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		<title><![CDATA[Latest posts for the thread "1750 Daemon Tourney"]]></title>
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				<title>1750 Daemon Tourney</title>
				<description><![CDATA[ Here's a list I'm thinking of taking next weekend.  I'm trying to work within my models, but am somewhat flexible.  I don't have a third Daemon prince though.<br /> <br /> Fateweaver, Oracle of Tzeentch <br /> <br /> Bloodcrushers of Khorne  5  <br /> <br /> Fiends of Slaanesh    6    <br /> <br /> Flamers of Tzeentch  6  <br /> <br /> Pink Horrors of Tzeentch 5     One Daemon has Bolt of Tzeentch.<br />   The Changeling             <br /> <br /> Pink Horrors of Tzeentch   5    One Daemon has Bolt of Tzeentch.<br /> <br /> Plaguebearers of Nurgle  6   <br /> <br /> Plaguebearers of Nurgle 5    One model has a Chaos Icon.<br /> <br /> Daemon Prince of Chaos <br />                               Iron Hide; Daemonic Gaze; Bolt of Tzeentch; Mark<br />                                of Tzeentch<br /> <br /> Daemon Prince of Chaos<br />                              Boon of Mutation;  Daemonic Flight; Bolt of Tzeentch; Mark of<br />                                Tzeentch<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 May 2010 00:02:54]]> GMT</pubDate>
				<author><![CDATA[ Killjoy00]]></author>
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				<title>1750 Daemon Tourney</title>
				<description><![CDATA[ 1) Those bloodcrushers need upgrades, so that you can spread wounds around.  <br /> 2) The effectiveness of iron hide on Tzeentch princes is debateable.  4++ v. 3+/4+ isn't really all that much better, for what you're paying for it.  Flight is also a major point sink, and really unnecessary unless you're planning to use your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> as an assault monster (in which case, he should either be Nurgle or Slaanesh).  <br /> 3) The icon should go in the 6-man squad.<br /> 4) The fiends should have one model with the unholy might upgrade.<br /> 5) I've found 6 flamers to be somewhat overkill.  Its too expensive for the number of uses you're likely to get out of them (everyone is going to prioritize them, because of how they make squads disappear) and its too expensive to risk on suicide drops.  ]]></description>
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				<pubDate><![CDATA[Mon, 17 May 2010 00:12:15]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>1750 Daemon Tourney</title>
				<description><![CDATA[ I used to have 4 Bloodcrushers with upgrades, but you can get a whole extra crusher for the same points, so I've been having good luck running 5.  I could see it going either way.  I also don't have the upgrades modeled - will that be a problem at the tourney?  If so, I'd rather just run 5 with no upgrades.<br /> <br /> The plan with the princes was to keep the iron hide one closer to kairos.  Rerolling the 3+ is pretty nice.  It is kinda <span class="glossaryitem" onmouseover='gp(346);'>exp</span> so i can see your point.  For the other prince, I wanted some mobility and to work with boon of mutation.  I still want him to be shooty, but more of a lone wolf.  It didn't seem like boon would that great without flight.<br /> <br /> Icon was meant to go with 6, sorry.<br /> <br /> I forget unholy might, but why is it a must have?<br /> <br /> I ran 5 flamers today and one died on dangerous terrain on the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in, so maybe I was a bit reactionary <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  I'll move them back to 5.]]></description>
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				<pubDate><![CDATA[Mon, 17 May 2010 02:49:50]]> GMT</pubDate>
				<author><![CDATA[ Killjoy00]]></author>
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				<title>1750 Daemon Tourney</title>
				<description><![CDATA[ When you've got multi-wound models, spreading wounds around is golden.  If you've got 4 crushers with full upgrades, that means you have 4 different types of models in that unit.  Therefore, its potentially possible that you could take 5 wounds before you're forced to remove a model.  If they have no upgrades, you have to remove a model after taking 2 wounds.  <br /> <br /> Same deal with the unholy might, although the effect isn't as extreme.  3 wounds before removing a model, as opposed to 2.  The s6 is still nice, though...lets you wound marines on a 2+, and gives a chance of penetrating land raiders.  ]]></description>
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				<pubDate><![CDATA[Mon, 17 May 2010 03:01:19]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>1750 Daemon Tourney</title>
				<description><![CDATA[ I know spreading wounds around is nice, but I find that the Crushers soak so much fire that you end up taking a decent amount anyway.  <br /> <br /> Removing iron skin and the flamer give me 60 points.  Where should I put it?  I could add a bloodcrusher and a plaguebearer.]]></description>
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				<pubDate><![CDATA[Mon, 17 May 2010 03:07:31]]> GMT</pubDate>
				<author><![CDATA[ Killjoy00]]></author>
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				<title>1750 Daemon Tourney</title>
				<description><![CDATA[ That's why I now refuse to take any fewer than 8 bloodcrushers.  Everyone shoots at them, and I need them to survive with enough numbers that they can still do serious damage. ]]></description>
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				<pubDate><![CDATA[Mon, 17 May 2010 03:10:33]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>1750 Daemon Tourney</title>
				<description><![CDATA[ Ok howabout this... two upgrades on the crushers.  I don't like taking 8 because they are relatively slow and can be avoided.<br /> <br /> Revised list:<br /> <br /> <br /> Fateweaver, Oracle of Tzeentch  <br /> <br /> Bloodcrushers of Khorne  6   Fury of Khorne; Instrument of Chaos<br /> <br /> Fiends of Slaanesh (Elites)     6     One Daemon has +1 Strength<br /> <br /> Flamers of Tzeentch 5    <br /> <br /> Pink Horrors of Tzeentch  5    One Daemon has Bolt of Tzeentch<br /> The Changeling               <br /> <br /> Pink Horrors of Tzeentch  5    One Daemon has Bolt of Tzeentch.<br /> <br /> Plaguebearers of Nurgle  6     One model has a Chaos   Icon.<br /> <br /> Plaguebearers of Nurgle  5    <br /> <br /> Daemon Prince of Chaos Daemonic Gaze; Bolt of Tzeentch; Mark of Tzeentch<br /> <br /> Daemon Prince of Chaos Boon of Mutation; Daemonic Flight; Bolt of Tzeentch; Mark of Tzeentch<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 May 2010 03:25:21]]> GMT</pubDate>
				<author><![CDATA[ Killjoy00]]></author>
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