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		<title><![CDATA[Latest posts for the thread "tau tactics against daemons "]]></title>
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				<title>tau tactics against daemons </title>
				<description><![CDATA[ anyone have any tips in general.]]></description>
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				<pubDate><![CDATA[Sun, 25 Apr 2010 07:23:31]]> GMT</pubDate>
				<author><![CDATA[ pops101]]></author>
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				<title>tau tactics against daemons </title>
				<description><![CDATA[ Run and hide.]]></description>
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				<pubDate><![CDATA[Sun, 25 Apr 2010 07:38:06]]> GMT</pubDate>
				<author><![CDATA[ EmpBobo]]></author>
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				<title>tau tactics against daemons </title>
				<description><![CDATA[ Put Flechette Launchers on all your vehicles.]]></description>
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				<pubDate><![CDATA[Sun, 25 Apr 2010 08:42:19]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:tau tactics against daemons </title>
				<description><![CDATA[ <a href="http://www.yesthetruthhurts.com/2009/07/battle-report-tau-vs-demons.html" target="_blank" rel="nofollow">http://www.yesthetruthhurts.com/2009/07/battle-report-tau-vs-demons.html</a><br /> <br /> Simplest solution is infiltrate a blob of Kroot, and push back the number of areas the Daemon player can legally Deep Strike to. Slowly have the Kroot move back to deny assault moves, while using Piranhas and other roadblock vehicles to deny him movement to your Railguns and Crisis Suits.<br /> <br /> Fiends are your priority target most the time due to their insane assault range, large number of rending attacks, etc.]]></description>
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				<pubDate><![CDATA[Sun, 25 Apr 2010 14:54:14]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>tau tactics against daemons </title>
				<description><![CDATA[ As a follow-up to Whitedragon's comment (which is sage advice), keep your vehicles moving 12" a turn, and use them to prevent charges on your other units.  Yes, they will still die, but each additional turn of shooting is a good thing for you.<br /> <br /> Most demon players will put their Troops in their second wave, and in objective missions, be sure to start shooting at their troops as soon as you can.  Volume of fire is your friend.<br /> <br /> Be prepared to sacrifice squads, even Suits, to win you the game.  Allocate wounds to maximize the chances of you breaking from close combat in the round you get charged; the last thing you want is for the demons to be hiding in close combat during your next shooting phase.<br /> <br /> Most demon units don't have much mobility after they land, so if you can force them to spread out to deal with different threats, they'll be stuck in the hinterlands once they've done their damage.   Do NOT castle up; multicharges will wreck you very quickly, and your shooting can reach out far enough that even spread-out units can still support each other.<br /> <br /> Hope this helps.]]></description>
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				<pubDate><![CDATA[Sun, 25 Apr 2010 22:38:20]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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				<title>tau tactics against daemons </title>
				<description><![CDATA[ 1. Be completely meched up<br /> 2. Hold your entire army in reserve<br /> 3. Make him go first if at all possible<br /> 4. Shoot the stuff with wings and 12" assault ranges first<br /> 5. Win]]></description>
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				<pubDate><![CDATA[Sun, 25 Apr 2010 23:38:58]]> GMT</pubDate>
				<author><![CDATA[ Aftersong]]></author>
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