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				<title>The Jewelled City: a fantasy En Garde variant.</title>
				<description><![CDATA[ Some people might be interested in a game I'm working on. It's called The Jewelled City, and it's going to be an online game heavily based on En Garde, but with its own setting.<br /> <br /> When I say En Garde I'm talking about the 1975 semi-role-playing-game of social-climbing in pre-Revolutionary France, not the better-known and more recent sword-fighting card game. A quick summary for those who haven't heard of it follows.<br /> <br /> The game works in an <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>-like way: each player has a single character, whose ability and situation is defined by stats, and you compete to gain levels.<br /> <br /> The main difference is that the levels don't represent your skills. They represent your fame and social popularity. Similarly, starting characters are mostly differentiated by whether they're commoners or nobles, how much money they get every month, and so on, rather than their ability to fight or cast spells.<br /> <br /> Unlike my other online game Age of Fable (<a href="http://www.ageoffable.net" target="_blank" rel="nofollow">http://www.ageoffable.net</a>), this is a multi-player, turn-based game. Each turn players will put in their orders, saying what their character will do. The main things characters can do are:<br /> <br /> i) Compete for the affections of non-player characters.<br /> <br /> ii) Socialise in order to gain social prominence. This includes a system where characters lower on the social ladder can pay other characters to allow them to be seen with them.<br /> <br /> iii) Fight duels, occasioned by various conflicts such as two characters trying to court the same person.<br /> <br /> iv) Compete for various jobs - mostly military, but also some others.<br /> <br /> v) Every so often, get sent away to war. The way this works in my game, though not in the original, is that characters gain or lose divine favour for acting in accordance with their alignment, and these points are 'spent' in trying to survive war and come back with booty.<br /> <br /> If anyone would like to help me test it, please indicate interest here.<br /> <br /> Also, please let me know any features you'd be interested in having. I'm especially interested in knowing how frequent people think turns should be.]]></description>
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				<pubDate><![CDATA[Fri, 23 Apr 2010 10:30:22]]> GMT</pubDate>
				<author><![CDATA[ apeloverage]]></author>
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				<title>The Jewelled City: a fantasy En Garde variant.</title>
				<description><![CDATA[ I would be interested!]]></description>
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				<pubDate><![CDATA[Fri, 23 Apr 2010 14:09:54]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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				<title>The Jewelled City: a fantasy En Garde variant.</title>
				<description><![CDATA[ I'm not entirely sure how this works. Is this some sort of Card game, along the lines of Magic: The Gathering, or just a solid <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>? Either way, I've not much experience in gaming outside of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> so I would probably be pretty useless regardless.]]></description>
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				<pubDate><![CDATA[Fri, 23 Apr 2010 22:45:17]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>The Jewelled City: a fantasy En Garde variant.</title>
				<description><![CDATA[ @EF:  take a look at this thread<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/266419.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/266419.page</a>]]></description>
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				<pubDate><![CDATA[Fri, 23 Apr 2010 23:09:50]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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				<title>The Jewelled City: a fantasy En Garde variant.</title>
				<description><![CDATA[ <blockquote><div><cite>Emperors Faithful wrote:</cite>I'm not entirely sure how this works. Is this some sort of Card game, along the lines of Magic: The Gathering, or just a solid <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>? Either way, I've not much experience in gaming outside of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> so I would probably be pretty useless regardless.</div></blockquote><br /> <br /> It's more like an <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>.<br /> <br /> The players will log in, and choose what their character is going to do in the next turn/s.<br /> <br /> There's a list of choices. For example they could 'carouse' (spend money to gain social standing), 'toady' (try to 'be seen' with a more prominent character), try to get a loan, try to court an <span class="glossaryitem" onmouseover='gp(348);'>NPC</span>, practice their swordsmanship, and so on.<br /> <br /> Then each choice has sub-choices. For example if they choose to woo an <span class="glossaryitem" onmouseover='gp(348);'>NPC</span>, they'd have to put in which one, and whether they want to spend extra money to increase their chances.<br /> <br /> Every so often the computer works out the results of everyone's choices, and people look at the results and enter their choices for the next turn.]]></description>
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				<pubDate><![CDATA[Sat, 24 Apr 2010 04:05:54]]> GMT</pubDate>
				<author><![CDATA[ apeloverage]]></author>
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				<title>The Jewelled City: a fantasy En Garde variant.</title>
				<description><![CDATA[ I think you ought to change it up a bit more, i.e., re-think things like sword dueling and getting loans.  Presuming that the setting is somewhat fantastic, these things should be presented as somewhat less mundane.  Speaking of setting, can you give us any previews?]]></description>
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				<pubDate><![CDATA[Sat, 24 Apr 2010 04:23:49]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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				<title>The Jewelled City: a fantasy En Garde variant.</title>
				<description><![CDATA[ <blockquote><div><cite>Manchu wrote:</cite>I think you ought to change it up a bit more, i.e., re-think things like sword dueling and getting loans.  Presuming that the setting is somewhat fantastic, these things should be presented as somewhat less mundane.</div></blockquote><br /> <br /> Can you give me an example?]]></description>
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				<pubDate><![CDATA[Sat, 24 Apr 2010 13:20:15]]> GMT</pubDate>
				<author><![CDATA[ apeloverage]]></author>
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				<title>The Jewelled City: a fantasy En Garde variant.</title>
				<description><![CDATA[ It's difficult without knowing anything about the setting.  If we were to do a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> version of En Garde! where the players were all Chaos Lords, rather than "taking loans" we might "petition the Chaos Gods for favor" or something like that.]]></description>
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				<pubDate><![CDATA[Sat, 24 Apr 2010 16:50:42]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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				<title>The Jewelled City: a fantasy En Garde variant.</title>
				<description><![CDATA[ Thanks, Manchu. Looks like I missed my chance to join up though. <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 24 Apr 2010 22:29:27]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>The Jewelled City: a fantasy En Garde variant.</title>
				<description><![CDATA[ Actually, not at all--if KK is still running it (threads been quiet for a while), he's always looking for new players.]]></description>
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				<pubDate><![CDATA[Sun, 25 Apr 2010 01:19:12]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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				<title>The Jewelled City: a fantasy En Garde variant.</title>
				<description><![CDATA[ <blockquote><div><cite>Manchu wrote:</cite>It's difficult without knowing anything about the setting.  If we were to do a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> version of En Garde! where the players were all Chaos Lords, rather than "taking loans" we might "petition the Chaos Gods for favor" or something like that.</div></blockquote><br /> <br /> I actually intend to have both loans <i>and</i> petitioning the gods for favour. Each character has a temperament (belligerent, amiable, romantic or greedy), which is basically an alignment, and gains or loses luck points for acting in accordance with or against their alignment.<br /> <br /> I could have a system where you make a pact with demons...perhaps you have to pay them in blood, yours or someone else's.]]></description>
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				<pubDate><![CDATA[Sun, 25 Apr 2010 06:33:43]]> GMT</pubDate>
				<author><![CDATA[ apeloverage]]></author>
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