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		<title><![CDATA[Latest posts for the thread "Fast Tyranids 1500pt List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Fast Tyranids 1500pt List"]]></description>
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				<title>Fast Tyranids 1500pt List</title>
				<description><![CDATA[ Normally I play Orks, but my buddy let me borrow his 'nid codex so I thought I'd try my hand at making a list.  My Orks slog across the field so I wanted to write a list that would get to the enemy much faster. I know this list isn't perfect so what's wrong with it?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Hive Tyrant 250pts<br /> w/ Wings<br /> w/ Regeneration<br /> <br /> Hive Tyrants 250pts<br /> w/ Wings<br /> w/ Regeneration<br /> <br /> Troops:<br /> 20 Hormagaunts 160pts <br /> w/ Toxin Sacs<br /> <br /> 20 Hormagaunts 160pts<br /> w/ Toxin Sacs<br /> <br /> 20 Hormagaunts 160pts<br /> w/ Toxin Sacs<br /> <br /> Fast Attack:<br /> Harpy 180pts<br /> w/ Adrenal Glands<br /> w/ Heavy Venom Cannon<br /> <br /> 20 Gargoyles 140pts<br /> w/ Adrenal Glands<br /> <br /> 5 Tyranid Shrikes 200pts<br /> w/ Rending Claws<br /> <br /> <br /> Total:<br /> 1500pts<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 23:20:13]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
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				<title>Fast Tyranids 1500pt List</title>
				<description><![CDATA[ No comments?  I know this list is probably terrible but I'd think you guys could help a little...]]></description>
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				<pubDate><![CDATA[Mon, 3 May 2010 19:04:43]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
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				<title>Fast Tyranids 1500pt List</title>
				<description><![CDATA[ Hormagaunts don't appear to hit as hard as they used to.  They seem to really struggle against T4, are there other fast troop choices you could replace them with? ]]></description>
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				<pubDate><![CDATA[Tue, 4 May 2010 01:06:56]]> GMT</pubDate>
				<author><![CDATA[ EmpBobo]]></author>
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				<title>Fast Tyranids 1500pt List</title>
				<description><![CDATA[ The Hormagaunts need with Adrenal Glands or Poison. The Adrenal Glands mean that they can harm vehicles with RAV10, but the Poison levels the playing field against T4+.]]></description>
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				<pubDate><![CDATA[Tue, 4 May 2010 01:16:40]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Fast Tyranids 1500pt List</title>
				<description><![CDATA[ Now the Hormagaunts wound everything on a 4+, what else do I change?]]></description>
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				<pubDate><![CDATA[Tue, 4 May 2010 01:25:03]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
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				<title>Fast Tyranids 1500pt List</title>
				<description><![CDATA[ They wound T4+ on 4+, they wound T3- on 4+ with re-rolls. That's important to remember. Vehicles are completely immune to them. That's not particularly good, particularly if they Instinctive Behaviour: Feed successfully.<br /> <br /> I think you may want to go with ditching that third Hormagaunt brood and exchange it for a couple of Termagant broods to camp backfield objectives.<br /> <br /> Given that you have so little able to affect vehicles, it might be an idea to spread some more anti-vehicle power around the list, like exhanging that Poison for Adrenal Glands, giving the Shrikes Rending Claws. <br /> <br /> Two Hive Tyrants with Wings might be preferable to a Hive Tyrant and a Trygon Prime, particularly if you split the Gargoyles and go cheap on them (no upgrades) so they just run interference. ]]></description>
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				<pubDate><![CDATA[Tue, 4 May 2010 01:42:04]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Fast Tyranids 1500pt List</title>
				<description><![CDATA[ Changed the list, I think everything that's fast should be able to handle tanks and the Hormies can mop up infantry. ]]></description>
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				<pubDate><![CDATA[Tue, 4 May 2010 01:59:26]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
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