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				<title>Veteran army (CODEX SM 2000 pts)</title>
				<description><![CDATA[ Of course this would have to be a totally fluff army cause there are far better options to take using Codex <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, but IF you were doing a First Company army I'd take this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Chaplain<br /> Combi-Melta<br /> Digital Weapons<br /> Jump Pack<br /> <br /> 140<br /> <br /> ELITES<br /> <br /> Sternguard Veteran Squad (8 man)<br /> x 4 Combi-Plasma<br /> x 1 Combi-Melta<br /> Missile Launcher<br /> <br /> 230<br /> <br /> Sternguard Veteran Squad (8 man)<br /> x 4 Combi-Plasma<br /> x 1 Combi-Melta<br /> Missile Launcher<br /> <br /> 230<br /> <br /> Sternguard Veteran Squad (8 man)<br /> x 4 Combi-Plasma<br /> x 1 Combi-Melta<br /> Missile Launcher<br /> <br /> 230<br /> <br /> TROOPS<br /> <br /> Tactical Squad (5 man)<br /> Razorback w/ T-L Lascannon<br /> <br /> 165<br /> <br /> Tactical Squad (5 man)<br /> Razorback w/ T-L Lascannon<br /> <br /> 165<br /> <br /> ASSAULT<br /> <br /> Vanguard Veteran Squad (8 man)<br /> Sergeant: Lightning Claws<br /> Jump Packs x 8<br /> <br /> 280<br /> <br /> Vanguard Veteran Squad (8 man)<br /> Sergeant: Lightning Claws<br /> Jump Packs x 8<br /> <br /> 280<br /> <br /> Vanguard Veteran Squad (8 man)<br /> Sergeant: Lightning Claws<br /> Jump Packs x 8<br /> <br /> 280<br /> <br /> <br /> Sternguard squads get into cover and provide heavy fire support (missile launchers taken cause in need of anti-armour). <br /> Razorbacks with <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads go to cover objectives (if applicable) or tank hunting.<br /> Vanguards (with attached Chaplain to one squad) goes rampaging through enemy lines.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 May 2010 16:04:36]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Veteran army (CODEX SM 2000 pts)</title>
				<description><![CDATA[ I think that at this points level a good veterans lists need Pedro as mandatory, make a confrontation on what the Chaplain give you in comparison of what Pedro can make for the list. only 35 points more..]]></description>
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				<pubDate><![CDATA[Mon, 24 May 2010 16:24:22]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<description><![CDATA[ hmmm well having run a chaplain with a normal assault squad I can vouch for his Liturgies of Battle rule being AWESOME with an assault squad.<br /> <br /> Pedro Kantor.....you get Sternguards as scoring units. <br /> <br /> meh.<br /> <br /> Orbital Bombardmen. hmmmmm maybe<br /> <br /> Inspiring Presence. up to 12" units get an extra attack....<br /> BUT......is that enough to make up for one of my assault squads not benefiting from Liturgies of Battle.<br /> <br /> Stubborn. All units don't have to undergo leadership or morale tests.......MAYBE<br /> <br /> I'll think about it. <br /> <br /> But chaplain works I know.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 May 2010 16:38:26]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Well, you can field Pedro AND one Chaplain if you want.<br /> Just cut some Veteran here and there, changing from 8x sq. to 7x doesn't really transform your list but after you'll have 5 scoring units trasforming one just Fluffy list in something at least playable.]]></description>
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				<pubDate><![CDATA[Mon, 24 May 2010 16:56:05]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<description><![CDATA[ true. i'll consider it!<br /> <br /> Just would love to see what happens when you actually use these guys in combat.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> ok.... refielded army with 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Pedro Kantor<br /> <br /> 175<br /> <br /> Chaplain <br /> Combi-Melta  <br /> Jump Pack <br /> <br /> 130<br /> <br /> ELITES <br /> <br /> Sternguard Veteran Squad (7 man) <br /> x 4 Combi-Plasma <br /> Missile Launcher <br /> <br /> 205<br /> <br /> Sternguard Veteran Squad (7man) <br /> x 4 Combi-Plasma  <br /> Missile Launcher <br /> <br /> 205 <br /> <br /> Sternguard Veteran Squad (7 man) <br /> x 4 Combi-Plasma <br /> Missile Launcher <br /> <br /> 205<br /> <br /> TROOPS <br /> <br /> Tactical Squad (5 man) <br /> Razorback w/ T-L Lascannon <br /> <br /> 165 <br /> <br /> Tactical Squad (5 man) <br /> Razorback w/ T-L Lascannon <br /> <br /> 165 <br /> <br /> ASSAULT <br /> <br /> Vanguard Veteran Squad (7 man) <br /> Sergeant: Lightning Claws <br /> Jump Packs x 7<br /> <br /> 250<br /> <br /> Vanguard Veteran Squad (7man) <br /> Sergeant: Lightning Claws <br /> Jump Packs x 7<br /> <br /> 250<br /> <br /> Vanguard Veteran Squad (7 man) <br /> Sergeant: Lightning Claws <br /> Jump Packs x 7<br /> <br /> 250<br /> <br /> <br /> VOILA]]></description>
