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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ So I am practicing making lists for Orks to get the hang of doing a single minded idea that I would like to play at some point, here is the second list I have come up with which is a Badmoons gun line idea.<br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1 </b>- Big Mek w/ Shock Attack Gun <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 2</b> - Big Mek w/ Shock Attack Gun <br /> <br /> <b>Elite 1</b> - 10 x Lootas <br /> <b>Elite 2</b> - 10 x Lootas <br /> <b>Elite 3</b> - 8x Lootas <br /> <br /> <b>Heavy 1 </b>- Battlewagon w/ Kannon, 2 Big Shootas, Deffrolla <br /> <b>Heavy 2</b> - Looted Wagon w/ Boom Gun <br /> <b>Heavy 3</b> - Looted Wagon w/ Boom Gun <br /> <br /> <b>Fast Attack 1</b> - 5x Deffkopta w/ 5 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits <br /> <b>Fast Attack 2</b> - 5x Deffkopta w/ 5 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits <br /> <b>Fast Attack 3</b> - 5x Deffkopta w/ 5 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits <br /> <br /> <b>Troop 1</b> - 19 Shoota Boys + Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> + Twinlinked Shoota - (will be put in the battlewagon)<br /> <b>Troop 2 </b>- 29 Shoota Boys w/ 3 Rokkits + Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> + Boss Pole <br /> <b>Troop 3</b> - 29 Shoota Boys w/ 3 Big Shootas + Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>Pk</span> + Boss Pole<br /> <b>Troop 4</b> - 29 Shoota Boys w/ 3 Big Shootas + Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>Pk</span> + Boss Pole<br /> <br /> Just look at all of that Dakka  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> Strategy would be to put Lootas in cover at the back lines along with Meks and Boomwagons, Battlewagon will move up the groups of shoota boys pouring fire into the enemy. Deffkoptas will speed along the sides of the map destroying vehicles.]]></description>
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				<pubDate><![CDATA[Tue, 18 May 2010 00:36:42]]> GMT</pubDate>
				<author><![CDATA[ Piroko]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ Not bad.  Personally, I think Kannon Batteries or Kans FAAARRRR more reliable than Looted Wagons.]]></description>
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				<pubDate><![CDATA[Tue, 18 May 2010 12:21:12]]> GMT</pubDate>
				<author><![CDATA[ Elessar]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ Never been a fan of the shokk attack gun, it's strength isn't to be relied on so it's only really for anti infantry.<br /> <br /> Kill 2 deffkopters you're forced to take morale which you could flee. I take mine in singles so immune to morale tests <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> That battlewagon with the killkannon can only move 6" if you want to fire the kannon, if won't be using the deffrolla then so that's kind of messed up. Your boyz won't be going any where or that kannon won't be shooting, a waste of wargear. <br /> <br /> Looted wagons are annoying if you do not roll right. As Elessar said they're not reliable.<br /> <br /> So you've got one transport moving forward and then boyz every where. The transport will be picked off and then you've got loads of boyz on foot which will struggle to get cover saves and if they do they don't have move through cover. I'd change the meks to have <span class="glossaryitem" onmouseover='gp(163);'>KFFs</span> and change the looted and battle wagons to be killa kanz for a kan wall list with loota fire support. Much better and much more survivable as well as better structured. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 May 2010 14:31:10]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ If you are going badmoon and your points allow, you NEED flash gitz, single handedly the nastiest shooting we got as orks.  Lootas arent bad for the points, but a flash gitz is so much better, not as much range, but can stick em in a BWGN with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek or something so they can move around a bit and still shoot.  Just a thought.  Lootas aren't terrible, but nor are they very good, only ap4, 50% the time you hit with a flash gitz your opponent wont get an armor save if you blasty,shooty,dakka them up.  The ability to take away all armor saves, and they can fight well too, being nobs, a painboy to help offset gets hot if you tweak em up, allows you 2 chances at rolling 4+ to not take a wound &lt;hvy armor&gt;  10 Flash gitz shooting at anything is pretty much a dead &lt;insert target here&gt;  Otherwise i agree with all other points, kans&gt;looted wagon, i'd drop 1 <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> and replace with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> to shield killa kans and seperate chopas.]]></description>
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				<pubDate><![CDATA[Tue, 18 May 2010 14:57:24]]> GMT</pubDate>
