<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Viability of Armored Sentinels as delaying tying up enemy units?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Viability of Armored Sentinels as delaying tying up enemy units?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ The other night me and a friend were discussing ways to either stop or delay enemy armies.  I came up with the idea of using Armored Sentinels to get the job done.  First, you would keep them cheap, give them just an autocannon, so that they can potentially pop transports.  If an enemy assault unit is in range, charging them could bog down an assault army, especially if they don't have powerfist/chainfist/thunder hammer/melta bomb.<br /> <br /> Against regular marines, regular attacks have no change to even penetrate the armor, they would need to use their crack grenades, which would be each marine getting a single attack and needing 6's and 6's to get a glance.  It would take 2-3 glances minimum before the sentinel would go down.<br /> <br /> Add in a vindi assassin to put paid to any troublesome powerfists and you have a stronger mix even.  A troublesome squad is causing you shooting issues, run a sentinel into them, and you can tie them up for a good part of a game.<br /> <br /> With the number of assault armies nowadays, it could come in handy to have something that could cause them some trouble and potentially stomp a few into the ground (and force a break test and run them down)<br /> <br /> Viable?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498376.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498376.page</link>
				<pubDate><![CDATA[Sat, 17 Apr 2010 17:24:31]]> GMT</pubDate>
				<author><![CDATA[ Norsehawk]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ The only problem I see is that while the Space Marines are locked in combat with an Armoured Sentinel you can't shoot them, and Combat Tactics was pretty much designed to prevent them from being tar-pitted by Walkers like that. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498386.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498386.page</link>
				<pubDate><![CDATA[Sat, 17 Apr 2010 17:32:41]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ I don't have the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex on me but can these ones scout?<br /> <br /> Either way I think this is a good idea, its what I do with my defiler half the time, except that my defiler will probably kill more stuff. I've used the walker to my benifit, both in keeping a unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> long enough to widdle it down meanwhile blocking <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to anything behind it. I've also seen 1-2 sentinels trap a unit of Dire Avengers for a couple of rounds.<br /> <br /> I wouldn't rely on this tactic but I definately think its something to keep in mind as far as an in game tactic to capitalize on if the situation arises.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498579.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498579.page</link>
				<pubDate><![CDATA[Sat, 17 Apr 2010 19:39:13]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>The only problem I see is that while the Space Marines are locked in combat with an Armoured Sentinel you can't shoot them, and Combat Tactics was pretty much designed to prevent them from being tar-pitted by Walkers like that. </div></blockquote><br /> <br /> The thing is that they actually have to lose the combat to get away with combat tactics.  Two <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 WS3 attacks isn't likely to actually kill any marines.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498598.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498598.page</link>
				<pubDate><![CDATA[Sat, 17 Apr 2010 19:50:54]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ Billie_Joe:<br /> <br /> No, Armoured Sentinels do not have Scout.<br /> <br /> willydstyle:<br /> <br /> It's not likely, but it's not that unlikely (0.33 expected casualties in the round that the Sentinel charges), protects the Space Marines, and locks the Sentinel down for something like a Space Marine Dreadnought to come in and annihilate the Sentinel.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498646.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498646.page</link>
				<pubDate><![CDATA[Sat, 17 Apr 2010 20:22:01]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ The dreadnought has to be able to make base to base.  Not real likely if 10 marines are surrounding it.<br /> <br /> Am I saying it will work every time? No, of course not, but it's not a tactic you should discount if you need to use it.<br /> <br /> Whether or not it's something that you should purchase an armored sentinel specifically for is more doubtful, however.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498787.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498787.page</link>
				<pubDate><![CDATA[Sat, 17 Apr 2010 21:54:01]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite>The dreadnought has to be able to make base to base.  Not real likely if 10 marines are surrounding it.<br /> <br /> Am I saying it will work every time? No, of course not, but it's not a tactic you should discount if you need to use it.<br /> <br /> Whether or not it's something that you should purchase an armored sentinel specifically for is more doubtful, however.</div></blockquote><br /> <br /> that's the problem for me. the odds i'd have either version of Sentinel in a list is so remote.....<br /> that said, if i did happen to have one, it would be a tactic on my list of things to do if need arose.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498823.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1498823.page</link>
				<pubDate><![CDATA[Sat, 17 Apr 2010 22:16:37]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ I generally run a squad of 3 Plasma Cannon Sentinels. Yea I know they are expensive. They are however very resilient in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> against most units. I've had them stall Berserkers for 3 game turns before. Yes I would rather have been shooting their guns. This did help keep them out of my lines though.<br /> <br /> Unless you can get more mileage out of Armored Sentinels than tarpits for assault units I don't think they are worth the addition. If you can use them to fill a role in your list then their <span class="glossaryitem" onmouseover='gp(19);'>CC</span> resiliency against anything less than s6 is just a bonus.<br /> <br /> Cheers,<br /> ~Volkan]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499305.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499305.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 03:42:33]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ Personally...those sentinels would be gone in a turn.<br /> <br /> But then I play <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499382.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499382.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 04:31:24]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
			</item>
			<item>
				<title>Re:Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ don't under estimate them.<br /> <br /> just 2 weeks ago Stern was stuck in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with 2 of them for 4 TURNS. hammerhand went off every time, alway rolled 1s and 2s to damage them <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499401.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499401.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 04:39:50]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ Stern alone?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499406.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499406.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 04:41:58]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ This beat my Eldar once but Marines can take em'!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499408.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499408.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 04:42:37]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ <blockquote><div><cite>ductvader wrote:</cite>Stern alone?</div></blockquote><br /> <br /> yes, don't ask what happened to the termies.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499419.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499419.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 04:46:54]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite><blockquote><div><cite>ductvader wrote:</cite>Stern alone?</div></blockquote><br /> <br /> yes, don't ask what happened to the termies.</div></blockquote><br /> <br /> Oh noes...just bad rolling I assume then...4 S8 attacks a turn should wreak some sentinel havoc.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499440.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499440.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 04:55:38]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