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				<pubDate><![CDATA[Mon, 24 May 2010 17:02:01]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ I would try and get some Melta-bombs or powerfists in their. It's not like this army is going to have trouble with Hordes, as the Vanguard can handle them. But your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is sorely lacking at this point level. I would get Fists on as many sergeants as possible, and if you're really tight on points maybe only melta bombs on the vangaurd sergeants.<br /> <br /> Pedro is a no brainer for this list. Your Vanguard now have 5 attacks per model on the charge.<br /> <br /> I think you should replace the combi-plasmas with Combi-meltas. Even against 2+ armor saves Hellfires work great, and you still need the <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. Not to mention a melta shot is still <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1.<br /> <br /> The Missile Launcher seems sort of out of place. Perhaps you should take 3 units of 10, that way you can take combis and heavy weapons and combat squad them so that you have a mobile half and a heavy weapon half. ]]></description>
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				<pubDate><![CDATA[Mon, 24 May 2010 17:46:46]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
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				<description><![CDATA[ Consider also the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on the Chaplain, for only 15 points is the cheaper available and, more important, is on one 4+ invulnerable save character.<br /> <br /> Little by little your originally "only fluffy" list start to became a really nice list.]]></description>
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				<pubDate><![CDATA[Mon, 24 May 2010 18:39:57]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<description><![CDATA[ I did consider a Power Fist for Chaplain, but he already has Crozius Arcanum, and since chaplains are metal characters I don't have model for it.<br /> <br /> OK i'm going to redo the list for a third time, see what happens....<br /> <br /> Sternguard Sergeants don't need Power Fists. They just need their Trusty Bolter. Vanguard....I'll see about changing the squad with chaplain in it to Power Fist. oooh.....rerolled rolls to hit with <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 Power Fists!! mmmmmm<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Pedro Kantor <br /> <br /> 175 <br /> <br /> Chaplain <br /> Crozius Arcanum<br /> Power Fist<br /> Jump Pack <br /> <br /> 130<br /> <br /> ELITES <br /> <br /> Sternguard Veteran Squad (7 man) <br /> x 4 Combi-Melta<br /> Missile Launcher<br /> <br /> 205 <br /> <br /> Sternguard Veteran Squad (7man) <br /> x 4 Combi-Melta<br /> Missile Launcher <br /> <br /> 205 <br /> <br /> Sternguard Veteran Squad (7 man) <br /> x 4 Combi-Melta <br /> Missile Launcher <br /> <br /> 205 <br /> <br /> TROOPS <br /> <br /> Tactical Squad (5 man) <br /> Razorback <br /> <br /> 130<br /> <br /> Tactical Squad (5 man) <br /> Razorback w/ T-L Lascannon <br /> <br /> 165 <br /> <br /> ASSAULT <br /> <br /> Vanguard Veteran Squad (7 man) <br /> Sergeant: Power Fists<br /> Jump Packs x 7 <br /> <br /> 270<br /> <br /> Vanguard Veteran Squad (7 man) <br /> Sergeant: Lightning Claw<br />                Power Fist<br /> Jump Packs x 7 <br /> <br /> 260<br /> <br /> Vanguard Veteran Squad (7 man) <br /> Sergeant: Lightning Claws<br /> Jump Packs x 7 <br /> <br /> 250 <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 May 2010 09:35:22]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Veteran army (CODEX SM 2000 pts)</title>
