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		<title><![CDATA[Latest posts for the thread "Charging requirements question"]]></title>
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				<title>Charging requirements question</title>
				<description><![CDATA[ Here's one that came up a couple months ago.<br /> <br /> What is the requirement for a successful charge (leaving out, for the moment, skirmishers)?  Is it simply to make contact, with a maximum of one wheel, within your charge distance, and to the facing in which you started your charge?<br /> <br /> The case in question was this:  Geist's Blackguardstar was slicing and dicing through my army, and I was attempting to declare a very ill-advised charge with a block of warriors into the flank of the black guard unit.  I was in the flank, and could make contact, but once contact was made, couldn't align to the target because of an interposing unit.  My target couldn't align to me, because it was already engaged in combat.<br /> <br /> The situation was, very roughly, the following:<br /> <br /> <a href="http://www.dakkadakka.com/gallery/99678-Charging%20rules%20question%20diagram.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2010/4/21/99678_sm-Charging%20rules%20question%20diagram.jpg" border="0" /></a><br /> <br /> Unit A was trying to charge Unit Z.  Unit B is already engaged, and Unit C is in the way.  Unit C had no available charge to get out of the way.  So what happens?  Charge failed?  The folks over on the Warhammer Forum clearly think that it is a successful charge, and I agree, but Geist and his friend were adamant that it would fail.<br /> <br /> To me, the situation would be very clear if either B or C were not present, but is more complicated like this.<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 15:56:01]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Charging requirements question</title>
				<description><![CDATA[ I believe, that after you make your wheel, and align to your target, you move straight ahead. If you hit terrain or interviening units you stop. So on the case above, it looks like you don't even need a wheel. Just move ahead untill your unit hits it's intended charge. At that point, you would align your unit to fit in the space avalable, while still keeping as many models as possible in base contact. However, if during thr charge move Should your unit contact the friendly unit first, the charge would fail. That's at least how my group plays it.  ]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 16:56:26]]> GMT</pubDate>
				<author><![CDATA[ DarthSpader]]></author>
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				<title>Re:Charging requirements question</title>
				<description><![CDATA[ We had a very similar situation arise in a game this weekend. <br /> <br /> We consulted the shop, and it was 5-1 that it was a failed charge (the 1 being the guy making the charge)]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 17:25:08]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>Charging requirements question</title>
				<description><![CDATA[ I'm in the camp that you successfully hit the unit and then maximize contact. I think that falls nicely under the intended results for clipping.<br /> <br /> Short answer - successful charge.<br /> <br /> - Blackbone]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 18:02:39]]> GMT</pubDate>
				<author><![CDATA[ Blackbone]]></author>
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				<title>Charging requirements question</title>
				<description><![CDATA[ By the strict reading of the rules, if you can wheel past your unit C without touching it, you're in. If either your normal wheel or the alignment wheel bring you into contact with unit C, you're out.]]></description>
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				<pubDate><![CDATA[Thu, 22 Apr 2010 05:06:45]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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				<title>Charging requirements question</title>
				<description><![CDATA[ <blockquote><div><cite>Manfred von Drakken wrote:</cite>By the strict reading of the rules, if you can wheel past your unit C without touching it, you're in. If either your normal wheel or the alignment wheel bring you into contact with unit C, you're out.</div></blockquote><br /> <br /> How would you place unit A then?  Unit A would have 1 corner touching unit Z, then make contact with unit C as part of the alignment wheel.  Would you back it up 1 inch as part of the failed charge so that it no longer contacts unit Z?<br /> <br /> Would your answer be different if unit C was impassible terrain instead of a unit?<br /> <br /> <br /> <a href="https://www.games-workshop.com/MEDIA_CustomProductCatalog/m470856_Warhammer_FAQ_2008-02_Edition.pdf" target="_blank" rel="nofollow">https://www.games-workshop.com/MEDIA_CustomProductCatalog/m470856_Warhammer_FAQ_2008-02_Edition.pdf</a><br /> <blockquote class="uncited"><div>Once the charging unit has touched its opponent, the combat is committed and it only remains to align the antagonists where the charge has been made at an angle.</div></blockquote><br /> The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> would indicate that once the charging unit touches the enemy unit - the combat is on.  Its just a matter of placing the units into full contact.  <br /> <br /> To answer the original question - successful charge.  Make unit A fit best as possible.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Apr 2010 15:09:01]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<title>Charging requirements question</title>
