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				<title>Chaos Thousand Sons 2k List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Chaos Lord- Mark of T, plasma pistol, Daemonweapon-160 (Inside Rhino with Rubric marines+Sorc)<br /> <br /> Elite- 5 Terminators, 1 reaper, 1 combimelta, 1 chain, 1 powerfirst + Icon of T= 240<br /> Inside a Land Raider with Daemonic Possession=240<br /> <br /> Troops- 8 thousand Sons+ Sorceror with Doombolt in Rhino with extra armor=304<br /> 8 thousand Sons+ Sorceror with Doombolt in Rhino with extra armor=304<br /> 8 thousand Sons+ Sorceror with Doombolt in Rhino with extra armor=304<br /> <br /> Heavy- 5 Havoks- 2 Las/2Missle=185<br /> 5 havoks 2 Auto/2 heavy B=145<br /> Defiler or Vindicator with daemonic= 145 or 150<br /> <br /> <br /> 2027 I guess i can Shave off some points from terminator squad, or drop one termi and throw <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with them. Any critique or any comments would be greatly appreciated. Thank you.]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 19:19:04]]> GMT</pubDate>
				<author><![CDATA[ Clauss]]></author>
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				<title>Chaos Thousand Sons 2k List</title>
				<description><![CDATA[ Well, you're getting almost nothing for 2000 points.  Which is the problem with Tzeentch.<br /> <br /> Havoks are kind of bad, there's better choices (namely a predator or another defiler)<br /> <br /> Finally, you're very light on <span class="glossaryitem" onmouseover='gp(9);'>AV</span> stuff for 2000 points.]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 19:26:10]]> GMT</pubDate>
				<author><![CDATA[ Shrike325]]></author>
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				<title>Re:Chaos Thousand Sons 2k List</title>
				<description><![CDATA[ Anyone that tells you havocs are bad either isn't using them correctly or isn't equipping them correctly.  For 150pts(same price as 2oblits) you can get a 5man squad with 4x autocannons (that's 8 str7 shots at 48" compared to 2 shots from the oblits of either las/plasma/multi-melta.  They are excellent for opening up transports and taking down large amounts of infantry from long range.  I run 2 squads of 4x autocannon havocs + 2-3 oblits as my heavy support to get both volume of fire and quality of fire.  Neither adds to your vehicle count so that is a detriment, but they still pump out the long range death to cover my rhinos/etc as they advance.<br /> <br /> Now, to your list(this was done right before I had to leave for work so its probably a bit jumbled, I'll edit it when I get home):<br /> <br /> Lord is a little weird.  I'd drop the plasma as your <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is already threatening to kill him.  If you must give him a shooting weapon take a combi-melta.<br /> <br /> Your terminator squad is crazy expensive , only has one combi-weapon (one of the main benefits of terminators), and has a reaper which is one of the most overcosted upgrades in our codex.  I would recommend dropping this down to a 3-4 man squad with 3-4combi-melta and/or a powerfist + heavy flamer if you must have more than that.  Always look at what you could get in your troops section when buying elites.  If you're getting a better squad by spending the points on regular <span class="glossaryitem" onmouseover='gp(22);'>csms</span> (one of the most efficient choices in the book) then do so.<br /> <br /> For the same price as that termie squad (~500 pts) you could get almost 5 termicide squads(3 terminators with 3 combi-melta 105pts) DSing in.  Think about that for a minute.  5 decently equipped terms in a land raider that can be killed by melta in one lucky hit, or 15 terms all with melta shots DSing into your enemies ranks to cause chaos and blow up key vehicles?  I'm not even saying I'd take 5 termicide squads, but I'm just trying to show you how inefficient that selection is.<br /> <br /> Thousand son rubric marines are probably our weakest troop choice (if not our weakest choice in our codex).  They are expensive, their bolters are weakened by all the easy cover saves your opponent can get and your 4+ invul save is easy to get with normal marines through that same cover. Basically one rule change made these obsolete over night.  The only real benefit is the sorcerer who is becoming more and more obsolete with every new codex that adds new psychic defense and better psyker powers than we have.  I'd also reconsider doombolt for <span class="glossaryitem" onmouseover='gp(800);'>BoC</span>(or <span class="glossaryitem" onmouseover='gp(385);'>WoC</span>/Warptime).  Drop the extra armor on all rhinos as well, they should be run with as little extras as possible.  <br /> <br /> Consider 2 5man 1kson squads(sorc with <span class="glossaryitem" onmouseover='gp(800);'>BoC</span>/whatever) and 2 10man regular <span class="glossaryitem" onmouseover='gp(22);'>csm</span> squads /w 2x melta + powerfist in a bare rhino.  You could also just run your rubric marines as plague marines and paint them blue and yellow.  Definitely consider how important the fluff is to you.  If it isn't worth losing a lot of games over I'd reconsider these expensive/large 1kson squads because we have so many better options.