				<description><![CDATA[ Ok nice choice on pedro <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Chaplain doesn't need a power fist, if a model has two special weapnos you use one or the other. Drop the fist and put the fist on the sgt instead.<br /> <br /> Sternguard are completely messed up. You've got 7 men so you cannot combat squad and no rhinos for transport so you're just going to stand there and fire one missile, this is a big waste of the sternguard you're paying to use their special ammo and you're not.<br /> <br /> Take twin-linked lascannons on both razorbacks or else one will become target priority.<br /> <br /> Vanguard aren't that good in the vanilla codex; they're over priced. I'd just take normal assault marines and say they're veterans <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 25 May 2010 16:22:53]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ Would that mean they'd have 2 attacks instead of one mercer? The assault marines that is.<br /> <br /> I kinda agree with chaplain and power fist. But then again I like the idea of a power fisted Chaplain.<br /> <br /> Sternguard.....that was the points speaking, and the missile launcher is cause I don't have much long rang anti armour.<br /> <br /> Razorbacks...points again. couldn't afford two T-L Lascannons.<br /> <br /> Vanguard are annoyingly expensive for one reason only. They don't have jump packs as standard!!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> OK Redone to boost the Sternguard levels and reduce costs:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Pedro Kantor <br /> <br /> 175 <br /> <br /> Chaplain <br /> Crozius Arcanum <br /> Digital Weapons <br /> Jump Pack <br /> <br /> 125 <br /> <br /> ELITES <br /> <br /> Sternguard Veteran Squad (10 man) <br />  Rhino<br /> <br /> 285<br /> <br /> Sternguard Veteran Squad (10man)  <br /> Rhino<br /> <br /> 285<br /> <br /> Sternguard Veteran Squad (10 man)  <br /> Rhino<br /> 285<br /> <br /> TROOPS <br /> <br /> Scout Squad (5 man)<br /> Sniper Rifles <br /> Razorback w/ T-L Lascannon <br /> <br /> 150<br /> <br /> Scout Squad (5 man)<br /> Sniper Rifles <br /> Razorback w/ T-L Lascannon <br /> <br /> 150<br /> <br /> ASSAULT <br /> <br /> Vanguard Veteran Squad (5 man) <br /> Sergeant: Power Fist <br /> Jump Packs x 5<br /> <br /> 185<br /> <br /> Vanguard Veteran Squad (5 man) <br /> Sergeant:  Lightning Claw<br /> Jump Packs x 5<br /> <br /> 175<br /> <br /> Vanguard Veteran Squad (5 man) <br /> Sergeant: Lightning Claw<br /> Jump Packs x 5<br /> <br /> 175<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I actually don't like this list now cause it places too many points in the sternguard. Yes their bolters are nice, but the vanguard now will have to be very lucky on their charge (20 attacks on charge is ok I guess).<br /> <br /> Because of adding the Rhinos and upping the sternguard to 10 man it's become a meh list in my eyes.<br /> <br /> Had to change <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads to scouts. At least they get sniper rifles.]]></description>
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				<pubDate><![CDATA[Wed, 26 May 2010 09:45:14]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Aye mate the assault marines get two attacks because on in the profile and then one for the <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> & pistol, so that's three on the charge <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> You've still got missile launchers in the sternguard. So you're hanging back and shooting and the preimum price you've paid for that special ammo is doing nothing and been wasted. Drop the missile launcher; sternguard are not heavy support. Taking the sternguard in 10 man unit is definately better, they just need transport!<br /> <br /> The thing with vanguard is they're expensive and do not come with jump packs as standard. You've also got to deep strike them in to take advantage of that funky special rule which you're paying so many points for. But because you can fluff this up you could lose the unit. Vanguard are a lot better in a blood angels list because angels only scatter 1D6" so that means your vanguard will always be in assault range when deep striking., more or less.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 26 May 2010 13:37:03]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ Um I haven't got any <span class="glossaryitem" onmouseover='gp(328);'>ML</span> in latest profile...<br /> <br /> <br /> I have officially decided Vanguard and Sternguard are not worth their points.<br /> <br /> Vanguard are only worth it if you take Relic Blades and have uber amount of points to spend.<br /> <br /> And Sternguard are basically a longer ranged bolter squad that can die just as easily in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad.....<br /> <br /> GRRRR]]></description>