				<author><![CDATA[ Warlordron'swaagh]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ <blockquote><div><cite>Warlordron'swaagh wrote:</cite>If you are going badmoon and your points allow, you NEED flash gitz, single handedly the nastiest shooting we got as orks.  Lootas arent bad for the points, but a flash gitz is so much better, not as much range, but can stick em in a BWGN with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek or something so they can move around a bit and still shoot.  Just a thought.<br /> </div></blockquote><br /> <br /> What?  Flash gitz are the single-handed worst unit in the codex.  In 5th edition, everything can get a cover save with little effort - what makes you want to spend points on a gun that might have an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> value, instead of more shots and more wounds in shoota boyz. ]]></description>
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				<pubDate><![CDATA[Tue, 18 May 2010 15:31:05]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ <blockquote><div><cite>Redbeard wrote:</cite><blockquote><div><cite>Warlordron'swaagh wrote:</cite>If you are going badmoon and your points allow, you NEED flash gitz, single handedly the nastiest shooting we got as orks.  Lootas arent bad for the points, but a flash gitz is so much better, not as much range, but can stick em in a BWGN with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek or something so they can move around a bit and still shoot.  Just a thought.<br /> </div></blockquote><br /> <br /> What?  Flash gitz are the single-handed worst unit in the codex.  In 5th edition, everything can get a cover save with little effort - what makes you want to spend points on a gun that might have an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> value, instead of more shots and more wounds in shoota boyz. </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(267);'>QFT</span>.  I don't understand anyone who thinks Flash Gitz aren't horrible.  Lobbas are worse though.  <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Tue, 18 May 2010 15:40:06]]> GMT</pubDate>
				<author><![CDATA[ Elessar]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ Thats a tactics issue more so then anything else.  The purpose of putting them in the battlewagon is to be able to move them some where advantageous, and preferably in the open, whilst using a <span class="glossaryitem" onmouseover='gp(163);'>kff</span> to give yourself a cover save .  Make them come to you, and pick em off, the creatures that typically give orks a hard time, i.e. monstrous creatures and the like, cannot get cover so easily.  Never underestimate the ability to measure before declaring shots too, by proper placement you can figure out from the measurements tothe gitz how far everyone else is.  For example, BWGN is open topped, give it a DR and charge throuh a unit, have gitz then get out, and shoot whats left, they wont be in cover more then likely at that point.  Use them for chokepoints where the enemy is forced to come closer, such as guarding an objective.  My gitz have ALWAYS scored me their points at a minimum, and on once occasion, they single handedly wiped out, in round, a brood of carnifex, a maxed squad of necron scarabs and (I can never remember the name, the small tyranids with the scythe claws) a unit of 15 tyranids melee bugs.  They destroyed, completly, both groups.  I have never seen a single orc unit cause that much carnage, all I lost in that mess was 1 flash gitz.  If you dont like them, thats fine.  Maybe you don't know how to maximize their potential, thats cool too.  Thats why this forums are for opinions and ideas, if you dont like mine thats fine, you ain't gonna hurt my feelings.  I gave my two cents, and weighed back in, but not gonna let this turn into a thread jacking, so i won't reply any more on the flash gitz, all i ask is dont write them off, they are quite powerful when played correctly as intended.  Ciao']]></description>
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				<pubDate><![CDATA[Tue, 18 May 2010 16:47:42]]> GMT</pubDate>
				<author><![CDATA[ Warlordron'swaagh]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ Can't.....read.......block.......of text. Looted wagons suck especially if you have given them boomguns. Not a fan of deffkoptas.]]></description>
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				<pubDate><![CDATA[Tue, 18 May 2010 16:58:24]]> GMT</pubDate>
				<author><![CDATA[ gurgle]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ I like all the Dakka.<br /> <br /> Coptas in large squads like that will run easily, instead use two per unit, and give one a BuzzSaw, slam them in and get a tank or 3. They may not survive, but probably they will not flee either.<br /> <br /> I love looted wagons, BUT mine always let me down, bring them for fun - but don't depend on them! - Instead run some big guns and put your <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> Mek with them.<br /> <br /> I'd change your heavy slots to 3X Big Cannons (for the Mek), 3x Grotzooka Kans (for the cover save) and then either Gits, or... more Kans (with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek)...  or 3 more Cannons for the other <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> Mek!<br /> <br /> I am working on a similar list - and the Flash Gits will be in it. (I just finished them up) Just like a looted wagon, though - bring em for fun!<br /> <br /> Good shooting!]]></description>
