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		<title><![CDATA[Latest posts for the thread "Value of 5 man Marine squads as a troop choice"]]></title>
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				<title>Value of 5 man Marine squads as a troop choice</title>
				<description><![CDATA[ So what is the value of a 5 man troop choice in a cheap transport? You can give them one special weapon to add a little versatility. They are a scoring unit so you are fielding them purely as an objective holder and relying upon hte resilience of the rhino. There are some variations on this theme, such as fielding razorbacks to add yet another dimension. Space Wolves can add a Wolfguard (e.g., combi melta & power fist). I could see a nice fit with the new Blood Angels - 5 man assault squad with 2x infernus pistol, meltagun & power fist - stick them in a razorback with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy bolter.<br /> <br /> If I were to play against an army with just the basic 5 man squad with a special weapon mounted in a rhino (and I have) I will focus on killing these troops every chance I get. That is just me though and I know you will have other enemy units in your grill to deal with.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 25 Apr 2010 23:50:30]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Value of 5 man Marine squads as a troop choice</title>
				<description><![CDATA[ Codex Tactical Squads require 10 members before they can have a special weapon, I believe it's 1 per every five members for Chaos Space Marines, Space Wolves, and Assault Marines. Dark Angels can also do the 'take five, include a special weapon' thing.   ]]></description>
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				<pubDate><![CDATA[Mon, 26 Apr 2010 00:12:05]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Value of 5 man Marine squads as a troop choice</title>
				<description><![CDATA[ Veteran sergeants can take combi weapons.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 26 Apr 2010 00:31:17]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Value of 5 man Marine squads as a troop choice</title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 26 Apr 2010 00:41:48]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Value of 5 man Marine squads as a troop choice</title>
				<description><![CDATA[ In small point values I love using five man squads in razorbacks and giving the Sgt a Fist and a Combi-Weapon.  I've had great success with a 600 point list that has:<br /> <br /> <i>(2X) 5 man Tactical Squad;  Sgt with Combi-Melta and Powerfist; Razorback with pintle-mounted Storm Bolter<br /> <br /> Librarian with Null Zone, The Avenger<br /> <br /> 5 Man Scout Squad; Sgt with Combi-Melta and Melta Bombs<br /> <br /> Land Speeder Storm with Heavy Flamer</i><br /> <br /> It works best if you're not really trying to engage the opponent and just trying to win based on objectives.  Kill points tend to leave one wanting for more bodies and killing power.  As you get to higher point values I find that since the Transports are very likely to be killed it's best to have the extra bodies in the squads...]]></description>
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				<pubDate><![CDATA[Mon, 26 Apr 2010 00:48:29]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
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				<title>Value of 5 man Marine squads as a troop choice</title>
				<description><![CDATA[  I like that list.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 26 Apr 2010 01:07:53]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Value of 5 man Marine squads as a troop choice</title>
				<description><![CDATA[ If you're taking a rhino, might as well go for 10 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines.  I routinely use 5 in a razorback with las/plasma or assault cannon (about 3-5 units).  <br /> <br /> They are much more resilient than you'd think, partly because of the dreads, speeders and predators that also cover the board, but also because of the extra turn or two of survival that the transport buys you.  I park on an objective in turn 5, it's going to take at least 2 turns to deal with that scoring unit.  If you kill the razor, but don't blow it up, the guys can often get out and hunker down behind it to score.<br /> <br /> I guess it would be possible to do that with a rhino, but why not spend even just the extra 5 points for the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> razor?]]></description>
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				<pubDate><![CDATA[Mon, 26 Apr 2010 01:29:31]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>Value of 5 man Marine squads as a troop choice</title>
				<description><![CDATA[ Good point, if you are going with a five man squad then the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> razor is really worth it. Now take the five man <span class="glossaryitem" onmouseover='gp(10);'>BA</span> assault squad, the rhino is a better choice since you can shoot from inside with hte meltas.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 26 Apr 2010 02:36:17]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Value of 5 man Marine squads as a troop choice</title>
				<description><![CDATA[ I just take 10 tactical marines in a rhino, and if the situation calls for it, I just combat squad them (Sgt and specialist in rhino/heavy in cover).]]></description>
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				<pubDate><![CDATA[Mon, 26 Apr 2010 03:56:34]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Syphonious]]></author>
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				<title>Value of 5 man Marine squads as a troop choice</title>
				<description><![CDATA[ Regarding the Blood Angel Assault Squad in a Rhino, wouldn't it be the case that they could only fire out of the top hatch when it's moving at combat speed? If you want to exploit the Fast vehicle to the fullest surely you'd want a Razorback that can move 12" and shoot its turret weapon. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Apr 2010 04:06:47]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Value of 5 man Marine squads as a troop choice</title>
				<description><![CDATA[ Yeah, that's the big advantage that BAs would have in a Maximum Overdrive style razor spam army.  You pay about the same as Space Wolves for 5 guys in a razor--and unlike vanilla marines can take a special weapon with only 5--but you get fast transports for that price (including being able to move 6" and fire both weapons on a las/plasma razor).  It's a bargain.<br /> <br /> Add those <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> characters, and you get a unit that can hold an objective all day.]]></description>
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				<pubDate><![CDATA[Mon, 26 Apr 2010 12:33:57]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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