ <blockquote><div><cite>schadenfreude wrote:</cite><blockquote><div><cite>gardeth wrote:</cite><blockquote><div><cite>schadenfreude wrote:</cite>Deamons are expensive, thus you just are not going to see any lower income players taking deamons.<br /> <br /> If you choose Nurgle or Tzeentch then plaguebearers and horrors are expensive metal models.<br /> <br /> If you choose Khorne or Slaanesh then fiends and bloodcrushers are expensive models.</div></blockquote><br /> <br /> You gotta get creative!  Gors make great plaguebearers and dryads make awesome pink horrors.  For fiends I bought a box goblin spider riders, cut the heads off the spiders and add damonotte torsos/heads/arms to make spider centaurs.  10 Fiends for $50<br /> <br /> For Blood Crushers I bet Chaos Knights might fit the bill.<br /> <br /> Im just not a big fan of people not getting to play what they want cause of $$$.<br /> <br /> </div></blockquote><br /> <br /> Chaos knights will look too much like Chaos knights, and they are too small for the correct sized base to use for a blood crusher.  If you want to get creative buy a box of killer kans and combine it with a blood letter to create 3 mechanical/deamon hybrids where the blood letters are partially encased in a mechanical exoskeleton with drill bits and saw blades.</div></blockquote><br /> <br /> Hmm, maybe bloodletters on chaos knight steeds or better yet use the new plastic minotaurs and khorne them up a bit?  I have 6 of the actual blood crusher models and honestly I wish I had come up with a suitable plastic replacement that could be carried from place to place without worrying constantly about damaging the models.  ]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 14:17:18]]> GMT</pubDate>
				<author><![CDATA[ gardeth]]></author>
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