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				<pubDate><![CDATA[Tue, 18 May 2010 22:43:39]]> GMT</pubDate>
				<author><![CDATA[ Lost Boyz]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ <blockquote><div><cite>Warlordron'swaagh wrote:</cite>Thats a tactics issue more so then anything else.  The purpose of putting them in the battlewagon is to be able to move them some where advantageous, and preferably in the open, whilst using a <span class="glossaryitem" onmouseover='gp(163);'>kff</span> to give yourself a cover save .  Make them come to you, and pick em off, the creatures that typically give orks a hard time, i.e. monstrous creatures and the like, cannot get cover so easily.  Never underestimate the ability to measure before declaring shots too, by proper placement you can figure out from the measurements tothe gitz how far everyone else is.  For example, BWGN is open topped, give it a DR and charge throuh a unit, have gitz then get out, and shoot whats left, they wont be in cover more then likely at that point.  Use them for chokepoints where the enemy is forced to come closer, such as guarding an objective.  My gitz have ALWAYS scored me their points at a minimum, and on once occasion, they single handedly wiped out, in round, a brood of carnifex, a maxed squad of necron scarabs and (I can never remember the name, the small tyranids with the scythe claws) a unit of 15 tyranids melee bugs.  They destroyed, completly, both groups.  I have never seen a single orc unit cause that much carnage, all I lost in that mess was 1 flash gitz.  If you dont like them, thats fine.  Maybe you don't know how to maximize their potential, thats cool too.  Thats why this forums are for opinions and ideas, if you dont like mine thats fine, you ain't gonna hurt my feelings.  I gave my two cents, and weighed back in, but not gonna let this turn into a thread jacking, so i won't reply any more on the flash gitz, all i ask is dont write them off, they are quite powerful when played correctly as intended.  Ciao'</div></blockquote><br /> <br /> I call shenanigans.  You are clearly a living April Fools Joke.   <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> (When I thought that line up, I had to use it...)]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 00:23:25]]> GMT</pubDate>
				<author><![CDATA[ Elessar]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ I once used a squad of Flash Gitz to devestating effect... The made a squad of termis break and <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>.... like 5 times =_= (didn't even kill them by the end)]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 00:38:53]]> GMT</pubDate>
				<author><![CDATA[ ChrisCP]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ 18" is not an acceptable range for a gunline army. Drop your troops options down to minimum.<br /> <br /> <span class="glossaryitem" onmouseover='gp(164);'>SAGs</span> are terrible. I never hit with them, and you've got a 1 in 12 chance of it killing itself.<br /> <br /> Looted Wagons with Boomguns are pretty good, but if I were playing it, I'd have saved myself a lot of points by dropping those Shootas, and I'd invest in some Battlewagon Gun Boats.<br /> <br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Meks are necessary if you plan on being shot at a lot, which it sounds like you do.<br /> <br /> Here's what I would field:<br /> <br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek, Ammo Runt - 90<br /> <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> Mek, Ammo Runt - 100<br /> ---<br /> 180<br /> <br /> Lootas x10 - 150<br /> Lootas x12 - 180<br /> Lootas x12 - 180<br /> ---<br /> 510<br /> <br /> Battlewagon - Killkannon, Cannon, 4 Big Shootas - 180<br /> Battlewagon - Killkannon, Cannon, 4 Big Shootas - 180<br /> Battlewagon - Killkannon, Cannon, 4 Big Shootas - 180<br /> ---<br /> 540<br /> <br /> Deff Dread - KMB, KMB - 105<br /> Deff Dread - KMB, KMB - 105<br /> Shoota Boyz x17, Rokkit Boyz x2, <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob - 175<br /> Shoota Boyz x17, Rokkit Boyz x2, <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob - 175<br /> <br /> Very effective gunline; fit the Lootas into the Battlewagons, stick the Deff Dreads in front of the Shoota Boyz and next to the Battlewagons, stand still, shoot as much as you can at whatever's the biggest threat every turn. Additionally, you can detach your Shoota Boyz to go collect Objectives if necessary. Both Meks are stuck in one Battlewagon so the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> can benefit from both Ammo Runts.<br /> <br /> Oh, more importantly, this is only 2000 points. I didn't realize you were aiming for 2500. Throw in 500 points of Deffkoptas or something, I don't know. For 500 points you can field two units of 5 Deffkoptas with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits and one Buzzsaw. Outflank with them and kill your opponent's most important crap.<br /> <br /> On a more related note, this is a good setup for somebody fielding Bad Moons; vehicles with just gobs of weapons, expensive tech, that sort of thing.]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 00:52:22]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ Kustom Mega-Blastas SUCK.  They are the slowed offspring of the Plasma Cannon and the Meltagun, with the benefits of neither.<br /> <br /> Rokkits would be better, or even Big Shootas.]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 02:12:13]]> GMT</pubDate>
