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				<title>Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ Hive Tyrant<br /> Lash Whip, Bone Sword<br /> Heavy Venom Cannon<br /> Wings<br /> -255<br /> <br /> Venomthrope<br /> -55<br /> <br /> 15 Termagants<br /> Fleshborer<br /> Toxin Sacks<br /> -90<br /> <br /> 15 Termagants<br /> Fleshborer<br /> Toxin Sacks<br /> -90<br /> <br /> 9 Genestealers<br /> Rending Claws<br /> Toxin Sacks<br /> 1 Broodlord<br /> Rending Claws<br /> Toxin Sacks<br /> -216<br /> <br /> Tervigon<br /> Stinger Salvo<br /> Toxin Sacks<br /> -170<br /> <br /> Harpy<br /> Twin-linked Heavy Venom Cannon<br /> Regenerate<br /> Cluster Spines<br /> -185<br /> <br /> Harpy<br /> Twin-linked Stranglethorncannon<br /> Cluster Spines<br /> -160<br /> <br /> 5 Shrike Brood<br /> Bone Sword, Lashwhip<br /> Toxin Sacks<br /> -275<br /> <br /> Any thoughts on this list, pros and cons?]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 22:05:32]]> GMT</pubDate>
				<author><![CDATA[ Accersitus]]></author>
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				<title>Re:Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ Would not say this list is very fast, with the speed made up by the two Harpies. Not personally a fan of Harpies until the upper levels of 2000pts-2500. <br /> <br /> Also, you've made your Tyrant with a long ranged weapon, and two <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons. I would suggest perhaps Devourers or maybe plain old scything talons.<br /> <br /> Other than that everything else is pretty much standard, something I would play.<br /> <br /> - <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 22:12:14]]> GMT</pubDate>
				<author><![CDATA[ aromasin]]></author>
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				<title>Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ No synergy in the list, heavy Venom Cannon is woeful, Tyrant is a mess. Tervigon has toxin why also give it to the gaunts? seems a waste, spend those points on giving the Tervigon adrenal as well. 1 Tervigon is never enough and they work in small tightly packed armies.<br /> <br /> If you want to go fast all your troops should be Genestealers and Hormagaunts and you should have plenty of gargoyles and a Flyrant or 2 and then spore pod in some Zoes for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.<br /> <br /> It is like you have 2 half lists that are totally at odds with each other with the Tyrant desperately tryng to fit into both.]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 22:20:11]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ <blockquote><div><cite>aromasin wrote:</cite>Would not say this list is very fast, with the speed made up by the two Harpies. Not personally a fan of Harpies until the upper levels of 2000pts-2500. <br /> <br /> Also, you've made your Tyrant with a long ranged weapon, and two <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons. I would suggest perhaps Devourers or maybe plain old scything talons.<br /> <br /> Other than that everything else is pretty much standard, something I would play.<br /> <br /> - <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Both the Tyrant and the warriors (Shrike Brood) have wings as well.<br /> <br /> The Heavy Venom Cannon on the tyrant is for some long range tank killing (together with one on a Harpy)]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 22:20:22]]> GMT</pubDate>
				<author><![CDATA[ Accersitus]]></author>
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				<title>Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ Heavy Venom Cannon doesn't kill tanks at any range. It can hurt possibly even take out light and open topped vehicles if you are lucky but beyond that it is pretty useless.<br /> <br /> Hiveguard would do the job cheaper and better and Zoanthropes are the real <span class="glossaryitem" onmouseover='gp(482);'>AT</span> punch in the army (depending on your Psychic defense meta).]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 22:24:08]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ Heavy Venom cannon isnt useless at all! Tyranids always had issues dealing with tanks at range. the goal has always been to "stun lock" vehicles until it was dealt with in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Dont have to kill the vehicle, weapon destroyed or immobilzed works just fine for me ^_^.<br /> <br /> Zoans are great, but so many dice to roll and with the prevalence of pyshic defense on the imperium side and with runes of <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> its risky to put your hopes in a psychic power.<br /> Hive guard, lack range, still a good unit, but not as good as everyone thinks.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> lose the regen on the <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> harpy to make both harpies equiped with <span class="glossaryitem" onmouseover='gp(443);'>HVC</span>.<br /> <br /> venom thrope seems like a waste. easy kill point. ditch the biomorphs on the termagants. give them too the tervi.]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 23:02:32]]> GMT</pubDate>
				<author><![CDATA[ djanimus]]></author>