<br /> <br /> Havocs should drop the heavy bolters/lascannons and take 4x autocannon or 2x autocannon 2x missile launcher.  Heavy bolters are great for mowing down weak infantry but we have no problem with that as it is.  Your heavy support should be focused on taking down either vehicles(esp transports) or hitting hard to kill things that are threatening your transports.<br /> <br /> I would also recommend against taking a single defiler or single vindicator.  Either get some oblits or get more havocs or drop a havoc squad for a defiler/vindi.  A defiler by itself is easy pickings with its weak av12 front and huge profile.  Vindicators have better front armor and lower profile but only have a single useful weapon which can be easily knocked out by glances.<br /> <br /> You might also consider 2x <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> predators /w 5man 4x <span class="glossaryitem" onmouseover='gp(5);'>AC</span> havocs, 2x defiler /w havocs, 2x vindicators with havocs,etc.  ]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 20:02:40]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>Chaos Thousand Sons 2k List</title>
				<description><![CDATA[ I'd replace one <span class="glossaryitem" onmouseover='gp(130);'>TS</span> unit by a (much less expensive) <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> unit with 2 meltas mounted in a Rhino. <br /> This is a very flexible unit able to take on tanks and infantry. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 20:21:27]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Chaos Thousand Sons 2k List</title>
				<description><![CDATA[ I hadn't thought of using Thousand Sons as plague marines.  That would work fairly nicely I think.  Kindof a throwback to the days of two wounds.  <br /> <br /> I had ended up using the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> and using sternguard as <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, but if I had thought of this then I might have stuck with chaos.  <br /> <br /> Halsfield has lots of good advice.  I have found that regular chaos marines are the backbone of the codex, and any list that wants to be successful needs to take a serious look at getting a decent amount of troops on the table.  <br /> <br /> Everyone has a different kind of playstyle.  Before you go out and buy a bunch of stuff(assuming you are just starting here if not then ignore) try getting in a few games by proxing your thousand sons as reguals C:sm or plague marines, etc to see how they play.  Same suggestion for yoru havocs ... proxy them as 4 autocannons for a game or two to see just how awesome they are.  Back in 4th edtion they were one of the few untis that could realistically have a chance of downing the unkillable falcons.  They R-O-C-K!  Anyway, finding out what you like before spending a buch of cash will be very helpful in the long run.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 20:43:28]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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				<title>Re:Chaos Thousand Sons 2k List</title>
				<description><![CDATA[ When it comes to Termies, I recommend something like:<br /> Terminators x5<br /> Champion, Chain Fist, Heavy Flamer, Icon of Tzeench, Combi-Plasma x4]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 20:55:31]]> GMT</pubDate>
				<author><![CDATA[ TheDevo]]></author>
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				<title>Re:Chaos Thousand Sons 2k List</title>
				<description><![CDATA[ Just want to thank you guys for the very quick responses and advice. <br />  Regarding the terminators, yeah wow those are crazy expensive. I am only considering running terminators in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> because I already have a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and would like to use the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> as a transport so i can still have three heavy plus a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. I am either going to use a Lord or a sorcerer, I might switch to a sorc and throw him in a rhino ir in <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with terminators(soon to be much cheaper). That or put a lash prince just to pick an effective <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, though overused now. I might drop 1 rubric squad for 10 marines in rhino with two meltas like you said. I guess 4 autocannons could be a bit more effective with much higher <span class="glossaryitem" onmouseover='gp(123);'>str</span> and lower <span class="glossaryitem" onmouseover='gp(6);'>AP</span>. Well what about 4xauto in havok group, with 4xmissle in other for tank-busting. But double predator or vindicator could be fun with Autocannon havoks backing up....I would have 3 rhinos 1 <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, and 2 preds, and...one squad of infantry deployed. Interesting ideas, much appreciated.]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 21:44:27]]> GMT</pubDate>
				<author><![CDATA[ Clauss]]></author>
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