				<author><![CDATA[ Elessar]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ For five extra points I'm willing to invest in them on a Deff Dread who can't suffer the effects of Gets Hot! if it gives them AP2. That's no Feel No Pain, no We'll Be Back, that's a potentially dead Terminator or two before the assault...]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 02:47:46]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ Just to be clear you're telling us a 24" range assault 1 weapon wielded buy a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 guy is going to 'kill' one or two termis before they assault you?<br /> I challenge your Mathhammer~!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 03:40:28]]> GMT</pubDate>
				<author><![CDATA[ ChrisCP]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ They have the same range and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> as a Rokkit Launcha would have, why not discount those while you're at it?<br /> <br /> One shot with a KMB has a 1/3 chance of hitting, a 5/6 chance of killing outright; a 2/3 chance of failing an invulnerable save, that's about a 20% (10/54) chance of killing a terminator, higher (5/18) if there's no invuln save. KMBS, as already mentioned, ignore <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, and can even (if lucky) tap Armor, with the same strength, range, and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> as a Rokkit Launcha. Two shots is a 40% (20/54) chance, and I'm willing to make those shots.<br /> <br /> One shot with a Big Shoota has a 1/3 chance of hitting, a 2/3 chance of wounding, but only a 1/6 chance of actually dealing a single wound; not considering multiple wound models, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, anything else those crafty <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> might have. That's approximately a 5% (2/54) chance of dealing a wound, six shots is about 30% (12/54) chance, and can't hurt anything but the lightest Armour. The only benefit is the 36" range, which this army really doesn't need.<br /> <br /> There's your Mathhammer.]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 04:31:31]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ Just a couple of side things. It's only a 1 in 36 chance to kill yourself with a Big Mek by rolling a double 1. 2 in 36 chance if you count the zoink teleporting into assault as killing yourself as well. (pretty true often)<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> cannot benefit from the ammo runt on the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek as ammo runts are taken by a specific model and "A model with an ammo runt is allowed to re-roll one to hit roll for a shooting attack..."]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 05:46:55]]> GMT</pubDate>
				<author><![CDATA[ Icehawk18]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ <blockquote><div><cite>Icehawk18 wrote:</cite>Just a couple of side things. It's only a 1 in 36 chance to kill yourself with a Big Mek by rolling a double 1. 2 in 36 chance if you count the zoink teleporting into assault as killing yourself as well. (pretty true often)<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> cannot benefit from the ammo runt on the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek as ammo runts are taken by a specific model and "A model with an ammo runt is allowed to re-roll one to hit roll for a shooting attack..."</div></blockquote><br /> <br /> And 2s, if your opponent decides to declare the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>'s unit the target, although I suppose that's only a big deal if you're not inside some Armour.<br /> <br /> And that's unfortunate about the Ammo Runts, I was always of the impression that anybody in a unit could use them if they were there. Thanks for the heads up.]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 07:13:36]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ <blockquote><div><cite>Frosty Hardtop wrote:</cite>They have the same range and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> as a Rokkit Launcha would have, why not discount those while you're at it?