				<description><![CDATA[ For reference, my answer would be the same - based on my reading of the rules.<br /> <br /> Would I play it way? Probably not. I prefer to see good fights in my wars!]]></description>
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				<pubDate><![CDATA[Fri, 23 Apr 2010 04:22:49]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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				<title>Charging requirements question</title>
				<description><![CDATA[ I agree with the majority here: your epic warrior block is only going to have a few guys in b2b with the blackguardstar, but they will get in. Once the tiniest little corner of the warrior block touches the unit, the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> seems to indicate that you can do any gymnastics you need to in order to get everything into contact. <br /> <br /> This, by the way, also happens to, y'know, MAKE SENSE... not that that matters <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 29 Apr 2010 17:36:07]]> GMT</pubDate>
				<author><![CDATA[ Malleus]]></author>
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				<title>Charging requirements question</title>
				<description><![CDATA[ <blockquote><div><cite>Malleus wrote:</cite><br /> This, by the way, also happens to, y'know, MAKE SENSE... not that that matters <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Yeah there is plenty of stuff that doesnt make sense in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>....<br /> <br /> Like how his attackers can step up and smack my second rank of guys if they kill enough of them...<br /> <br /> Obviously the defending unit is to dumbstruck to step up and swing back???<br /> <br /> <br /> <br /> ORRRR<br /> <br /> How charging into a unit with lances or spears doesnt cause impact hits on the charging unit? IVE SEEN BRAVEHEART! those horses got ownt!<br /> <br /> That would actually be a neat rule, For each model with a spear in the front rank you can choose the charge reaction "brace". For every unit in the front rank with a spear the charging unit takes one <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3 hit!]]></description>
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				<pubDate><![CDATA[Thu, 29 Apr 2010 17:50:31]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>Charging requirements question</title>
				<description><![CDATA[ not sure i'm a fan of that rule with spears. With pikes, now, that could be great! You could even say "equal to the <span class="glossaryitem" onmouseover='gp(123);'>str</span> of the charging model," Meaning that marauder horsemen get piked a bit softer than blood knights, due to their lesser momentum.<br /> <br /> Oh yes, oh yes. Suggestion for 9th ed? ]]></description>
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				<pubDate><![CDATA[Thu, 29 Apr 2010 18:49:55]]> GMT</pubDate>
				<author><![CDATA[ Malleus]]></author>
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				<title>Charging requirements question</title>
				<description><![CDATA[ Red_Zeke, it seems the only thing in question here is about maximizing-you made contact and all that, and as Ran has shown, that's what counts.<br /> <br /> I'd have to say that the whole maximizing thing would suffer (which, in this case, would be good for you); you just can't get all your guys into <span class="glossaryitem" onmouseover='gp(242);'>BTB</span>, which is fine. It says you've got to "maximize", meaning "as much as possible", not "your whole frontage", or else we'd have silly problems like a unit that's 12 men wide being completely unable to charge or be charged.<br /> So yeah, I'd say its successful. The whole problem with this sliding stuff is how easily abusable it is, but you seem to be honestly trying to avoid that sort of crap.<br /> <br /> Also, spears and pikes were historically meant to be anti-cavalry (spears just also allowed you to use shields, and were only 5+<span class="glossaryitem" onmouseover='gp(438);'>ft</span>., rather than 10+<span class="glossaryitem" onmouseover='gp(438);'>ft</span>.). I wrote up some suggestions about that and...everything else...in a thread "Any and All Rule Suggestions" in the appropriate forum.]]></description>
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				<pubDate><![CDATA[Thu, 6 May 2010 17:01:20]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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