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				<pubDate><![CDATA[Wed, 26 May 2010 14:34:40]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Uhmmm I swear there was because the sternguard were still 7 per unit unless I was looking at the wrong post? Anyway, glad you've taken them out <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Excellent point on both units. Sternguard are best against anti infantry. I have found dragon rounds and krakken ronuds to be the best <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 26 May 2010 15:38:36]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ Well i'd like to see how it plays. Just annoying you can't take Sternguard as Troops. then i'd have a pure sternguard vanguard army.....]]></description>
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				<pubDate><![CDATA[Wed, 26 May 2010 16:36:30]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ If you want to really profit by the Sterngards units give them Drop pods, with the special rule you'll can land immediately 2 complete units the first turn.<br /> <br /> They will be easily targetted as on the middle of the table but they will can strike immediately on the good targets.<br /> <br /> Finally, even if they're still over priced this is the best way to use them.]]></description>
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				<pubDate><![CDATA[Wed, 26 May 2010 21:34:19]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<description><![CDATA[ if you want troops with 30 guns get tau.<br /> <br /> get ur scouts out of rhinos and get ur stern in there,  clearly this list is not a sit and shoot army.  you need to get stern into the fight to dbltap as many people as possible.  with pedro in there they are scoring units so they have more reason to be mobile, scout/snipers suck harder than hard. you don't reduce the weapons power AND the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the unit that uses it.  give em shotties or something.  if you could i'd suggest giving your scouts the fists. as of now they just seem like filler without any real benefit to the army.  nothing to make the anything more than crappy scouts,  if you can strap fists to them they become something that needs to be dealt with along with all your fire power.  Infiltrating powerfists sounds interesting if possible.]]></description>
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				<pubDate><![CDATA[Wed, 26 May 2010 22:10:35]]> GMT</pubDate>
				<author><![CDATA[ Johnnyboy955]]></author>
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				<description><![CDATA[ The Sternguard are in Rhinos....... (look at latest list again!)<br /> <br /> Giving Scouts Sniper Rifles and Razorbacks<br /> <br /> And this list is a shoot and assault army. Sternguard and scouts soften up the enemy before the Vanguard jump in and finish off low number squads.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 09:10:17]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Veteran army (CODEX SM 2000 pts)</title>
				<description><![CDATA[ Well with tactical matrines it is not really a fluffy 1st company list scouts would fit better. And Pedro would be awesome in this list. How you can say making a list with 24 Sternguard and making them scoring is Meh is beyond me. As is he's got to just kill 2 Av11 atnks and 10 guys and you can't hold any objectives.<br /> <br /> Taking Pedro would up that to 34 guys and assaulting those guys would now have 3 attacks each. The Vangaurd within 12" would get 5 attacks each on the charge, 4 as standard!<br /> <br /> I doubt you'll ever use the orbital bombardment. Stubborn is poor on space marines. I don't really like missile launchers on the sterngaurd or the lack of transports, but if you're going down that route why not get 2 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>? Or even 2 Lascannons which are quite cheap for Sternguard (5 Sternguard with 2 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> is cheaper than 5 Devastators with 2 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, But gain the advantages of 2 attacks each, special ammo and are scoring).]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 09:22:13]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Veteran army (CODEX SM 2000 pts)</title>
