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		<title><![CDATA[Latest posts for the thread "Ard Boyz Semifinals - The Chester Rides Again!"]]></title>
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				<title>Ard Boyz Semifinals - The Chester Rides Again!</title>
				<description><![CDATA[ So, I'm signed up for the next round of the Ard Boyz Semis.  Bringing the Chester out to play seems like a good idea.  Just thought I'd see if anyone had any suggestions.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Skulltaker /w Juggernaut of Khorne<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Herald of Khorne /w Fury of Khorne, Juggernaut of Khorne, Unholy Might<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Herald of Khorne /w Fury of Khorne, Juggernaut of Khorne, Unholy Might<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Herald of Khorne /w Fury of Khorne, Juggernaut of Khorne, Unholy Might<br /> <br /> E: 8 Bloodcrushers of Khorne /w Chaos Icon, Fury of Khorne, Instrument of Chaos<br /> E: 6 Fiends /w Unholy Might<br /> E: 6 Fiends /w Unholy Might<br /> <br /> T: 14 Bloodletters of Khorne<br /> T: 5 Pink Horrors of Tzeentch /w Changeling, Bolt of Tzeentch<br /> T: 5 Pink Horrors of Tzeentch /w Bolt of Tzeentch<br /> T: 5 Pink Horrors of Tzeentch /w Bolt of Tzeentch<br /> T: 6 Plaguebearers of Nurgle /w Chaos Icon<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: 6 Screamers of Tzeentch<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: Daemon Prince /w Iron Hide, Mark of Slaanesh, Pavane of Slaanesh<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: Soul Grinder /w Tongue<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: Soul Grinder /w Tongue<br /> <br /> Main areas I see where changes can happen are either in dropping a bloodcrusher or two, or dropping the screamers, and adding more troops.  Another potential change would be to change the daemon prince for a third soul grinder /w tongue, if I could find the points.  Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 23 May 2010 01:00:05]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Ard Boyz Semifinals - The Chester Rides Again!</title>
				<description><![CDATA[ Is one unit of 6 screamers better than two of three?  Does that put your deep strike numbers off?<br /> <br /> I think I prefer the two units, they're easier to hide and can potentially hit more targets.  I'm not sure the <span class="glossaryitem" onmouseover='gp(316);'>KP</span> difference matters much to your list.<br /> <br /> Other than that - you've played this in round one.   Is 'the Chester' that necessary?   Could two of the heralds swap out to be tzeentch chariots, or does that dilute the purpose of that unit too much?]]></description>
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				<pubDate><![CDATA[Sun, 23 May 2010 01:55:12]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>Ard Boyz Semifinals - The Chester Rides Again!</title>
				<description><![CDATA[ <blockquote><div><cite>Redbeard wrote:</cite>Is one unit of 6 screamers better than two of three?  Does that put your deep strike numbers off?</div></blockquote><br /> <br /> Even number of units as is, so I suppose in theory I could split them into two units of three.  Worth some playtesting next weekend, I suppose.  Could be useful.  <br /> <br /> <blockquote><div><cite>Redbeard wrote:</cite>Other than that - you've played this in round one.   Is 'the Chester' that necessary?   Could two of the heralds swap out to be tzeentch chariots, or does that dilute the purpose of that unit too much?</div></blockquote><br /> <br /> Pretty much.  One of the major strengths of the Chester is the ability to theoretically soak 12 wounds before I have to remove a single model.  In addition, the need to deal with the potential of massed land raiders means that I need lots of units that can realistically penetrate AV14.  With 3 Heralds of Khorne, I have 15 S7 Rending attacks on the charge.  It's also necessary to be able to deal with the Bloodcrusher's normal bane: AV12+ walkers.  Having the unit tied up for multiple turns slowly being ground away isn't on my daily planner...and having 5 models with rending means I can stomp walkers.  I might be able to get away with losing a bloodcrusher or two, but the question then becomes what do I get in return.]]></description>
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				<pubDate><![CDATA[Sun, 23 May 2010 02:20:10]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Ard Boyz Semifinals - The Chester Rides Again!</title>
				<description><![CDATA[ As redbeard suggested:<br /> <br /> 2 units of 3 seems like they would help you out some more.]]></description>
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				<pubDate><![CDATA[Sun, 23 May 2010 02:51:32]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Syphonious]]></author>
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				<title>Ard Boyz Semifinals - The Chester Rides Again!</title>
				<description><![CDATA[ Now that I think of it, the main reason I ran them as 1 squad of 6 was because of mission #3.  Probably will split them.  ]]></description>
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				<pubDate><![CDATA[Sun, 23 May 2010 04:44:26]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Re:Ard Boyz Semifinals - The Chester Rides Again!</title>
				<description><![CDATA[ It is a bit of a point sink, but putting wings on that slaanesh <span class="glossaryitem" onmouseover='gp(262);'>DP</span> helps a lot.  It can bounce around directing units, and if it has to it can jump 12" pavaane a unit, and then charge it.  <br /> <br /> Curious on that ball of B. Crusher death, do lash princes cause problems for that list as they just have to "throw" the crusher unit back, or do you split it up when facing chaos.]]></description>
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				<pubDate><![CDATA[Sun, 23 May 2010 16:49:10]]> GMT</pubDate>
				<author><![CDATA[ Norbu the Destroyer]]></author>
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				<title>Ard Boyz Semifinals - The Chester Rides Again!</title>
				<description><![CDATA[ For 60 points, wings are really too expensive.  I'd have to drop one of the troop squads, and I'm not willing to do that. <br /> <br /> Against Lash Princes, I might split the unit, or I might just trust in target saturation.  Its situational.  I usually drop the crushers, fiends, prince, and grinders together...and that's a lot of units for any army to engage effectively.  But with mech so prevalent these days, I see lash much less frequently.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 23 May 2010 18:08:55]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Re:Ard Boyz Semifinals - The Chester Rides Again!</title>
				<description><![CDATA[ Well, then your list seems as far as it will go for your list type. Good luck at the semi-finals!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 23 May 2010 18:14:37]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Syphonious]]></author>
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				<title>Ard Boyz Semifinals - The Chester Rides Again!</title>
				<description><![CDATA[ Thanks.  Maybe I'll try splitting the Bloodletters into two squads.  ]]></description>
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				<pubDate><![CDATA[Mon, 24 May 2010 14:00:05]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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