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		<title><![CDATA[Latest posts for the thread "Best Eldar CC unit"]]></title>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ which and why.  Also, which is the most fun, not necesarily most tactical.<br /> <br /> I know the avatar's a beast, so I'm not including him]]></description>
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				<pubDate><![CDATA[Sat, 1 May 2010 19:07:08]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ You left the best one off the list <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Seer Council?  Anyone?<br /> <br /> Also, the Avatar is just OK.  He'll beat down <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>.  Oh man.  And then the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player just drops a Hammernator squad into him the moment he looks threatening.  Or shoot him down on approach if they've alrady torn up the rest of the army.<br /> <br /> And how are the BTangels going?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 1 May 2010 19:12:32]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ Eheh i think it is a bit ridicolous to think about(Or is "thinking about"?Really dunno)  "the best <span class="glossaryitem" onmouseover='gp(19);'>CC</span> eldar's unit".<br /> I think that eldar MUST stay away from <span class="glossaryitem" onmouseover='gp(19);'>CC</span> nowadays.Our <span class="glossaryitem" onmouseover='gp(19);'>CC</span> masters are really weaker compared to other armies <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units.<br /> But...everyone needs some counter-charge. So I'll vote Harlequins: Veil of Tears, Rending,Lot of Attacks, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5! WOW <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> (Just keep in mind to not leave them in the middle of your enermy army...otherwise it's gonna be a very very very bad day for them <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Sat, 1 May 2010 19:36:21]]> GMT</pubDate>
				<author><![CDATA[ Sean]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ I think I am going to rock the boat here.  I love to run my Shining Spears against terminator heavy lists, particularily when accompanied by an Autarch on a jetbike with a lance and mandiblasters.  <br /> <br /> Harlequins are nice, but they are not so good on the tables I normally play on, as they are always within range of getting chewed up by something(veil of tears does not do much on a 3” wide table).  <br /> <br /> I usually run Striking Scorpions too, because we have lots of ork players at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, and being able to hurl out 36 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 int 5 attacks goes a long way to rebalancing the numbers.  <br /> <br /> Anyway, Shining Spears get my vote.  <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 May 2010 19:57:20]]> GMT</pubDate>
				<author><![CDATA[ TheDiffidentOne]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ I haven't voted. [b]But[b/]<br /> thats because each of these units is geared towards a different purpose.<br /> the 1 thing i will say is that the wraithlord should be discounted.]]></description>
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				<pubDate><![CDATA[Sat, 1 May 2010 20:00:35]]> GMT</pubDate>
				<author><![CDATA[ VikingScott]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ The jetbike seer council really should be on this list.<br /> <br /> The foot seer council just isn't the same though.]]></description>
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				<pubDate><![CDATA[Sat, 1 May 2010 21:37:10]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite>The jetbike seer council really should be on this list.<br /> <br /> The foot seer council just isn't the same though.</div></blockquote><br /> <br /> so how exactly does one add/subtract from a list?]]></description>
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				<pubDate><![CDATA[Sat, 1 May 2010 23:08:29]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Re:Best Eldar CC unit</title>
				<description><![CDATA[ I don't have the codex now, but can't guardians and storm guardians have ridiculous large units? 3 units of 30 storm guardians and  warlocks with enchance within the avatar's fearless bubble would be pretty nasty, almost like a gaunt swarm. Of course i gould be terribly wrong regarding unit size(or tactics for that sake).]]></description>
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				<pubDate><![CDATA[Sat, 1 May 2010 23:52:03]]> GMT</pubDate>
				<author><![CDATA[ Ziggy Stardust]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ Guardians go up to 20 per unit, and cost 8/5 of what a guardsman costs.  Also, imagine of a blob of Guardsmen were fearless instead of stubborn, and so after losing a round of combat take even more casualties.<br /> <br /> That's what you're describing, and it's not good.]]></description>
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				<pubDate><![CDATA[Sat, 1 May 2010 23:56:25]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite>The jetbike seer council really should be on this list.<br /> <br /> The foot seer council just isn't the same though.</div></blockquote><br /> I forgot the foot ones existed <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <blockquote><div><cite>Exarch_Nektel wrote:</cite><br /> so how exactly does one add/subtract from a list?</div></blockquote><br /> Edit your <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, I guess?  Good to see you back on Dakka more.]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 00:12:26]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Re:Best Eldar CC unit</title>
				<description><![CDATA[ Sorry Willydstyle. I lost my Eldar codex about half a year ago, and i've forgot most of the point costs since then. Now that i remember the point costs of a guardian, i realize that this is way too big point sink for being so fragile.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 00:17:19]]> GMT</pubDate>
				<author><![CDATA[ Ziggy Stardust]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ I vote for Harlies as they have awesome stats and special rules.<br /> However, their use is rather limited. <br /> A unit of Harlies works well as a counter-strike squad in a footslogging shooty Eldar army. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 07:38:45]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ I like the 10 man/elf Dire Avenger squad with Exarch. Exarch has Shimmer/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> and Defend skill. The -1 attack on opposing models is a great annoyance. Add Yriel's and Eldrad's Power Witch Blades and opponent goes poof via 3 power weapons in squad.<br /> <br /> As mentioned before, Eldar really shouldn't be in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> in 5th Ed game. They wipe out opponent and get shot to gak.<br /> <br /> I've been running the Seer Councils in 'Ard Boyz test games. They are not as impressive as they once were.  <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> Blood Angels really making <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> an all game affair. Fortune is key on the unit and the increased amount of psychic defense has potential to ruin that plan.