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		<title><![CDATA[Latest posts for the thread "Daemon 2500 Ard Boyz"]]></title>
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				<title>Daemon 2500 Ard Boyz</title>
				<description><![CDATA[ So here's my list.  Reasons in <font color='red'><i>Italics</i></font><br /> Fateweaver<br /> 333<br /> <font color='red'><i>He's the backbone.  Star-up 4 other big daemons around him and win.</i></font><br /> <br /> Bloodthirster<br /> 	Might<br /> 	Blessing of the Blood God<br /> 275<br /> <font color='red'><i>He's here as a land raider/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> killer.  His secondary job is Fateweaver's bodyguard.</i></font><br /> <br /> 3 Flamers<br /> 105<br /> <br /> 3 Flamers<br /> 105<br /> <br /> 3 Flamers<br /> 105<br /> <font color='red'><i>They flame stuff. (best daemon unit hands-down)</i></font><br /> <br /> 15 Bloodletters<br /> 240<br /> <br /> 15 Bloodletters<br /> 240<br /> <font color='red'><i>They're the random troops choice.  I picked them over plaguebearers for 2 reasons--I have them and not plaguebearers, and 3 of them can wipe-out 10 marines.</i><br /> </font><br /> 10 Pink Horrors<br /> 	Changeling<br /> 175<br /> <font color='red'><i>Sure, why not.</i></font><br /> <br /> 3 Screamers<br /> 51<br /> <font color='red'><i>More tank killing.  They also double as late-game contesting.</i></font><br /> <br /> 5 Flesh Hounds<br /> 75<br /> <font color='red'><i>Psyker hunters/long range annoyances.</i></font><br /> <br /> Daemon Prince<br /> 	Flight<br /> 	Iron hide<br /> 	Mark of Tzeentch<br /> 	Bolt<br /> 	Boon<br /> 	Instrument<br /> 265<br /> <br /> Daemon Prince<br /> 	Flight<br /> 	Iron hide<br /> 	Mark of Tzeentch<br /> 	Bolt<br /> 	Boon<br /> 	Instrument<br /> 265<br /> <br /> Daemon Prince<br /> 	Flight<br /> 	Iron hide<br /> 	Mark of Tzeentch<br /> 	Bolt<br /> 	Boon<br /> 	Instrument<br /> 265<br /> <font color='red'><i>I feel that this Daemon Prince set-up is awesome.  I really like shooting stuff down then running into combat and booning all over the place.</i></font><br /> <br /> So, whatcha think?  Criticisms welcome.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 May 2010 05:07:31]]> GMT</pubDate>
				<author><![CDATA[ nickatethellama]]></author>
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				<title>Re:Daemon 2500 Ard Boyz</title>
				<description><![CDATA[ I just think some of your units are a bit to small. On top of that your troop section is lacking. It just seems that your troops are hit the enemy and then die. The only unit with numbers with be the bloodlets as they are 10 strong. <br /> <br /> I dont know alot about the daemon codex, I would look at some strong units instead of single decked units. ]]></description>
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				<pubDate><![CDATA[Fri, 7 May 2010 05:12:46]]> GMT</pubDate>
				<author><![CDATA[ Tarval]]></author>
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				<title>Daemon 2500 Ard Boyz</title>
				<description><![CDATA[ I find for quick attack the seekers are way better than flesh hounds and if you have them run at least 1 unit of crushers. ]]></description>
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				<pubDate><![CDATA[Fri, 7 May 2010 09:48:28]]> GMT</pubDate>
				<author><![CDATA[ Brazila]]></author>
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				<title>Re:Daemon 2500 Ard Boyz</title>
				<description><![CDATA[ try and make a demon prince slaaneshi. the good o' pavane and flame. you will vape any squad with it.<br /> <br /> on a serious note your demon princes are pricey try and trim them down a bit. But the Re-rolls from fate weaver should keep them alive.  i would reccomend removing the hounds as they are a free kill point and at 5 strong will just absorb 1 squads shots for a turn. <br /> and if you have them throw in more troops.]]></description>
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				<pubDate><![CDATA[Fri, 7 May 2010 09:59:43]]> GMT</pubDate>
				<author><![CDATA[ deffdakka]]></author>
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				<title>Re:Daemon 2500 Ard Boyz</title>
				<description><![CDATA[ <blockquote><div><cite>deffdakka wrote:</cite>try and make a demon prince slaaneshi. the good o' pavane and flame. you will vape any squad with it.<br /> </div></blockquote><br /> Would that even work?  Don't you declare all shooting at the same time and it resolves at the same time also, so the pavane would have no effect on the flame hits?]]></description>
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				<pubDate><![CDATA[Fri, 7 May 2010 20:53:51]]> GMT</pubDate>
				<author><![CDATA[ nickatethellama]]></author>
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				<title>Re:Daemon 2500 Ard Boyz</title>
				<description><![CDATA[ demon prince hits on 2+ squad gets nice and tight. flamers then proceed to remove squad. also pavane is great for objective denial.<br /> shooting is done by unit. <br /> also blood letters are kinda slow and pavane can get them in range really quick and know them out of cover. there are alot of jump packs now a days with the blood angel dex.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 May 2010 19:04:50]]> GMT</pubDate>
				<author><![CDATA[ deffdakka]]></author>
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				<title>Re:Daemon 2500 Ard Boyz</title>
				<description><![CDATA[ If you are going to move your <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> up with Fateweaver you might consider dropping iron hide, since you have already <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> for a 4++, and fateweaver's reroll.  Maybe also consider dropping bolt and boon, since you may only shoot them once or twice as you'll want to be flying into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  If you really want shooting on your <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> then I like bolt/breath better than bolt/boon.<br /> <br /> You need more troops choices at this points level.  Maybe split up one set of bloodletters into two units of five and hold them reserve to come on the back table edge and snatch objectives later in the game.<br /> <br /> Having pavane on your <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> would be nice but I really don't like running a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> without <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> or <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> to make them more survivable.  <br /> <br /> Maybe drop the screamers and flesh hounds.  Both squads are too small to get their job done. Either can be easily shot off the board.  <br /> <br /> Perhaps split the horrors into two squads as well and give them bolts so they can objective-sit and fire bolts at anything in range. ]]></description>
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				<pubDate><![CDATA[Sat, 8 May 2010 21:41:58]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
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