<br /> <br /> One shot with a KMB has a 1/3 chance of hitting, a 5/6 chance of killing outright; a 2/3 chance of failing an invulnerable save, that's about a 20% (10/54) chance of killing a terminator, higher (5/18) if there's no invuln save. KMBS, as already mentioned, ignore <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, and can even (if lucky) tap Armor, with the same strength, range, and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> as a Rokkit Launcha. Two shots is a 40% (20/54) chance, and I'm willing to make those shots.<br /> <br /> One shot with a Big Shoota has a 1/3 chance of hitting, a 2/3 chance of wounding, but only a 1/6 chance of actually dealing a single wound; not considering multiple wound models, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, anything else those crafty <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> might have. That's approximately a 5% (2/54) chance of dealing a wound, six shots is about 30% (12/54) chance, and can't hurt anything but the lightest Armour. The only benefit is the 36" range, which this army really doesn't need.<br /> <br /> There's your Mathhammer.</div></blockquote><br /> <br /> Now a KMB has an 18.5% chance of deding a termi, a Rokkit ~4.6%. With two shots the chances are <b>37%</b> (Not 40) and 9.3%. Yes KMB are 200% as effective at kill <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> _Assuming they don't have SS_<br /> <br /> So, I don't discount RL for two reasons 1) +1str 2) 5 points (33%) cheaper than a KMB. Means you Can instant kill Tough - 4 and you can penetrate <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13.<br /> In fact if you're shooting at practically anything but <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> (Who don't have <span class="glossaryitem" onmouseover='gp(221);'>SS</span>) then the KMB is a worse choice - and more expensive.<br /> <br /> Also<br /> Two big shootas actually have a <b>16.66%</b> chance of deding a Termi...With the extra 12" range so think about that too.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 08:19:15]]> GMT</pubDate>
				<author><![CDATA[ ChrisCP]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ Big Shootas are more versatile...but I'd actually recommend Skorchas as first choice.]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 12:55:42]]> GMT</pubDate>
				<author><![CDATA[ Elessar]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ 15 x burnas on terminators would be the best bet if we're talking about killing terminators here <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> That's 15 x 5 wounds = 75 wounds!]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 14:10:35]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ Not so much Mercer - cos if they're that close, you're already dead! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 14:34:48]]> GMT</pubDate>
				<author><![CDATA[ Elessar]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ Not when you're in a battlewagon, King <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 14:53:19]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ <blockquote><div><cite>ChrisCP wrote:</cite><br /> So, I don't discount RL for two reasons 1) +1str 2) 5 points (33%) cheaper than a KMB. Means you Can instant kill Tough - 4 and you can penetrate <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13.<br /> In fact if you're shooting at practically anything but <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> (Who don't have <span class="glossaryitem" onmouseover='gp(221);'>SS</span>) then the KMB is a worse choice - and more expensive.<br /> </div></blockquote><br /> <br /> KMBs and Rokkit Launchas are both <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8.<br /> <br /> KMB - 24", <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2, Assault 1, Gets Hot!<br /> Rokkit Lancha - 24", <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3, Assault 1<br /> <br /> They're exactly the same, one just has a lower <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.<br /> <br /> I think at the end of the day, the KMB just comes down to a matter of taste; I think the AP2 is worth the extra 5 points, and you don't.]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 15:30:26]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ 1 less <span class="glossaryitem" onmouseover='gp(6);'>AP</span> is always worth it.]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 15:42:48]]> GMT</pubDate>
				<author><![CDATA[ the_ferrett]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>Not when you're in a battlewagon, King <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> Yessum.  <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> will charge your Wagon from 20" away, and you'll all die in the fire.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 15:50:00]]> GMT</pubDate>