<br /> <br /> Eldar's lack of assault vehicle makes <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units not worth playing.]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 15:06:24]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ <blockquote><div><cite>Old Man Ultramarine wrote:</cite>I like the 10 man/elf Dire Avenger squad with Exarch. Exarch has Shimmer/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> and Defend skill. The -1 attack on opposing models is a great annoyance. Add Yriel's and Eldrad's Power Witch Blades and opponent goes poof via 3 power weapons in squad.<br /> <br /> As mentioned before, Eldar really shouldn't be in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> in 5th Ed game. They wipe out opponent and get shot to gak.<br /> <br /> I've been running the Seer Councils in 'Ard Boyz test games. They are not as impressive as they once were.  <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> Blood Angels really making <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> an all game affair. Fortune is key on the unit and the increased amount of psychic defense has potential to ruin that plan.<br /> <br /> Eldar's lack of assault vehicle makes <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units not worth playing.</div></blockquote><br /> <br /> I think you've got it spot-on.  The jetbike seer council is still impressive against older codices that do not have durable infantry, or good psychic defense, but against most modern codices, it is not what it used to be at all.  I think in one matchup it really shines though, and this is a matchup that many other armies have a hard time dealing with: vehicle-spam <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.  The ability to multi-charge vehicles that were likely stationary last turn with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks is really great for clearing out parking lots.]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 15:34:08]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ The short answer is that in terms of reliable damage output Eldar don't have any. None of the units list can reliably take out a proper assault of another race.<br /> <br /> Banshees come out on top purely in terms of damage I guess but still are let down by S3/reliance on Doom and often struggle with anything more than standard <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> (i.e proper assault units). The closest Eldar have are Seer Councils, Foot Council with Eldrad/Yriel is probably a close second on damage output (but calling that a single unit is a bit a stretch, huge points investment) and JetCouncils are fast, put out decent damage and try to make up for the lack of killing power by simply refusing to die. The only problem being they are too easy to counter.]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 15:39:32]]> GMT</pubDate>
				<author><![CDATA[ Powerguy]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ <blockquote><div><cite>Powerguy wrote:</cite>The short answer is that in terms of reliable damage output Eldar don't have any. None of the units list can reliably take out a proper assault of another race.<br /> <br /> Banshees come out on top purely in terms of damage I guess but still are let down by S3/reliance on Doom and often struggle with anything more than standard <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> (i.e proper assault units). The closest Eldar have are Seer Councils, Foot Council with Eldrad/Yriel is probably a close second on damage output (but calling that a single unit is a bit a stretch, huge points investment) and JetCouncils are fast, put out decent damage and try to make up for the lack of killing power by simply refusing to die. The only problem being they are too easy to counter.</div></blockquote><br /> <br /> good sir, you haven't addressed striking scorpions or harlequins or shining spears.]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 16:42:39]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ Striking Scorpions aren't fleet, don't have an assault transport, and aren't durable enough to survive foot-slogging, so they should be immediately discounted in any serious discussion.<br /> <br /> Harlequins can be useful in a counter-attack role, but die easily to bolter/flamer fire, and cost enough points that they seriously detract from what the rest of your army can accomplish.<br /> <br /> Shining spears cost too much, only come in units of 5, are only as tough as a marine, and don't actually hit that hard in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  They're like a rough rider that costs 35 points instead of 10.]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 16:52:16]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ With the exception of TheDiffidentOne, no one has said which unit they think to be the most fun (not just the best), which was the second half of the question.]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 18:56:22]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ I'm gonna go with Harlequins for best, they cut down hordes at high initiative and can still fleet. The rending is also a big bonus, and Veil of Tears definitely helps them make it into combat.<br /> <br /> But for most fun, I'm gonna have to say Wraithlord. While it's not the most potent in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, It's fun to watch it crush what few units it can. Also, it's one of the few units that makes my opponents soil themselves. About a hundred points for something that is potentially damaging to any given part of their army if unchecked? yes please.]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 19:29:21]]> GMT</pubDate>
				<author><![CDATA[ romulus571]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ <blockquote><div><cite>romulus571 wrote:</cite>I'm gonna go with Harlequins for best, they cut down hordes at high initiative and can still fleet. The rending is also a big bonus, and Veil of Tears definitely helps them make it into combat.<br /> <br /> But for most fun, I'm gonna have to say Wraithlord. While it's not the most potent in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, It's fun to watch it crush what few units it can. Also, it's one of the few units that makes my opponents soil themselves. About a hundred points for something that is potentially damaging to any given part of their army if unchecked? yes please.</div></blockquote><br /> <br /> I just don't get this idea that wraithlords cause so much damage.  For their points they have very low offensive capacity, and their <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is only useful against armies whose infantry can get killed by sweeping advance..]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 19:43:20]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Best Eldar CC unit</title>
				<description><![CDATA[ Seer council is the best]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 21:23:45]]> GMT</pubDate>
				<author><![CDATA[ I grappled the shoggoth]]></author>
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