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		<title><![CDATA[Latest posts for the thread "Wolf Lord"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Wolf Lord"]]></description>
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			<item>
				<title>Wolf Lord</title>
				<description><![CDATA[ Wolf Lords have an extra attack for the same cost! They can take 4 of them, so why dont we see more list that takes advantage of having the option of adding a wolf lord and a wolf guard to a unit of 8 grey hunters in a rhino. Its not the best <span class="glossaryitem" onmouseover='gp(19);'>cc</span> unit in the world but it will demolish anything that is not a dedicated <span class="glossaryitem" onmouseover='gp(19);'>cc</span> unit. <br /> <br /> I think having the option to add a wolf lord and wolf guard to a grey hunter unit with a meltagun is good but maybe I am suffering from codex jelious?<br /> <br /> What do you think? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1507642.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1507642.page</link>
				<pubDate><![CDATA[Wed, 21 Apr 2010 05:06:19]]> GMT</pubDate>
				<author><![CDATA[ CKO]]></author>
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				<title>Wolf Lord</title>
				<description><![CDATA[ Problem is, it makes the Lord too static. Grey Hunters are great in defensive postures. If you go that route then the Wolf Lord is wasted in that Rhino.<br /> <br /> Ir you want to take advantage of Wolf Lords and their <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> awesomness, take 2 or 3 on thunderwolves and attach them to either a small twolf unit or a massive unit of ferensian wolves.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1507648.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1507648.page</link>
				<pubDate><![CDATA[Wed, 21 Apr 2010 05:09:24]]> GMT</pubDate>
				<author><![CDATA[ Darkness]]></author>
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				<title>Wolf Lord</title>
				<description><![CDATA[ I run a Wolf Lord with a Thunder Hammer and Storm Bolter. He works well in a static position, but then I usally fave Orks, Nids and Marines.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1507654.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1507654.page</link>
				<pubDate><![CDATA[Wed, 21 Apr 2010 05:13:22]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Wolf Lord</title>
				<description><![CDATA[ The wolflord is a tab bit to expensive for this tactic maybe wolfguard battle leader instead 1 less attack but less expensive. Having 4 troop choices that are all really good in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, but would be hard to find something to compliment an army like that.<br /> <br /> Yes, thunderwolf mount is the best upgrade in the game never thought about adding them to a large wolve squad though. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1507659.page</link>
				<pubDate><![CDATA[Wed, 21 Apr 2010 05:16:47]]> GMT</pubDate>
				<author><![CDATA[ CKO]]></author>
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				<title>Wolf Lord</title>
				<description><![CDATA[ I don't have my codex handy. What are you comparing the wolf lord to when you say it has the same cost? As for my experience with a wolf lord. I prefer it over a wolf priest and wolf guard battle leader for assaults. I've used it attached to a 10 man skyclaw assault pack. I have been impressed by the lord with saga of the warrior and power weapon and been severely dissapointed by the skyclaws. I'm thinking of putting him with swiftclaws next time I field him. He wiped out a squad of firewarriors by himself in one turn. So have to love taking him, just have to put him in a spot where you can make the most of his abilities.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1507816.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1507816.page</link>
				<pubDate><![CDATA[Wed, 21 Apr 2010 07:35:41]]> GMT</pubDate>
				<author><![CDATA[ Ringarin]]></author>
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				<title>Wolf Lord</title>
				<description><![CDATA[ I would rather bring a rune priest with the&nbsp;psychic goodness My load out is.<br /> <br /> 2 rune priests 1 wolf priest. This seems to give me all the flavor I need. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1508693.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1508693.page</link>
				<pubDate><![CDATA[Wed, 21 Apr 2010 17:09:04]]> GMT</pubDate>
				<author><![CDATA[ vagorin]]></author>
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				<title>Wolf Lord</title>
				<description><![CDATA[ I am comparing it to the basic captain that you get in the other recent marine codexes.<br /> <br /> I dont know how phil kelly was able to talk his peers into an extra attack which you then combine with the extra attack from the thunderwolf mount and you have 5 base attacks.<br /> <br /> Wait I just notice something they have to pay to get an invulnerable save.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1510058.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1510058.page</link>
				<pubDate><![CDATA[Thu, 22 Apr 2010 01:03:32]]> GMT</pubDate>
				<author><![CDATA[ CKO]]></author>
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				<title>Wolf Lord</title>
				<description><![CDATA[ They pay a lot to get an invulnerable and the wolf guard battle leader can't take one. That's why I go with a wolf lord so often.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1510103.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/290701/1510103.page</link>
				<pubDate><![CDATA[Thu, 22 Apr 2010 01:30:46]]> GMT</pubDate>
				<author><![CDATA[ Ringarin]]></author>
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