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		<title><![CDATA[Latest posts for the thread "A Miniature Campaign"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "A Miniature Campaign"]]></description>
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				<title>A Miniature Campaign</title>
				<description><![CDATA[ I've been thinking of running a campaign with my little group of gamers. There's five of us all together, and we've recently been working on some gaming boards, and are eager to try them out. I thought I'd test the rules for this campaign on the Dakka community.<br /> <br /> Round 1:<br /> <br /> 750 Point games.<br /> Standard Missions, Deployment, etc.<br /> Every army plays against every other army exactly once, for a total of 10 games, 4 games each.<br /> The players are then ranked, according to the following:<br /> <br /> Win-2 points<br /> Draw-1 point<br /> Loss-0 points<br /> <br /> Henceforth, the highest scoring player is Player A, second highest Player B, and so on to Player E.<br /> <br /> Round 2:<br /> <br /> 1250 Point games. 3 Objectives, one in the center and the other two placed by opposing players.<br /> <br /> Game 1: Player A vs Player B<br /> Game 2: Player D vs Player E<br /> <br /> Player C plays in both games, with a 500 point force.<br /> <br /> Before a game begins, every player gets a randomly selected mission, kept secret from the other players.<br /> <br /> 1. More Objectives than your opponent<br /> 2. More Kill Points than your opponent<br /> 3. Possession of the center objective<br /> 4. Protect a particular model<br /> 5. Destroy a particular model<br /> <br /> Player C, who plays in both games, chooses which player he considers his "opponent" for the purposes of these objectives <b>before</b> an objective is selected. The other two are each other's "opponents".<br /> <br /> At the end of the game, the players are given more points to add to their existing scores as follows:<br /> <br /> Your Objective passed - 2 points<br /> Your opponent's objective failed - 2 points<br /> <br /> The players are then ranked again, A-E, with the highest score being A, etc.<br /> <br /> Round 3:<br /> <br /> Player E chooses the teams. Each team gets 3500 points.<br /> Then, Player D chooses the mission and deployment type.<br /> After that, Player C chooses the playing order. No seize the initiative. Sorry, Cato Sicarius.<br /> Then, Player B picks 1 any Independent Character in the game to count as a scoring unit. <br /> Player A may then choose between the following: <br /> -force the opposing team to re-roll any Reserves roll up 3 separate times.<br /> -Re-roll his own Reserves rolls up to 2 separate times.<br /> <br /> There you have it. I tried to make it fairly balanced, without too many unfair bonuses for the higher ranked players, but I wanted your position in the rankings to have at least a little impact on the final game.<br /> Comments? Improvements?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 02:55:16]]> GMT</pubDate>
				<author><![CDATA[ Nightwatch]]></author>
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