				<author><![CDATA[ Elessar]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ I agree with Warlordorn on some things. I think hes over doing it a bit on the FlashGits fanboi-ism  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> I personally LOVE FlashGits, they CAN dish out alot of F-U when the circumstances are right. I WOULD NOT however give them all 3 upgrades, take blasta and throw it in the garbage. It sounds good on paper but you WILL roll alot of 1s and you WILL kill off your gits, never a good thing, specially at 35pts a mini. Ive been using them for the last few games and they dish out alot of bullets, so when you roll a good <span class="glossaryitem" onmouseover='gp(6);'>AP</span> they seriously kill things. But look at them as more an anti infantry unit, instead of the typical anti armor that heavies are. <br /> <br /> <br /> Anywho onto BW things. I agree that you either have the deffrolla OR the killkannon. Personally <span class="glossaryitem" onmouseover='gp(269);'>Id</span> nix the cannon and go with the rolla. Why? Because the str7 kill kannon will be harder to tag vehicles with. Sure it has a range on it, but you still can only move 6 inches at a time and you cannot fire anything else, not only that but it can get a weapon destroyed result. <br /> Where as a deffrolla cannot get a destroyed result, AND does <span class="glossaryitem" onmouseover='gp(24);'>d6</span> str10 attacks on armor. You just gotta ram this pooh out of things. Best of all, if you leave it open topped, and you do pop a vehicle, then the unit inside is now out, and able to be assaulted the next turn, as well as being shot up first from the BW guns. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Elessar wrote:</cite><blockquote><div><cite>mercer wrote:</cite>Not when you're in a battlewagon, King <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> Yessum.  <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> will charge your Wagon from 20" away, and you'll all die in the fire.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> <br /> Well in a perfect set up yea. BUT the thing is, if they are in the BW and your close enough to burninate them, then Im pretty sure you wont have to worry about a group of termies killing everything. Now Im not saying they will ALL die(though that many wounds its very likely) there wont be enough left to be scared of thats for sure. <br /> <br /> People seem to forget that no matter how good an armor save is, if you have to roll it enough times it will fail to save you everytime]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 16:12:28]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ Why would you ever put guns on a Deffdread? If your talking about killing <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies just take two more <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>'s you strike first, should kill two or three before they hit, and when they do hit, (counting 3 left, with assaulting attacks), 4-5 hits, 1 or two glancing or penetrating hits, maybe you get killed. You've already killed close to your pts worth, plus if you survive first round you'll probably win. ]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 16:44:56]]> GMT</pubDate>
				<author><![CDATA[ Waaaaagh]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ Trust me, mercer is spot on about burna's. I never leave home without a full squad in a BW. They have never failed to return their investment, except when I've done so well everything was dead before they got there... And if that happens who cares?]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 17:00:30]]> GMT</pubDate>
				<author><![CDATA[ Aztralwolf]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ 75 armor saves on 10 termis will do it almost every time. Also say they do blow up the battle wagon (say there are 2-3 termis left) lootas get hit have to take a wound from the explosion armor saves blah blah blah. You will still have 3-4 burnas, thats another turn of burning the termis that just destroyed your ride. Burnas may be one of the best ways to take out large groups of termis, I know few other good ways. ]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 17:00:58]]> GMT</pubDate>
				<author><![CDATA[ Rionnay]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ Its not 75 armour saves, unless you roll 4+ on 75 rolls to wound, so its only about 37-38 which is still amazing.]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 17:05:49]]> GMT</pubDate>
				<author><![CDATA[ Waaaaagh]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ One thing you can't forget about the Flash Gits is that while they are supposedly a shooting unit, you need to check their statline again. They are just Nobs with fancy guns. Nobs that can still bring the pain in assault and have two wounds.]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 17:53:25]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ <blockquote><div><cite>Waaaaagh wrote:</cite>Why would you ever put guns on a Deffdread? If your talking about killing <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies just take two more <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>'s you strike first, should kill two or three before they hit, and when they do hit, (counting 3 left, with assaulting attacks), 4-5 hits, 1 or two glancing or penetrating hits, maybe you get killed. You've already killed close to your pts worth, plus if you survive first round you'll probably win. </div></blockquote><br /> <br /> Because it's a gunline army, not an assault army.]