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		<title><![CDATA[Latest posts for the thread "Wind of Chaos"]]></title>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ When it comes to Daemon Princes, I hear a lot about Lash of Submission and Warptime, but what about Wind of Chaos, does it have any real use on its own?]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 07:10:10]]> GMT</pubDate>
				<author><![CDATA[ TheDevo]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ Winds of chaos is a powerful spell.  A template weapon that wounds on 4 and ignores saves is pretty good.  It also causes glancing blows on vehicles as well.  It's more powerful when combined with warptime.  But it can be a bit costly to have both on a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (25 + 30 + 20 for wings + 20 for Mark of Tzeench).  Most people favour the strategy of using lash to improve the effectiveness of other template weapons (such as battle cannon fire).  They usually purchase warptime as well as Lash in case they want their sorceror (Not <span class="glossaryitem" onmouseover='gp(262);'>DP</span> as they cannot get both) to get into beat downz.  Warptime alone on a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is popular as it increases its close combat effectiveness dramatically.  I personally favour warptime over wings on a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> as a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> really shines when smashing stuff in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  A <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with warptime would cause more wounds then a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with winds of chaos<br /> <br /> I see winds of chaos really shining in battles with <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> with lots of cover.  Wings + winds of chaos can catch a unit off guard.  ]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 07:24:18]]> GMT</pubDate>
				<author><![CDATA[ candy.man]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ wind of chaos rocks, but i would leave it for a sorc personally, my <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s are almost always warptime, winged and MON. that being said the wounding on a 4+ and ignoring armor is awesome for <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, tanks, terminators, and especially the new nids, wounding a few <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s with one shot wouldnt be bad!]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 10:14:42]]> GMT</pubDate>
				<author><![CDATA[ IronfrontAlex]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ A warptime, wind of chaos Tzeentch Prince is very powerful, if a tad expensive.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 15:00:57]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ I am planngin on running a Wings, Waptime, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> Prince.  but will be playtestign Winds as well to see for myself.]]></description>
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				<pubDate><![CDATA[Wed, 14 Apr 2010 15:59:48]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ well warptime with wind of chaos is rerolling that flame template, that could be nasty well... anything really.]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 06:20:46]]> GMT</pubDate>
				<author><![CDATA[ IronfrontAlex]]></author>
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				<title>Re:Wind of Chaos</title>
				<description><![CDATA[ A Sorcerer with wings and warptime goes fairly well with a squad of Raptors with Melta's/powerweapon sarge against Marines. Melta's and warptime chew up marines/terminators, and you can assault after shooting. Can also take down a tank in a pinch]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 08:38:27]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ I don't bother as much with the Wind of Chaos/Warptime combo. It's expensive, and there's the opportunity cost associated with not getting Toughness 6 (considering I prefer running the Princes to "pull" attacks away from other melee elements, I appreciate T6 over a 4++ save).]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 13:47:06]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ Especially if you get get a 4+ cover save along the way...T6 is ace, but I prefer my 130 Daemon Princes. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 15 Apr 2010 16:34:05]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ 130?   Ah, no wings?   I still think that a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with Wings, Wartime and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> is an absolute bargain for what you get.]]></description>
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				<pubDate><![CDATA[Fri, 16 Apr 2010 13:35:16]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ I prefer the Daemon Prince with the Mark of Nurgle and Nurgle's Rot. <br /> <br /> Imagine the Daemon Prince in combat with an Ork mob, 30-strong. They're all going to be within 6", automatically hit, and at 5+ to wound you should see 10 wounds. That means approximately 8 unsaved wounds. It's even better when dealing with Imperial Guard Platoons. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Apr 2010 13:41:41]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ No, with wings, 130 for Prince and wings...<br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> wings are a mandatory purchase.<br /> <br /> Anyway, I do like the Warp Nurgle Prince, but as much as you think it's a bargain, I find it a tad expensive.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Apr 2010 13:51:01]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ I can see your point.  I have only used him once so far, it's my latest model so i am still gettign to grips with him.  <br /> <br /> Warptime does seem to be a bit redundant as he has pretty high <span class="glossaryitem" onmouseover='gp(149);'>WS</span> anyway. More play testing needed methinks.]]></description>
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				<pubDate><![CDATA[Fri, 16 Apr 2010 14:29:52]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ No, no, Warp time is still good.<br /> It adds reliability and actually affects how well he kills vehicles as hitting them is a bit harder for the Prince sometimes.<br /> <br /> I use my Princes as more of a distraction rather than a real threat...hence my skipping other upgrades/gear.]]></description>
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				<pubDate><![CDATA[Fri, 16 Apr 2010 14:36:22]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Wind of Chaos</title>
				<description><![CDATA[ it's still a wicked bargain for me.  i've been using a Termie Lord for ages and they can get really pricey!  <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> ( i don't have my codex with me) a basic termie lord before add-ons will run you something like 120 points?  Start putting on marks <span class="glossaryitem" onmouseover='gp(297);'>od</span> chaos, demon weapons etc etc and you can easliy run up a 200 point-ish Lord.  For the stats you get, the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is a bargain.]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 13:45:42]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Re:Wind of Chaos</title>
				<description><![CDATA[ I generally like the Winged / + Warptime for cheap variant + <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> if you can spare the points, Wings are a neccesity <span class="glossaryitem" onmouseover='gp(72);'>imo</span> as hiding a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> while it advances aint easy. Ive found also that Warptime helps him with attacking armour as you can still utilise the reroll to hit on vehicles ( Just not the penetrate rolls  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ) Also the warptime makes him a fair bit more bankable as planning for what he will be killing during the game.<br /> <br /> I've tried the winged <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> and Nurgle's Rot but havent been able to get much success.<br /> <br /> I kind of expect my <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s to destroy what they hit, as staying in combat with large squads when your fearless can sometimes be painful.<br /> <br /> This is where i find Nurgle's Rot fails me as iir it gets used at the start of the turn, usually before you are within 6' of an enemy model, and when my opponents know i have it, they just avoid him at the start of any given turn and the power gets effectively nullified.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 16:16:44]]> GMT</pubDate>
				<author><![CDATA[ GarG]]></author>
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