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				<title>Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ Heavy Venom Cannon is a waste to me as it reduces penetration. As said by FlingitNow, hiveguard and zoanthropes would be a better choice.]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 23:04:32]]> GMT</pubDate>
				<author><![CDATA[ BAD2]]></author>
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				<title>Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ Zoans are worthless if the opponent has psy defense so thats the inherent risk. I like hiveguard but they dont fit the theme of my army.]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 23:10:40]]> GMT</pubDate>
				<author><![CDATA[ djanimus]]></author>
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				<title>Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ That is true if they have a psy defense.<br /> Well, if you want to stick with the fast army, then do what you want.  I believe that maybe the Stranglethorn is better on the 'rant as it can be anti-med armour. and anti-infantry.  It would fit in with your harpies.]]></description>
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				<pubDate><![CDATA[Mon, 10 May 2010 23:52:43]]> GMT</pubDate>
				<author><![CDATA[ BAD2]]></author>
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				<title>Re:Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ Revised Version of the list. Added some Hive Guard for some extra anti tank (and I like them more than zoantropes)<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Hive Tyrant<br /> Lash Whip, Bone Sword<br /> Heavy Venom Cannon<br /> Wings<br /> -255<br /> <br /> Elites<br /> <br /> 2 Hive Guard<br /> -100<br /> <br /> 2 Hive Guard<br /> -100<br /> <br /> Venomthrope<br /> -55<br /> <br /> Troops<br /> <br /> 15 Termagants<br /> Fleshborer<br /> -75<br /> <br /> 15 Termagants<br /> Fleshborer<br /> -75<br /> <br /> 15 Termagants<br /> Fleshborer<br /> -75<br /> <br /> Tervigon<br /> Stinger Salvo<br /> Toxin Sacks<br /> -170<br /> <br /> Fast Attack <br /> <br /> Harpy<br /> Twin-linked Stranglethorn Cannon<br /> Cluster Spines<br /> -160<br /> <br /> Harpy<br /> Twin-linked Stranglethorn Cannon<br /> Cluster Spines<br /> -160<br /> <br /> 5 Shrike Brood<br /> Bone Sword, Lashwhip<br /> Toxin Sacks<br /> -275 ]]></description>
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				<pubDate><![CDATA[Tue, 11 May 2010 04:37:06]]> GMT</pubDate>
				<author><![CDATA[ Accersitus]]></author>
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				<title>Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ I wouldn't even bother with Shrikes, i know they are are a cool choice but i'd say but huge broods of gargoyles work so much better.<br /> This is why shrikes don't work.<br /> <br /> If they <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in, they cannot assault first turn which means they will have to get a shot at for at least 1 turn, and since they do not have a 4+ save like normal warriors bolters just mow whole units down.<br /> If the enemy decides his 2 units of tactical marines are going to shoot your shrikes, they are going to die if they're within 12", and 1 turn of shooting can deprive you of multiple 55 point models.<br /> <br /> Whereas with 30 strong gargoyle brood, its very difficult to remove the whole brood in 1 turn, and the brood is only 180 points which is 95 points cheaper than your shrikes. Gargoyles also provide range support, and they can turn the tides in combat due to their blinding venom special rule, but as a rule of thumb, field lots of gargoyles or none at all.<br /> <br /> Venomthropes look good on paper, but i've fielded them before and they don't really.<br /> <br /> Since this list is aimed at being fast i'd swap out the awesome tervigon because he will get left behind as your whole army surges foward, what i'd do is swap him out for either a large hormgaunt brood, or a smaller hormagaunt brood with toxin sacs.<br /> <br /> Other than those few points the list is looking pretty good as a fast list even though i'm not a fan of harpys.]]></description>
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				<pubDate><![CDATA[Tue, 11 May 2010 09:19:14]]> GMT</pubDate>
				<author><![CDATA[ Phish Skills]]></author>
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				<title>Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ Your tyrant is still mixed up trying to pop tanks and assault. While that is a good tactic in a way because you can assault survivors out of a transport, the venom cannon isn't a huge tank popper. I'd rather let something else pop the tank and then assault or let rip with anti infantry shots.<br /> <br /> You only need to take termagants in minimum units to get tervigons. Why pay for troops when you can get them for free? You should take tervigons in pairs <span class="glossaryitem" onmouseover='gp(17);'>btw</span> because it will be targetted and killed; without it no troops and without troops you lose objective games. If anything take catalyst and adrenal glands, not toxin sacs. Also cluster mines are better as you're not counting on BS3 to hit.<br /> <br /> Shrikes are wishy-washy. They can move fast but with a 5+ armour save even bolters can plough through them. I'd probably drop these and get ravenors; a much better choice.