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		<title><![CDATA[Latest posts for the thread "newbie Ultramarine needs help beating Dark Eldar."]]></title>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ I'm soon going to playing against a friends Dark Eldars. It will be my 5th game overall. So I'm slowly getting the hang of it.<br /> <br /> I've been reading alot of tactics here on dakka. But when it comes to dark eldar I'm drawing a blanc.<br /> <br /> It will be a series of relatively small scale (500-1000pts) games. <br /> <br /> I need some help with tactics (duh) on what to do, and what not to do, against these fast buggers.<br /> <br /> Here's what I have.<br /> <br /> Captain with powersword<br /> <br /> Chief Librarian Tigurius<br /> <br /> 10 regular terminators<br /> <br /> 5 scouts with snipers missile launcher + Telion<br /> <br /> 10 marines including flamer missile launcher and sarge<br /> <br /> 1 dreadnought with multimelta <span class="glossaryitem" onmouseover='gp(571);'>dccw</span> and attached storm bolter<br /> <br /> And I will probably manage to get my hands on 5 assault terminators before the game as well<br /> <br /> So... Let it rip]]></description>
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				<pubDate><![CDATA[Tue, 11 May 2010 20:49:54]]> GMT</pubDate>
				<author><![CDATA[ nielsen333]]></author>
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				<title>Re:newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ General advice when fighting Dark Eldar<br /> <br /> 1) You can kill their transports with Bolter and Heavy Bolters, don't underestimate this. <br /> 2) They can bring a sickening amount of cheap, strong anti-tank firepower to the table. The vast majority of it has the "Lance" rule so a Land Raider is no better than a Dreadnought. This means that going with more, cheaper vehicles is the way to go. <br /> 3) You need some kind of long range shooting to knock them out of the air before they can shoot you/assault you. <br /> 4) If properly decked out, their assault units will murder your Marines, even <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators will have a hard time with them. <br /> <br /> For your army, you really need to get more <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads and some Rhinos, that is the safest place to be. Flamers and Missile Launchers will handle everything they can field so you don't have to worry about the more exotic weapons. ]]></description>
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				<pubDate><![CDATA[Tue, 11 May 2010 23:28:09]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ well i wouldn't bring tigurius in your list he's a pretty big point sink and usually fare no better than a normal episotlary...]]></description>
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				<pubDate><![CDATA[Tue, 11 May 2010 23:42:48]]> GMT</pubDate>
				<author><![CDATA[ Joetaco]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ Get more bodies, you need more bodies to pile up the battle field in order to stop the <span class="glossaryitem" onmouseover='gp(27);'>DEs</span>]]></description>
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				<pubDate><![CDATA[Tue, 11 May 2010 23:45:20]]> GMT</pubDate>
				<author><![CDATA[ Tony the guardsman]]></author>
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				<title>Re:newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ Too many Terminators, 5 is plenty. More Tactical Marines and maybe some Devastators with <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s ]]></description>
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				<pubDate><![CDATA[Wed, 12 May 2010 05:12:54]]> GMT</pubDate>
				<author><![CDATA[ Stormrider]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ I wouldn't a take any Terms. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are made to beat <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, 99% of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> armies over 1000pts  will have 9 plasma cannons mounted on fast skimmers. <br /> <br /> <br /> You best bet is to spend those points taking as many missile launchers you can. Also swap the arms on your dread to auto-cannons.]]></description>
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				<pubDate><![CDATA[Wed, 12 May 2010 05:39:31]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ <blockquote><div><cite>Clthomps wrote:</cite>I wouldn't a take any Terms. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are made to beat <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, 99% of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> armies over 1000pts  will have 9 plasma cannons mounted on fast skimmers. <br /> <br /> <br /> You best bet is to spend those points taking as many missile launchers you can. Also swap the arms on your dread to auto-cannons.</div></blockquote><br /> <br /> This. Though I think you would learn more by not tailoring your list vs a specific army.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 May 2010 09:06:49]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ I was actually thinking more in tactics with what i have rather than what I should buy next . .  but thx.]]></description>
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				<pubDate><![CDATA[Wed, 12 May 2010 12:22:36]]> GMT</pubDate>
				<author><![CDATA[ nielsen333]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ <blockquote><div><cite>nielsen333 wrote:</cite>I was actually thinking more in tactics with what i have rather than what I should buy next . .  but thx.</div></blockquote>Tactics? Shoot out their Raiders and Ravagers ASAP, then bolter them to death, they won't be getting armour saves]]></description>
