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		<title><![CDATA[Latest posts for the thread "2000 BA jump pack list"]]></title>
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				<title>2000 BA jump pack list</title>
				<description><![CDATA[ Captain, infernus pistol, power weapon, melta bombs, jump pack 160<br /> <br /> Honor guard, infernus pistol x4, power weapon x4, chapter banner, jump pack 315<br /> <br /> Reclusiarch, infernus, crozius, rosarius, melta bomb, jump pack 175<br /> <br /> chaplain x2, infernus pistol, crozius, rosarius, jump pack 280<br /> <br /> sanguinary priest x2, infernus pistol, power weapon, jump pack 210<br /> <br /> assault squad x2, bolt pistol x8, meltagun x2, power weapon x1, <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> x9, melta bomb 460<br /> <br /> 5 death company, bolt pistol, power weapon, jump pack 250<br /> lemartes bolt pistol, the blood crozius, jump pack 150<br /> <br /> the way I planed this list, is every squad has a chaplain, feel no pain, and furious charge. theres at least one melta weapon per squad except the death company. Every unit except the command squad also has Decent of angels for more acurate deepstriking]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 04:51:10]]> GMT</pubDate>
				<author><![CDATA[ ManwithIronHands]]></author>
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				<title>2000 BA jump pack list</title>
				<description><![CDATA[ The codex acually states on page 62 that "In addition, a Blood Angels model with a jump pack has the Decent of Angels special rule", so your command squad also has Decent of Angels. I like the principle with every unit having <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and furious charge. The problem is just when deepstriking with infernus pistols, you have to be somewhat lucky to get within melta range, because it is only 3". Another issue at 2000 points might be that you only have 37 bodies, only protected by power armour and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, which is not going to last long if you expose too many to enemy fire in a single round of shooting. Tanks and squads with a lot of special weapons need to die first or else it is GG!]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 09:55:39]]> GMT</pubDate>
				<author><![CDATA[ Bonde]]></author>
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				<title>Re:2000 BA jump pack list</title>
				<description><![CDATA[ I'm not sure whether this is supposed to be competitive or not but I don't see it going very far.  You spent the majority of your points on <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s and Elites or units that cannot score i.e. <span class="glossaryitem" onmouseover='gp(349);'>DC</span> w/Lemartes.  Yeah, no doubt, those units are cool but they can't do what 2/3 of the games require. . .score.  Your army, as currently configured, is next to useless against most things.  You don't have enough to deal with hordes and you don't have enough to deal with mech.  The two biggest army types will either outnumber you so much that there's no hope for you to win or simply outmaneuver you or hit you with every battle cannon on the field.  And we're not even talking about when you lose a unit in a deep strike mishap.  Even with <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> it can happen.  It's happened to me.  I lost a Librarian, 10 man Assault Squad, and a Sanguinary Priest when I roll a 6 and the scatter die pointed me straight into a land speeder.  Then I rolled a 2 on the mishap table.  It really, really sucked.  I was able to draw the game but without that unit my army was severely crippled.  If that ever happened to yours you'd be finished.  Infernus pistols are great.  Even outside of melta range that added <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shot can and does make a major difference.  I primarily include as many infernus pistols as possible, not to help pop vehicle necessarily, but to thin out the enemy before a charge.  I figure that if I can wipe them out before a return strike then my Priest will live for another round of combat.  <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are one of the few assault units that are actually better out of combat <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Just to give you an idea of what you would be up against with a more balanced list here's my 2k<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Libby, Jump Pack, Unleash Rage, Shield of Sanguinous  (125)<br /> <br /> TROOPS:<br /> Assault Squad x10, Meltagun x2, Power Weapon, Infernus Pistol  (240)<br /> Assault Squad x10, Meltagun x2, Power Weapon, Infernus Pistol  (240)<br /> Assault Squad x10, Meltagun x2, Power Weapon, Infernus Pistol  (240)<br /> <br /> ELITES:<br /> Sanguinary Priest, Jump Pack, Power Weapon, Infernus Pistol  (105)<br /> Sanguinary Priest, Jump Pack, Power Weapon, Infernus Pistol  (105)<br /> Sanguinary Priest, Jump Pack, Power Weapon, Infernus Pistol  (105)<br /> <br /> FAST:<br /> Baal Pred, Assault Cannon, Heavy Bolters  (145)<br /> Baal Pred, Assault Cannon, Heavy Bolters  (145)<br /> Baal Pred, Assault Cannon, Heavy Bolters  (145)<br /> <br /> HEAVY:<br /> Predator, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>  (135)<br /> Predator, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>  (135)<br /> Predator, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>  (135)<br /> <br /> TOTAL: 2k<br /> <br /> I hope this helps.  And my main point is to grab more bodies if you're going to be running a complete jump list.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 11:01:02]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>2000 BA jump pack list</title>
				<description><![CDATA[ I like the suggested list but would find the points to take power fists in the assault squads.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 18:07:11]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>2000 BA jump pack list</title>
				<description><![CDATA[ Drop some of the points in the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> squad, they are way too expensive...<br /> <br /> Also, <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> in every squad... I like hidden <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> <br /> <br /> For <span class="glossaryitem" onmouseover='gp(337);'>HG</span> I would suggest maybe two <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> and a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> with a meltagun.<br /> <br /> Try to get a third scoring unit if possible.]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 18:24:56]]> GMT</pubDate>
				<author><![CDATA[ gothgar]]></author>
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				<title>2000 BA jump pack list</title>
				<description><![CDATA[ I dont really play competitive lists, I just play what I would find fun. Thanks Bonde for pointing out that rule. Personally I dont like hidden <span class="glossaryitem" onmouseover='gp(105);'>PF</span> there gay. I probly will drop some of those infernus pistols infavor of meltabombs.<br /> <br /> Revised<br /> Captain, bolt pistol, power weapon, melta bombs, jump pack 145 <br /> <br /> Honor guard, bolt pistol x4, power weapon x4, chapter banner, meltabombs, jump pack 265 <br /> <br /> Reclusiarch, bolt pistol, crozius, rosarius, melta bomb, jump pack 160 <br /> <br /> chaplain x2, bolt pistol, crozius, rosarius, meltabombs, jump pack 260<br /> <br /> sanguinary priest x2, bolt pistol, power weapon, meltabombs, jump pack 190 <br /> <br /> assault squad x2, bolt pistol x8, meltagun x2, power weapon x1, <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> x9, melta bomb 460 <br /> <br /> 5 death company, bolt pistol, power weapon, jump pack 250 <br /> lemartes bolt pistol, the blood crozius, jump pack 150<br /> <br /> land speeder x2, MMx2 120]]></description>
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				<pubDate><![CDATA[Mon, 3 May 2010 04:13:00]]> GMT</pubDate>
				<author><![CDATA[ ManwithIronHands]]></author>
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