				<description><![CDATA[ Stearn guard are really interesting and with Pedro, they count as scoring units...Great considering so many missions require objective grabbing. <br /> <br /> 10 man squad in a drop pod with 4 combi meltas has worked pretty well for me (usually 1 or 2 units) - you can drop, combat squad with 2 combi-meltas in each  and blast two of the opponents tanks with one unit - or drop far away and shooot with bolters and special ammo.  Works even better with 2 drop pods coming down on turn one (need 3 <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> in total for this)<br /> <br /> Just some thoughts...]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 09:36:36]]> GMT</pubDate>
				<author><![CDATA[ mray01]]></author>
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				<description><![CDATA[ Hmmmm Drop Pods are more appealing than Rhinos. <br /> <br /> Bear in mind I don't have any rhinos or drop pods <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>.<br /> <br /> I may cut one of the Assault Squads....<br /> <br /> Let's see. what happens if I do this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Pedro and Chaplain (unchanged)<br /> <br /> 300<br /> <br /> ELITES:<br /> <br /> Sternguard Squads (10 man) x2<br /> x 2 Combi-Melta in each <br /> x 2 Drop Pods<br /> <br /> 660<br /> <br /> Troops<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (5 man) <br /> Razorback w/ Heavy Flamer<br /> <br /> 155<br /> <br /> Scout Squad (5 man)<br /> Sniper Rifles x 4<br /> Missile Launcher<br /> <br /> 85<br /> <br /> ASSAULT:<br /> <br /> Vanguard Squads x 3 (6 man)<br /> Lightning Claws<br /> Power Fist<br /> Power Fist<br /> Jump Packs x 6<br /> <br /> 795<br /> <br /> <br /> Given Vanguard one more guy in each squad to make them worthwhile actually taking. <br /> <br /> Scout squad has missile launcher to give it some more firepower.<br /> <br /> Taking 2 combi-meltas per sternguard squad, combat-squadded, means if one squad doesn't get the tank, the other should.....]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 10:50:11]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ I'd take far more combis in the sternguard squads. 4 is an absolute minimum in a 10 man squad 6-7 is about right.<br /> <br /> You need another drop pod or they won't be arriving together.<br /> <br /> Razorback squad is niether fluffy nor particularly effective with a heavy flamer.<br /> <br /> Scout missile launcher will miss. Camocloaks would do them far more good (maybe 2 min camocloak squads would be the best option for your troops). THen you have 2 units with 2+ cover save to objective camp and the enemy will have to assault them off to get rid of them.<br /> <br /> 5 or 6 Vanguard doesn't really make much difference you might be better off with just 2 squads of 8. Particularly if one squad is going with the&nbsp;Chappy you want as many bodies as possible to benefit from his litanies...]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 11:55:28]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<description><![CDATA[ Yeah i'm thinking less vanguard is necessary......<br /> <br /> I just hate HAVING to take 2 troop choises.<br /> <br /> UNLESS I lower the amount of sternguard and vanguard i'm taking....<br /> <br /> NEW LIST:<br /> <br /> Pedro Kantor<br /> <br /> 175<br /> <br /> Chaplain<br /> Combi-Melta<br /> Jump Pack<br /> <br /> 125<br /> <br /> ELITES<br /> <br /> Sternguard (10 man)<br /> x 7 combi-melta<br /> Drop Pod<br /> <br /> 320<br /> <br /> Sternguard (10 man)<br /> x 6 combi-melta<br /> Drop Pod  <br /> <br /> 315<br /> <br /> TRANSPORTS<br /> <br /> Drop Pod<br /> <br /> 35<br /> <br /> TROOPS<br /> <br /> Tactical Squad (5 man)<br /> Razorback w T-L Lascannon<br /> <br /> 165<br /> <br /> Tactical Squad (5 man)<br /> Razorback w/ T-L Lascannon<br /> <br /> 165<br /> <br /> ASSAULT<br /> <br /> Vanguard (10 man)<br /> Sergeant: Power Fist<br />                Lightning Claw<br /> Jump Packs x 10 <br /> <br /> 350<br /> <br /> Vanguard (10 man)<br /> Sergeant: Lightning Claws<br /> Jump Packs x 10<br /> <br /> 340<br /> <br /> <br /> 2000 points on the nose. Two fully tooled up sternguard. 2 powerful vanguard squads. TWO <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads for parking on objectives with their razorbacks blasting armour.....<br /> <br /> don't think this army would work against hoardes...