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		<title><![CDATA[Latest posts for the thread "Best Use of Blood Angel Sanguinary Priests?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Best Use of Blood Angel Sanguinary Priests?"]]></description>
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				<title>Best Use of Blood Angel Sanguinary Priests?</title>
				<description><![CDATA[ I know for sure that my army will have 3 sanguinary priests.  1 will be in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with my librarian and assault terminators the other 2 with jump packs attached to assault squads.  My question is, what do I equip the 2 assault Sang priests with?  Originally I thought <span class="glossaryitem" onmouseover='gp(105);'>PF</span> untill it was brought to my attention since they are <span class="glossaryitem" onmouseover='gp(67);'>IC</span> they will get singled out and strike last with a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> so probably wont do them any good.  At 50 pts should you leave them stock or is a power weapon/lightning claw a good idea?]]></description>
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				<pubDate><![CDATA[Thu, 22 Apr 2010 20:13:26]]> GMT</pubDate>
				<author><![CDATA[ Nobzey]]></author>
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				<title>Best Use of Blood Angel Sanguinary Priests?</title>
				<description><![CDATA[ Extra Combiflamers/combimeltas never hurt. Alternately, a Lightning claw.]]></description>
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				<pubDate><![CDATA[Thu, 22 Apr 2010 20:41:42]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>Best Use of Blood Angel Sanguinary Priests?</title>
				<description><![CDATA[ No, no, keep them cheap. Maybe a combi-weapon, but <span class="glossaryitem" onmouseover='gp(67);'>IC</span> kills them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. The best way to use them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is to put them at the back of the pack so the enemy can't swing at him for the first round (he can't swing back, but that's not really important).]]></description>
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				<pubDate><![CDATA[Thu, 22 Apr 2010 22:23:26]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Best Use of Blood Angel Sanguinary Priests?</title>
				<description><![CDATA[ No, when you are about to make your final move before charge, move the Sanguinary Guard out of squad coherency! Keep him out of the fight, but within 6" of the assault unit. It's better to keep him safe, than adding a couple of attacks to the fight.]]></description>
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				<pubDate><![CDATA[Sat, 24 Apr 2010 13:35:23]]> GMT</pubDate>
				<author><![CDATA[ Baxx]]></author>
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				<title>Re:Best Use of Blood Angel Sanguinary Priests?</title>
				<description><![CDATA[ and leave him to be charged by another enemy unit alone?<br /> <br /> its probably best to keep him in the squad, but keep him away from any enemy <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> and powerfists.]]></description>
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				<pubDate><![CDATA[Sat, 24 Apr 2010 14:04:07]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Best Use of Blood Angel Sanguinary Priests?</title>
				<description><![CDATA[ Well, one of the best way to use Sanguinary Guards is to have him in a transport. That way the 6" radius gets alot larger, and when the unit assaults out of the transport, he can just stay inside, still giving his bonus, but out of direct reach from the enemy. That way you can easily move him where he's needed.]]></description>
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				<pubDate><![CDATA[Sun, 25 Apr 2010 23:41:08]]> GMT</pubDate>
				<author><![CDATA[ Baxx]]></author>
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				<title>Best Use of Blood Angel Sanguinary Priests?</title>
				<description><![CDATA[ It's only 15 points for a lightning claw or power sword... Take advantage of WS5 when you feel he will be safe in close combat. Remember that if you disembark 2" from a transport and charge 5-6" if the priest is still embarked there is a good chance your charging unit will move out of his aura.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 25 Apr 2010 23:57:00]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Best Use of Blood Angel Sanguinary Priests?</title>
				<description><![CDATA[ <blockquote><div><cite>Baxx wrote:</cite>No, when you are about to make your final move before charge, move the Sanguinary Guard out of squad coherency! Keep him out of the fight, but within 6" of the assault unit. It's better to keep him safe, than adding a couple of attacks to the fight.</div></blockquote><br /> <br /> That's not always easy to do.  You have to have him more than 2" away from the unit to be out of coherency.  That usually, in practice, means 2" BEHIND since otherwise your other unit only moves ~4".  Then the other unit assaults up to 6" meaning it's very possible that they'll be outside of the 6" bubble.  <br /> <br /> Plus <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> wandering around on their own are very easy to kill.  Esp W1 models, even with 3+ Saves and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  <br /> <br /> Valete,<br /> <br /> JohnS]]></description>
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				<pubDate><![CDATA[Mon, 26 Apr 2010 00:08:18]]> GMT</pubDate>
				<author><![CDATA[ cygnnus]]></author>
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