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		<title><![CDATA[Latest posts for the thread "[2500] Mech Wolves"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2500] Mech Wolves"]]></description>
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				<title>[2500] Mech Wolves</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Rune Priest<br /> Wolf Tail Talisman<br /> Living Lightning, Jaws of the World Wolf<br /> [105]<br /> <br /> Rune Priest<br /> Chooser of the Slain<br /> Living Lightning, Murderous Hurricane<br /> [110]<br /> <br /> Rune Priest<br /> Jaws of the World Wolf, Murderous Hurricane<br /> [100]<br /> <br /> Elites:<br /> (4) Wolf Guard<br /> Power Fist, Combi-Melta<br /> [172]<br /> <br /> Troops:<br /> (8) Grey Hunters<br /> Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard<br /> Rhino<br /> [200]<br /> <br /> (8) Grey Hunters<br /> Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard<br /> Rhino<br /> [200]<br /> <br /> (8) Grey Hunters<br /> Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard<br /> Rhino<br /> [200]<br /> <br /> (9) Grey Hunters<br /> Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard<br /> Rhino<br /> [215]<br /> <br /> (5) Grey Hunters<br /> Meltagun<br /> Razorback<br /> Lascannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Gun<br /> [155]<br /> <br /> (5) Grey Hunters<br /> Meltagun<br /> Razorback<br /> Lascannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Gun<br /> [155]<br /> <br /> Fast Attack:<br /> (2) Land Speeders<br /> Heavy Flamer, Multimelta<br /> [140]<br /> <br /> (2) Land Speeders<br /> Heavy Flamer, Multimelta<br /> [140]<br /> <br /> (2) Land Speeders<br /> Heavy Flamer, Multimelta<br /> [140]<br /> <br /> Heavy:<br /> Long Fangs<br /> 5x Missile Launcher<br /> [140]<br /> <br /> Long Fangs<br /> 5x Missile Launcher<br /> [140]<br /> <br /> Long Fangs<br /> 3x Lascannon, 2x Missile Launcher<br /> [185]<br /> <br /> [2497]<br /> <br /> Triple Priests gives me good psychic protection and nasty, mobile psychic powers. The Wolf Guard give me two-base attack Fists, as well as another Melta for the drive-by, if one isn't enough for the job. They also give me a nice leadership boost, should that prove needed. The Two small Packs sit home and let the RBack snipe. They have a Meltagun for worse-case scenarios, really. The Speeders give me reach and more anti-horde. The Long Fangs are meant to crack open transports, as well as the triple Las squad for opening pesky AV12-13 vehicles at range.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 10:46:18]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2500] Mech Wolves</title>
				<description><![CDATA[ Rock solid list. Is this something you're considering using for the 'Ard Boyz?<br /> <br /> The only changes I could see to make if at all, would be to do something different with your Rune Priests... They don't have an invul save and are easily killed off when they get into <span class="glossaryitem" onmouseover='gp(58);'>hth</span>. <br /> <br /> If you want to use multiple Rune Priests, I'd leave at least one of your Rune Priests back with the Long Fangs to use abilities from a distance.<br /> <br /> Maybe it's just me, but I seldom see the Jaws of the World Wolf used as the nasty power that it is. More often than not, it becomes a gamble to get your <span class="glossaryitem" onmouseover='gp(293);'>RP</span> lined up with the shot to use it and if it doesn't work correctly, that usually means that your <span class="glossaryitem" onmouseover='gp(293);'>RP</span> will probably suck up something nasty in the following turn. ]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 16:22:14]]> GMT</pubDate>
				<author><![CDATA[ Wolflord Patrick]]></author>
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				<title>[2500] Mech Wolves</title>
				<description><![CDATA[ I am not too terribly concerned about the Priests. If they die, they die. I should keep them back, out of combat as much as I can and not put wounds on them if possible.<br /> <br /> Jaws is useful, so I don't want to leave home without it.<br /> <br /> One thing I am considering, to reduce target priority on the Lascannon Long Fang pack, is to spread one Lascannon to each squad. That means three Lascannons on three targets a turn, instead of two max targets. I think that would be best.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 11:22:25]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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