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		<title><![CDATA[Latest posts for the thread "Resin Conversion Pieces"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Resin Conversion Pieces"]]></description>
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				<title>Resin Conversion Pieces</title>
				<description><![CDATA[ So, I'm starting my first PLOG with a set of bitz I intend to cast in resin to flesh out the "Heavies" in my 'Nid Army. [note, I had called these "Space Bugs" in my initial post explicitly trying NOT to peev off <span class="glossaryitem" onmouseover='gp(50);'>GW</span>; but my intentions obviously were in question, for the initial reaction below, so I'll be more specific]<br /> <br /> Since I'm not very good with "the green stuff" I started this in Maya -- a 3D modeling and animation program.<br /> <br /> I intend to Rapid Prototype these, then sand them, coat them, and cast them for stability.  By creating one shell, I should be able to minimize the amount of sculpting I have to do to create a few different models from there.<br /> <br /> Here's an initial render; I'll post more pics once my part is back from the bureau, and I have done a few conversions with it...<br /> <br /> <a href="http://www.flickr.com/photos/8476775@N05/4596105621/" target="_new" rel="nofollow"><img src="http://farm2.static.flickr.com/1217/4596105621_3180a7a0fc_o.jpg" border="0" /></a><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 May 2010 19:06:46]]> GMT</pubDate>
				<author><![CDATA[ themacdiesel]]></author>
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				<title>Re:Resin Conversion Pieces</title>
				<description><![CDATA[ <img src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m730039a_99060106062_TyranidVenomthrope_445x319.jpg" border="0" /><br /> <img src="http://www.forgeworld.co.uk/Images/Product/DefaultFW/large/malanthrope.jpg" border="0" /><br /> <img src="http://www.forgeworld.co.uk/Images/Product/DefaultFW/large/scydule.jpg" border="0" /><br /> <br /> Copyright © Games Workshop Limited 2000-2010. All Rights Reserved. Games Workshop, the Games Workshop logo, the Forge World, Warhammer and the Warhammer 40,000 device are either ®, <span class="glossaryitem" onmouseover='gp(448);'>TM</span> and/or © Games Workshop Ltd 2000-2010, variably registered in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> and other countries around the world. All Rights Reserved. <br /> <br /> Don't worry I'm sure nobody will steal ur bug.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 21 May 2010 19:39:30]]> GMT</pubDate>
				<author><![CDATA[ Qualude]]></author>
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				<title>Resin Conversion Pieces</title>
				<description><![CDATA[ Hmm, yes, those do look interesting.....  ;-)]]></description>
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				<pubDate><![CDATA[Fri, 21 May 2010 19:47:07]]> GMT</pubDate>
				<author><![CDATA[ themacdiesel]]></author>
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				<title>Resin Conversion Pieces</title>
				<description><![CDATA[ If I were you, I would remove that copyright stuff. You are (or should be) the only person with the design files (until you send it off for printing anyway). The very fact that you have the 3d files proves that you own the image. By putting the copyright info there, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s legal department can attack you for attempting to steal their copyright, etc. and you know what... they would probably win.]]></description>
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				<pubDate><![CDATA[Sat, 22 May 2010 03:27:35]]> GMT</pubDate>
				<author><![CDATA[ chaos0xomega]]></author>
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				<title>Re:Resin Conversion Pieces</title>
				<description><![CDATA[ I like the idea, but your designs are clearly based on <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tyranids, so be VERY carful if you are planning on going into any kind of money making, long or short run production. As <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s lawyer shark types will eat you alive. But if your doing it to create some good looking minis and an army of your own, it should work out pretty well. Dont let the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stuff put you off of continuing with this project, im looking forward to seeing some results.]]></description>
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				<pubDate><![CDATA[Sat, 22 May 2010 10:31:56]]> GMT</pubDate>
				<author><![CDATA[ Hits_the_spot]]></author>
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