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				<pubDate><![CDATA[Wed, 12 May 2010 13:53:55]]> GMT</pubDate>
				<author><![CDATA[ Infneon]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ Generally I play bigger games(2-4k) but in your place I would throw meat at them. Lots of low costing models however don't forget about their vehicles. I don't have much experience agenst <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, but a dreadnaught should do the trick. ]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 02:26:18]]> GMT</pubDate>
				<author><![CDATA[ Snowman90]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ Well, I'd consider a foot slogging force with <br /> two full Tacticals (<span class="glossaryitem" onmouseover='gp(328);'>ml</span>, plasma gun),<br /> one unit of shooty Termies (cyclone),<br /> Librarian with nullzone (vs Wyches),<br /> Devastators (4 <span class="glossaryitem" onmouseover='gp(328);'>ml</span>'s).<br /> <br /> Add some mobile units that can take on approaching <span class="glossaryitem" onmouseover='gp(27);'>DE</span> skimmers, like Attack Bikes or Speeders (only if you can hide them first turn). <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 06:46:43]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ gunline gunline gunline, I cannot stress that enough. Try as you may to get into close combat but if he is using incubi wyches he will attack first and they got some nasty attacks, plus syches get a 4++ in close combat. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have an average save of 5+ bolters, flamers ect would be devastating to them; <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and <span class="glossaryitem" onmouseover='gp(328);'>ML</span> on the transports would be an easy take out as well but i may suggest using frag missles on the troops. ]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 22:56:29]]> GMT</pubDate>
				<author><![CDATA[ IronfrontAlex]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ I like to use lots of scouts. they can shoot them and hold them in combat ok after the first assault but you can start in cover and get your scout moves. No land raiders, no terminators. use stern guard better shooting option and a base 2 attacks.Run 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> captain should do calgar runs through dark eldar as well.]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 23:44:04]]> GMT</pubDate>
				<author><![CDATA[ lordbug]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ Who is that captain where you can use a ordanence weapon? he would seem like a sold choice too. with my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> i've learned all to well that pricy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is not how you beat <span class="glossaryitem" onmouseover='gp(27);'>DE</span>; its with firepower and numbers.]]></description>
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				<pubDate><![CDATA[Fri, 14 May 2010 00:03:29]]> GMT</pubDate>
				<author><![CDATA[ IronfrontAlex]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ 1. KILL THOSE TRANSPORTS. The number one strength of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> is their speed. If they have to hoof it, they'll be sitting ducks.<br /> <br /> 2. Dark Eldar specialize in Rock, Paper, Scissors. That is they have no "jack of all trades" units (with the exception of perhaps the warriors). So to do this, you'll need to pick your battles. Even more important is fielding a list that allows you to pick your battles. You'll want to kite (shoot, retreat, rinse, repeat) the wytches, bash the warriors, outnumber the lances, and weather their splinters.<br /> <br /> <br /> The thing to remember is that victory for a Dark Eldar player hinges on being able to maximize his advantages while minimizing his disadvantages. You'll want to make it difficult for him to do what he needs to do.]]></description>
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				<pubDate><![CDATA[Fri, 14 May 2010 01:16:33]]> GMT</pubDate>
				<author><![CDATA[ Austragalis]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ For 85 points you can have dakka pred and/or a whirlwind.<br /> <br /> For 100 you could go templating with St6 AP5 Thunderfire goodness..]]></description>
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				<pubDate><![CDATA[Fri, 14 May 2010 11:11:23]]> GMT</pubDate>
				<author><![CDATA[ Loricatus Aurora]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ oo they would HATE thunderfire]]></description>
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				<pubDate><![CDATA[Fri, 14 May 2010 16:49:53]]> GMT</pubDate>
				<author><![CDATA[ IronfrontAlex]]></author>
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				<title>newbie Ultramarine needs help beating Dark Eldar.</title>
				<description><![CDATA[ Alex you're thinking of the Chapter Master. 25 Points more gets you a the Bombardment, but I alays use those 25 points elsewhere.<br /> <br /> My <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> smashed some <span class="glossaryitem" onmouseover='gp(27);'>DE</span> the other day though using some Exorcist tanks. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> can replicate that firepower by simply taking lots of Missile Launchers. They're faily cheap and can wipe up the troops once the Krak missiles have wiped out the transports.<br /> <br /> Transports&gt;Ravengers&gt;Dark Lances&gt;CC forces.<br /> <br /> I'd go with the Devstators in this case, throw them in cover and they'll last a lot longer than a Dakka Pred.]]></description>
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				<pubDate><![CDATA[Fri, 14 May 2010 16:56:34]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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