			</item>
			<item>
				<title>Re:Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ yeah, bad rolling.<br /> <br /> did i mention demolisher cannons hurt?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499445.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499445.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 04:58:42]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Re:Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>yeah, bad rolling.<br /> <br /> did i mention demolisher cannons hurt?</div></blockquote><br /> <br /> I usually find it's the Plasmacutioners.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499449.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1499449.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 05:01:27]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
			</item>
			<item>
				<title>Re:Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ This is a tactic I enjoy pulling.<br /> <br /> I run a barebones squad of 3 Armored Sentinels in my 1850 list with multilasers and simply move them towards a unit that I'd like tied up for a while. Those multilasers can pour out a lot of shots on the way, too, so they're useful even when the opponent avoids them and getting into charge range.<br /> <br /> I remember this one game against orks where a squadron of 3 tied up a squad of Stormboyz and Bikers (Regulars, not nobs) and by the time the sentinels were dead from the 2 powerclaws most of the orks were as well, mostly from 2 of the sentinels exploding while in b2b.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500001.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500001.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 13:11:35]]> GMT</pubDate>
				<author><![CDATA[ Lewa2321]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ I usually have one armored sentinel in the list just to tie up Bloodcrushers in combat that get to close.  It is a good problem solving unit to have in a guard list.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500027.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500027.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 13:36:53]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ I think walkers are always nice to throw into assault, since most things will have to use their grenades to damage it, wihich requires a 6 to hit. Like i said before, don't make this part of your batle plan, but definately use it when the chance arises. I don't think many people will expect it, esp out of guard<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500270.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500270.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 16:29:00]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ Q: What is between a Sentinel's toes?<br /> <br /> A: Slow Orks<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500466.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500466.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 18:15:44]]> GMT</pubDate>
				<author><![CDATA[ Norsehawk]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ The problem isn't that sentinels are bad.  They are actually quite good.<br /> <br /> The problem is that Vendettas are superior.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500542.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500542.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 18:57:58]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
			</item>
			<item>
				<title>Re:Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The problem isn't that sentinels are bad. They are actually quite good.<br /> <br /> The problem is that Vendettas are superior. </div></blockquote><br /> Ya and if you give them plasama cannons the executioner gets 2 more shots for the same price. So the only real use I see is if you have your heavy support slots filled up with something other than an executioner and you still want 3 plasma shots]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500748.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500748.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 20:32:10]]> GMT</pubDate>
				<author><![CDATA[ Volkov]]></author>
			</item>
			<item>
				<title>Re:Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ I lost my rulebook a while back, and my friend has told me that "in an assault infantry will automatically strike against the back armour <br /> of vehicles...<br /> <br /> I didnt beleive him<br /> <br /> can someone disprove his theory]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500941.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1500941.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 21:48:47]]> GMT</pubDate>
				<author><![CDATA[ MinionOfDaCube]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ It's only true against vehicles without a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> value.  Against a walker, <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks always strike the <i>front</i> armor, even if it assaulted from behind.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501070.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501070.page</link>
				<pubDate><![CDATA[Sun, 18 Apr 2010 22:21:54]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ Honestly I don't know why anyone would put Plasmacannons on their Russ when they can have a good ol' fashioned Battle Cannon. Only good Russ variant is the Vanquisher.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501562.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501562.page</link>
				<pubDate><![CDATA[Mon, 19 Apr 2010 01:57:00]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ <blockquote><div><cite>Tacobake wrote:</cite>Honestly I don't know why anyone would put Plasmacannons on their Russ when they can have a good ol' fashioned Battle Cannon. Only good Russ variant is the Vanquisher.</div></blockquote><br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 small blast templates is nothing to sneeze at.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501599.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501599.page</link>
				<pubDate><![CDATA[Mon, 19 Apr 2010 02:17:15]]> GMT</pubDate>
				<author><![CDATA[ Norsehawk]]></author>
			</item>
			<item>
				<title>Re:Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Only good Russ variant is the Vanquisher. </div></blockquote><br /> Oh I love my Pask Vanquisher, but I am certainly having an affair with two executioner sisters]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501648.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501648.page</link>
				<pubDate><![CDATA[Mon, 19 Apr 2010 02:53:38]]> GMT</pubDate>
				<author><![CDATA[ Volkov]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ Norsehawk:<br /> <br /> Unless you're a Land Raider, or another Leman Russ, or a Battlewagon, or a Monolith, or in a bunker. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501652.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501652.page</link>
				<pubDate><![CDATA[Mon, 19 Apr 2010 02:56:30]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ <blockquote><div><cite>Tacobake wrote:</cite>Honestly I don't know why anyone would put Plasmacannons on their Russ when they can have a good ol' fashioned Battle Cannon. Only good Russ variant is the Vanquisher.</div></blockquote><br /> <br /> the answer is, no "Gets Hot"<br /> <br /> its mobile<br /> <br /> and it requires more then a pebble to take it down.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501667.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501667.page</link>
				<pubDate><![CDATA[Mon, 19 Apr 2010 03:04:17]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Re:Viability of Armored Sentinels as delaying tying up enemy units?</title>
				<description><![CDATA[ EDIT: Nevermind, question answered already.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501694.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290094/1501694.page</link>
				<pubDate><![CDATA[Mon, 19 Apr 2010 03:17:45]]> GMT</pubDate>
				<author><![CDATA[ Lewa2321]]></author>
			</item>
	</channel>
</rss>