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 17:56:46]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ <blockquote class="uncited"><div><blockquote class="uncited"><div>Waaaaagh wrote:<br /> Why would you ever put guns on a Deffdread? If your talking about killing <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies just take two more <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>'s you strike first, should kill two or three before they hit, and when they do hit, (counting 3 left, with assaulting attacks), 4-5 hits, 1 or two glancing or penetrating hits, maybe you get killed. You've already killed close to your pts worth, plus if you survive first round you'll probably win.</div></blockquote><br /> <br /> <br /> Because it's a gunline army, not an assault army.</div></blockquote><br /> <br /> In which case it would be cheaper and more effective to take Kill Kanz. Point being Deffdreads shouldnt be taken to shoot things with]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 18:15:56]]> GMT</pubDate>
				<author><![CDATA[ Waaaaagh]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ Take burnas, I think that one has been well established <span class="glossaryitem" onmouseover='gp(84);'>lol</span> what one squad can do two can do better ;-) ]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 18:42:57]]> GMT</pubDate>
				<author><![CDATA[ Rionnay]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ <blockquote><div><cite>Waaaaagh wrote:</cite><blockquote class="uncited"><div><blockquote class="uncited"><div>Waaaaagh wrote:<br /> Why would you ever put guns on a Deffdread? If your talking about killing <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies just take two more <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>'s you strike first, should kill two or three before they hit, and when they do hit, (counting 3 left, with assaulting attacks), 4-5 hits, 1 or two glancing or penetrating hits, maybe you get killed. You've already killed close to your pts worth, plus if you survive first round you'll probably win.</div></blockquote><br /> <br /> <br /> Because it's a gunline army, not an assault army.</div></blockquote><br /> <br /> In which case it would be cheaper and more effective to take Kill Kanz. Point being Deffdreads shouldnt be taken to shoot things with</div></blockquote><br /> <br /> Yes, but all the Heavy Support slots should be used for Battlewagons to protect Lootas. The Deff Dreads are Troops choices.]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 18:51:55]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
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				<title>2500 Badmoons Gunline </title>
				<description><![CDATA[ <blockquote><div><cite>Rionnay wrote:</cite>75 armor saves on 10 termis will do it almost every time. Also say they do blow up the battle wagon (say there are 2-3 termis left) lootas get hit have to take a wound from the explosion armor saves blah blah blah. You will still have 3-4 burnas, thats another turn of burning the termis that just destroyed your ride. Burnas may be one of the best ways to take out large groups of termis, I know few other good ways. </div></blockquote><br /> <br /> Yes yes yes, IF the Burnas get to shoot, the Termies WILL die, no question.  My point is, they SHOULD be inside a Raider, and thereby have a larger charge range than you have Flamer range.  Only using something else as bait will prevent them getting the drop on you, unless their player is a fool, and if it's bait enough to draw <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, then it's probably too expensive to lose!]]></description>
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				<pubDate><![CDATA[Wed, 19 May 2010 23:55:09]]> GMT</pubDate>
				<author><![CDATA[ Elessar]]></author>
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				<title>Re:2500 Badmoons Gunline </title>
				<description><![CDATA[ <blockquote><div><cite>Frosty Hardtop wrote:</cite><br /> KMBs and Rokkit Launchas are both <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8.<br /> <br /> KMB - 24&quot;, <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2, Assault 1, Gets Hot!<br /> Rokkit Lancha - 24&quot;, <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3, Assault 1<br /> <br /> They're exactly the same, one just has a lower <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.<br /> <br /> I think at the end of the day, the KMB just comes down to a matter of taste; I think the AP2 is worth the extra 5 points, and you don't.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(376);'>Mmm</span>, sorry about that. This isn't the first time I've thought KMB's are <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 happens once about every six months &gt;_&lt;]]></description>
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				<pubDate><![CDATA[Thu, 20 May 2010 00:28:41]]> GMT</pubDate>
				<author><![CDATA[ ChrisCP]]></author>
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