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		<title><![CDATA[Latest posts for the thread "IG = Scouts?"]]></title>
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				<title>IG = Scouts?</title>
				<description><![CDATA[ I have a unit of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> that I want to make into count as scouts for my <span class="glossaryitem" onmouseover='gp(10);'>BA</span>/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army. I'm basicly playing the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> w/ Chaos models, or at least Chaos looking  models.  So I guess why i'm posting this is to ask you guys if A) you think this would work, and B) how should i go about moeling them?<br /> <br /> Thanks in advance]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 01:41:08]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>IG = Scouts?</title>
				<description><![CDATA[ fluff wise and Nazi wise they will look as though they have not received the gene seed, but as long as they have the correct weapons and suitable looking carapace armor which you will have to green stuff<br /> <br /> then all ok, but maybe separate style heads would be a good idea, to get rid of that army man helmet look so it will tie in with the astartes]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 01:56:44]]> GMT</pubDate>
				<author><![CDATA[ physcosamatic]]></author>
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				<title>IG = Scouts?</title>
				<description><![CDATA[ Couple of questions;<br /> 1. is it a chaos army that is count-as <span class="glossaryitem" onmouseover='gp(10);'>BA</span>?<br /> 2. if the above is true are they actual scouts or cultist counts as scouts?<br /> <br /> If they are cultists try using a bitsmash of flagellents from <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> and the standard guard models such as cadians.<br /> <br /> If they are scouts then i would advise using some <span class="glossaryitem" onmouseover='gp(119);'>SM</span> parts as well as some catachan parts rather then straight <span class="glossaryitem" onmouseover='gp(69);'>IG</span> so they look more like scouts.]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 02:02:33]]> GMT</pubDate>
				<author><![CDATA[ Corpsesarefun]]></author>
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				<title>IG = Scouts?</title>
				<description><![CDATA[ if the people you paly with are letting you use chaos as blood angles i doubt they will mind you using guard as scouts, and i guess if would coudl bulk them up some how it would help their cool, that or put them behind bushes to hide their little bodies<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 02:58:12]]> GMT</pubDate>
				<author><![CDATA[ epil]]></author>
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				<title>IG = Scouts?</title>
				<description><![CDATA[ 1. Buy normal scouts<br /> 2. Add Spikes<br /> 3. ????????<br /> 4. Profit]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 02:59:39]]> GMT</pubDate>
				<author><![CDATA[ Stubby]]></author>
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				<title>Re:IG = Scouts?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(69);'>IG</span> guardsmen as scouts...i don't see the harm, you can just call them a traitor legion working in cohesion with your <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>...could be cool, actually. I demand pictures!]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 04:44:15]]> GMT</pubDate>
				<author><![CDATA[ Granesh]]></author>
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				<title>IG = Scouts?</title>
				<description><![CDATA[ <blockquote><div><cite>Stubby wrote:</cite>1. Buy normal scouts<br /> 2. Add Spikes<br /> 3. ????????<br /> 4. Profit</div></blockquote><br /> <br /> actualy less profit if he is doing more than 5 scouts, saem price for 5 scouts you get 10 guardsmen]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 07:45:03]]> GMT</pubDate>
				<author><![CDATA[ physcosamatic]]></author>
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				<title>Re:IG = Scouts?</title>
				<description><![CDATA[ Nice <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, that would definitely work <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 19:08:14]]> GMT</pubDate>
				<author><![CDATA[ LordCreed]]></author>
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				<title>IG = Scouts?</title>
				<description><![CDATA[ Beastman heads work great with catachans to make traitor guard mutants <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 17 Apr 2010 19:12:27]]> GMT</pubDate>
				<author><![CDATA[ Matt Varnish]]></author>
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				<title>IG = Scouts?</title>
				<description><![CDATA[ Thanks for all the input guys, any idea on how to make the lasguns look like sniper rifles? ]]></description>
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				<pubDate><![CDATA[Sun, 18 Apr 2010 16:19:11]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>IG = Scouts?</title>
				<description><![CDATA[ <blockquote><div><cite>Billie_Joe wrote:</cite>Thanks for all the input guys, any idea on how to make the lasguns look like sniper rifles? </div></blockquote><br /> <br /> Snip of the barrel, get some tubing of the same size at the barrel and attach that between the gun and the barrel then add a scope bit <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 18 Apr 2010 16:21:13]]> GMT</pubDate>
				<author><![CDATA[ Corpsesarefun]]></author>
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				<title>IG = Scouts?</title>
				<description><![CDATA[ To make easy scope bits cut the binoculars (heavy weapons teams I think) in half and simply glue it to the top.]]></description>
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				<pubDate><![CDATA[Sun, 18 Apr 2010 16:50:31]]> GMT</pubDate>
				<author><![CDATA[ Lorne]]></author>
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