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		<title><![CDATA[Latest posts for the thread "Tyranids 1500 list"]]></title>
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				<title>Tyranids 1500 list</title>
				<description><![CDATA[ So I came up with this list to be kind of a mix of shooty / assaulty with a good amount of troops for objective games, what do you think?<br /> <br /> 1 The Swarmlord (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) @ 280 Pts<br /> Paroxysm; Psychic Scream; #The Horror; #Leech Essence; Alien Cunning;<br /> Blade Parry; Psychic Monstrosity; Swarm Leader; Bonesabres; Shadow in the<br /> Warp; Synapse Creature; Bonded Exoskeleton<br /> <br /> 1 Tyrant Guard (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) @ 65 Pts<br /> Blind Rampage; Shieldwall; Lash Whip; Rending Claws<br /> <br /> 2 Zoanthrope Brood (Elites) @ 160 Pts<br /> #Warp Blast; #Warp Lance; Shadow in the Warp; Synapse Creature<br /> <br /> 1 Mycetic Spore @ [40] Pts<br /> Lash Whip; Ripper Tentacles<br /> <br /> 3 Hive Guard Brood (Elites) @ 150 Pts<br /> Impaler Cannon<br /> <br /> 3 Tyranid Warrior Brood (Troops) @ 145 Pts<br /> Shadow in the Warp; Synapse Creature; Scything Talons; Deathspitter<br /> <br /> 1 Tyranid Warrior @ [40] Pts<br /> Scything Talons; Barbed Strangler<br /> <br /> 13 Hormagaunt Brood (Troops) @ 78 Pts<br /> Bounding Leap; Scything Talons<br /> <br /> 10 Termagant Brood (Troops) @ 50 Pts<br /> Fleshborer<br /> <br /> 1 Tervigon (Troops) @ 195 Pts<br /> #Dominion; Catalyst; Shadow in the Warp; Synapse Creature; Brood<br /> Progenitor; Spawn Termagants; Adrenal Glands; Toxin Sacs; Stinger Salvo<br /> <br /> 7 Genestealer Brood (Troops) @ 172 Pts<br /> Rending Claws; Scything Talons<br /> <br /> 1 Broodlord @ [60] Pts<br /> #Aura of Despair; #Hypnotic Stare; Rending Claws<br /> <br /> 1 Mawloc (Heavy Support) @ 205 Pts<br /> Burrow; Terror from the Deep; Adrenal Glands; Regeneration<br /> <br /> Models in Army: 45<br /> <br /> <br /> Total Army Cost: 1500<br /> <br /> Basically the plan is to get the swarmlord into action as soon as possible... The warriors harass with their guns, while the tervigon spawns babies and advances slowly up, using the the termagants to screen. I like to stick the hive guard somewhere in range that blocks <span class="glossaryitem" onmouseover='gp(85);'>los</span>, then just shoot anything heavy that comes nearby. The zoans hopefully drop in near some armor and take it out, while the stealers outflank and give my opponent something else to worry about while everything else moves up. Also, the mawloc submerges turn 1, comes up turn 2 hopefully hitting something.<br /> <br /> What do you think?<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Another thing I'm considering is dropping swarmlord, taking a regular tyrant with a few upgrades, and throwing in a tyranid prime to improve the warrior brood a bit.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 06:22:53]]> GMT</pubDate>
				<author><![CDATA[ pth88]]></author>
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				<title>Tyranids 1500 list</title>
				<description><![CDATA[ I think you need more than one guard for the swarmlord as it will attract masses of fire power and one guard won't hold up long.<br /> <br /> Warriors are fine. All built for anti infantry.<br /> <br /> While 'stealers are awesome in combat I'd be inclined to take two units of hormagaunts. Reason is both units in singles will be easy targets but taken in pairs gives multiple threat; however you haven't got enough points to take two units of 'stealers.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 15:59:34]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Tyranids 1500 list</title>
				<description><![CDATA[ Well, I reworked the list a bit. Dropped swarm lord, changed the tyrant + guard around a bit, dropped the mawloc in favor of a trygon (trygon just seems like more of a beast in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to me, + the trygon prime weapon is nasty). So what do you think now?<br /> <br /> <br /> 1 Hive Tyrant (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) @ 235 Pts<br />      Paroxysm; Leech Essence; Shadow in the Warp; Synapse Creature; Bonded<br />      Exoskeleton; Lash Whip & Bonesword; <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourer w/Worms (x1); Hive<br />      Commander; Old Adversary<br /> <br /> 2 Tyrant Guard Brood (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) @ 120 Pts<br />      Blind Rampage; Shieldwall; Scything Talons; Rending Claws<br /> <br /> 2 Hive Guard Brood (Elites) @ 100 Pts<br />      Impaler Cannon<br /> <br /> 2 Zoanthrope Brood (Elites) @ 160 Pts<br />      #Warp Blast; #Warp Lance; Shadow in the Warp; Synapse Creature<br /> <br />      1 Mycetic Spore @ [40] Pts<br />           Lash Whip; Ripper Tentacles<br /> <br /> 3 Tyranid Warrior Brood (Troops) @ 145 Pts<br />      Shadow in the Warp; Synapse Creature; Scything Talons; Deathspitter<br /> <br />      1 Tyranid Warrior @ [40] Pts<br />           Scything Talons; Barbed Strangler<br /> <br /> 18 Hormagaunt Brood (Troops) @ 144 Pts<br />      Bounding Leap; Toxin Sacs; Scything Talons<br /> <br /> 18 Hormagaunt Brood (Troops) @ 144 Pts<br />      Bounding Leap; Toxin Sacs; Scything Talons<br /> <br /> 10 Termagant Brood (Troops) @ 50 Pts<br />      Fleshborer<br /> <br /> 1 Tervigon (Troops) @ 160 Pts<br />      #Dominion; Shadow in the Warp; Synapse Creature; Brood Progenitor; Spawn<br />      Termagants; Stinger Salvo<br /> <br /> 1 Trygon Prime (Heavy Support) @ 240 Pts<br />      Synapse Creature; Shadow in the Warp; Subterranean Assault; Scything<br />      Talons (x2); Bio-electric w/Containment<br /> <br /> Models in Army: 60<br /> <br /> <br /> Total Army Cost: 1498<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 21:01:49]]> GMT</pubDate>
				<author><![CDATA[ pth88]]></author>
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				<title>Tyranids 1500 list</title>
				<description><![CDATA[ Drop the Exoskeleton on the 'rant.  In that group of guard, he should be fine.  It is actually useless as most things killing you would ignore that armour save.<br /> With this, you should be able to try to fit one more hive guard in there.]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 23:08:49]]> GMT</pubDate>
				<author><![CDATA[ BAD2]]></author>
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				<title>Tyranids 1500 list</title>
				<description><![CDATA[ I agree drop the exoskeleton. instead of a 3rd guard, why not drop old adversary and beef up your warrior unit? With a strong unit of warriors it could take some pressure of your tyrant, especially with a trygon prime wrecking havok. Just thoughts.]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 23:19:07]]> GMT</pubDate>
				<author><![CDATA[ djanimus]]></author>
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				<title>Tyranids 1500 list</title>
				<description><![CDATA[ Uh, I might be wrong about this, but I don't think tyrants can drop the exoskeleton, its just their normal armor. ]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 23:21:45]]> GMT</pubDate>
				<author><![CDATA[ pth88]]></author>
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				<title>Tyranids 1500 list</title>
				<description><![CDATA[ Oh, I thought it might be that 2+ armour upgrade.<br /> If I right, then you should get more warriors.  I seemed to skip that.]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 23:27:42]]> GMT</pubDate>
				<author><![CDATA[ BAD2]]></author>
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				<title>Tyranids 1500 list</title>
				<description><![CDATA[ armored shell is the 2+ <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> I think the list looks decent, almost to many troops actually, you have 5 troop slots filled, which is considerably a lot at 1500. 60 models is defintly a good number at 1500 as well. I think it would do well, nothing crazy, but not super weak. ]]></description>
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				<pubDate><![CDATA[Tue, 11 May 2010 00:27:50]]> GMT</pubDate>
				<author><![CDATA[ Mafty]]></author>
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				<title>Tyranids 1500 list</title>
				<description><![CDATA[ Hmm, too many troops? I suppose I could drop 1 hormagaunt brood... A gargoyle brood 18 strong with <span class="glossaryitem" onmouseover='gp(160);'>AG</span>/ <span class="glossaryitem" onmouseover='gp(130);'>TS</span> would work out to exactly the same amount of points, which would be a nice distraction. <br /> <br /> The other thing I'd like to try out eventually is a brood of biovores. I don't really see ANY lists with those in them, they seem like they could be kind of useful, but I dunno.]]></description>
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				<pubDate><![CDATA[Tue, 11 May 2010 00:54:06]]> GMT</pubDate>
				<author><![CDATA[ pth88]]></author>
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				<title>Tyranids 1500 list</title>
				<description><![CDATA[ People people the bonded exoskeleton is standard wargear for 3+ save. Armoured shell is 2+.<br /> <br /> Something I have found with a tyrant in close combat and that's they do not last very long, reason is lack of invulnerable saves. So you charge and you can maim normal infantry but against power weapons forget it. Your only chance is the sword and whip, adrenal glands for strength and initiative boost (though not essential) and acid blood - the las hwhip makes the enemy models I1 so when doing initiative test for acid blood they need to roll a 1 to pass or no armour saves <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I don't think you need the prime as you have enough synapse already <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. ]]></description>
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				<pubDate><![CDATA[Tue, 11 May 2010 12:49:08]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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