<br /> <br /> I hope that helps! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 11 May 2010 13:58:44]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ I'm gonna disagree with some things that have been said.<br /> <br /> <span class="glossaryitem" onmouseover='gp(443);'>HVCs</span> are not useless and are perfectly good for stalling out vehicles. And it gives the Tyrant something to do while he's getting shot to pieces. Against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> you have an uphill battle to begin with and there's almost no amount of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> 'Nids can bring to the table that can stop them. Against <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14/13 you have to use Carni's and/or Tyranofexes. But against  <span class="glossaryitem" onmouseover='gp(9);'>AV</span> &lt;13 <span class="glossaryitem" onmouseover='gp(443);'>HVCs</span> are quite effective. a Leman Russ that can't shoot, is almost as good as destroyed. I in fact would prefer a 1 or 2 on the damage table to a 3 or 4 in some situations. <br /> <br /> Harpies are not superawesomeomg, but they are definetly worth their points. They are a mid-field layer between some Gargoyles in front and objective holders in the back. Anytime you can get a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> with wings and assault grenades, I'm all for it. Harpies have excellent mobility and can reinforce whever they are needed. Have a pesky squad of scouts/pathfinders/snipers harassing you from cover? Not anymore! <br /> <br /> Tervigons hanging back is not a bad thing. They capture objectives in the middle of the board and in your deployment zone while the rest of the army engages the enemy in other parts of the board. <br /> <br /> Shrikes are another story. I've used them a few times now and I have had extremely mixed results. Against a good player, they won't be able to do their job unless you have ample terrain to hide them in/behind. With three wounds those dangerous terrain tests are worth it for the 4+ cover. They are great for hitting heavy infantry and can even take on a decent size squad of fodder, but I think in general another Harpy or big unit of Gargoyles is a better choice to support the already fast Tyrant and harpies. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 11 May 2010 21:54:31]]> GMT</pubDate>
				<author><![CDATA[ Extinction Angel]]></author>
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				<title>Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ yay another supporter of the <span class="glossaryitem" onmouseover='gp(443);'>HVC</span>!!!<br /> <br /> I love the Harpy, been very solid thus far. The harpy works great when you can provide greater threats on the table so that they cant rip the harpy to shreds. Hes not the toughest creature, but still requires focus fire to bring down.<br /> <br /> In this list the tervigon should be hanging back defending an objective and spawning troops and sending them forward or just bolster to the current objective making it very difficult to shift.<br /> <br /> Shrikes are a poor choice and I think they should of stayed as troops with the ability to purchase wings. Between the Harpy, Gargoyles and Raverners youre hard pressed to want fit in the shrikes.<br /> <br /> Your tyrant is going to get wrecked, you arent providing enough multiple threats to keep the pressure off of your big bugs. Not really sure how you intend to win to be honest.<br /> <br /> If I were to play against you, I would get rid of the tervigon and then the tyrant and the rest of the army just falls apart.<br /> <br /> With tyranids you need to keep in mind that you need to synapse over lapping.<br /> <br /> You need to provide multiple threats at all times to ensure you can bring the fight to the enemy in true tyranid fashion. It is a close combat oriented army after all.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 May 2010 01:57:43]]> GMT</pubDate>
				<author><![CDATA[ djanimus]]></author>
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				<title>Experimental fast Nid list 1500 points</title>
				<description><![CDATA[ I'd like to be more clear about what I meant by HVCis useless. I meant it is useless on a Tyrant. He needs to be fleeting it is not twin-linked and it just doesn't suit his role and stranglethorne is always a better option on a Tyrant or Devourers for a Flyrant.<br /> <br /> Harpies are good though and a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> on them makes the&nbsp;most sense as they are a support unit. Shaking heavy tanks and providing a distraction. The only issue is that they are IDed by S10 weapons which can make them very vulnerable.<br /> <br /> Tervigons are good just not on their own and not in this list. The list still isn't particularly fast nor does it hit particularly hard, nor is it particularly survivable. It is a mesh of ideas with no synergy and with the way the current codex works that will always fail.]]></description>
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				<pubDate><![CDATA[Wed, 12 May 2010 05:16:45]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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