<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 12:30:15]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ If you're worried about hordes swap some of the combi-meltas for combi-flamers (likewise if your worried about Terminators go combi-plasma). Sternguard are pretty horrific against Hordes anyway. I had 6 (including a heavy flamer) kill 15 Orks in a single shooting phase <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> However your army isn't legal you have a drop pod transport that hasn't been bought for anyone. You need it to be bought for a specific unit.]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 12:57:39]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<description><![CDATA[ Pity they never model combi-flamers.<br /> <br /> And if i'm going against Orks i'm taking my normal army <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> This army's for Chaos or maybe Eldar.]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 14:22:07]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Combi flamers are easy. Just cut the end off and stick it on a bolter and then glue the tank on the side - job is a good un!]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 14:40:41]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ Yeah combi flaamers are no different to make than combi-meltas. Pretty easy just cut boland theflamer/melta end from their guns and then glue them back on so the bolter barrel is that bit higher giving room for the flamer. I don't even bother with adding the fuel tank on the side...]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 14:43:49]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<description><![CDATA[ Ah....it goes then. boom. no drop pod.<br /> <br /> Can sternguard combat squadded take one drop pod?]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 14:53:07]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Yes because it's for the unit. ]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 15:10:31]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ hooray! so one drop pod fits one combat squadded squad. sweet.]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 15:16:14]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ I think this list could work well as a rhino rush. Give the Sternys rhinos and take off the Vanguards jetpacks, give the Vannys rhinos and add some Dakka Preds with the spare points.<br /> <br /> Then you've got four rhinos and two razorbacks with some decent fire support.]]></description>
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				<pubDate><![CDATA[Thu, 27 May 2010 15:47:35]]> GMT</pubDate>
				<author><![CDATA[ Lord-Loss]]></author>
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				<description><![CDATA[ Pay attention on one thing, If you'll join the Chap with one Vanguard Veterans unit they lost the Heroic Intervention possibility.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 28 May 2010 19:03:20]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<description><![CDATA[ True they do. but they gain ability to reroll failed rolls to hit.<br /> <br /> And with 4 attacks on the charge that's a lot of hits....]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 09:58:34]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ and you could get 3 attacks on the charge from assault marines which cost half as much...]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 13:16:14]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<description><![CDATA[ But then this wouldn't be a VETERAN army <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Honestly yes if I was going to actually play this list i'd take assault marines every time cause basically having to pay for jump packs sucks.<br /> <br /> But this is a fluffy list!]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 14:24:17]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Hmmmm been thinking.....I like the Vanguards and i'm not so happy with the sternguards...<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Chaplain <br /> Jump Pack<br /> Digital Weapons<br /> <br /> 125<br /> <br /> Chaplain <br /> Jump Pack<br /> Digital Weaopons<br /> <br /> 125<br /> <br /> ELITES<br /> <br /> Dreadnought<br /> T-L Lascannon<br /> Missile Launcher<br /> <br /> 145<br /> <br /> Dreadnought<br /> T-L Lascannon<br /> Missile Launcher<br /> <br /> 145<br /> <br /> Dreadnought<br /> T-L Autocannon<br /> <br /> 115<br /> <br /> Troops<br /> <br /> Tactical Squad (10 man)<br /> Sergeant: Lightning Claw<br />                Bolt Pistol<br /> Flamer<br /> Missile Launcher<br /> Rhino<br /> <br /> 220<br /> <br /> Tactical Squad (10 man)<br /> Sergeant: Lightning Claw<br />                 Bolt Pistol<br /> Flamer<br /> Missile Launcher<br /> Rhino<br /> <br /> 220<br /> <br /> FAST ATTACK / ASSAULT<br /> <br /> Vanguard Veteran Squad (10 man)<br /> Sergeant: Lightning Claws<br /> x8 Lightning Claws<br /> x 10 Jump Packs<br /> <br /> 460<br /> <br /> Vanguard Veteran Squad (10 man)<br /> Sergeant: Lightning Claws<br /> x 7 Lightning Claws<br /> x 10 Jump Packs<br /> <br /> 445<br /> <br /> TOTAL: 2000<br /> <br /> No more pesky sternguard! And vanguard can arrive via deep strike (thunderhawk drop).<br /> <br /> Dreadnoughts take out enemy armour along with <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads and Vanguard strike with........88 attacks in one turn!!!<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 10:44:52]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ wow, no offence but thats an impressivly crappy army...1100pts into two units that are as durable as standard marines and that will have to withstand a round of shooting before the can do ANYTHING...]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 10:57:14]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<description><![CDATA[ vanguards can assault the turn they arrive tedrurur...]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 11:01:59]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ So the chaplins will be going alone?]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 11:04:03]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Veteran army (CODEX SM 2000 pts)</title>
				<description><![CDATA[ I see your point. grrrrrrrrrrr.<br /> <br /> I like the idea of a chaplain with a vanguard squad though! they'd decimate anything!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> OK I have it.<br /> <br /> Captain and chaplain <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Captain goes with one of the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads in Rhino tankhunting.<br /> <br /> Chaplain joins NORMAL Assault Squad.<br /> <br /> Vanguard Vet squad deep strikes in when needed.<br /> <br /> extra points go on landspeeder typhoon and kitting Captain out for anti-tank.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> SO let's see.......redone list AGAIN (I swear i'll get better!)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Captain:<br /> Artificer Armour<br /> Relic Blade<br /> Storm Shield<br /> <br /> 160<br /> <br /> Chaplain<br /> Jump Pack<br /> Plasma Pistol<br /> Digital Weapons<br /> <br /> 140<br /> <br /> ELITES<br /> <br /> Dreadnoughts as before<br /> <br /> 405<br /> <br /> TROOPS<br /> <br /> Tactical Squad (10 man)<br /> Sergeant: Power Fist<br />                Bolt Pistol<br /> Melta Gun<br /> Multi Melta<br /> Rhino w/ Extra Armour<br /> <br /> 250<br /> <br /> Tactical Squad (10 man)<br /> Sergeant: Lightning Claw<br />                Bolt Pistol<br /> Flamer<br /> Missile Launcher<br /> Rhino w/ extra Storm Bolter<br /> <br /> 230<br /> <br /> FAST ATTACK / ASSAULT<br /> <br /> Assault Squad (10 man)<br /> Sergeant: Lightning Claws<br /> x 2 Flamers<br /> <br /> 240<br /> <br /> Vanguard Veteran Squad (10 man) <br /> Sergeant: Lightning Claws <br /> x8 Lightning Claws <br /> x 1 Power Fist<br /> x10 Jump Packs <br /> <br /> 485<br /> <br /> Landspeeder Typhoon<br /> <br /> 90<br /> <br /> TOTAL: 2000<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 11:09:22]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ So you've basically given up on the whole verterans thing and are just taking the over priced Vanguard for no apparent reason...]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 15:59:49]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Veteran army (CODEX SM 2000 pts)</title>
				<description><![CDATA[ The first list was total fluff list. and I;ve decided I want to try out a vanguard squad....]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/296442/1674911.page</link>
				<pubDate><![CDATA[Thu, 17 Jun 2010 16:02:00]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
			</item>
			<item>
				<title>Veteran army (CODEX SM 2000 pts)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Pedro Kantor <br /> 175<br /> <br /> Chaplain <br /> Jump Pack<br /> Digital Weapons<br /> <br /> 140<br /> <br /> ELITES:<br /> <br /> Sternguard Squad (8 man)<br /> x 8 Combi-Plasma<br /> <br /> 240<br /> <br /> Sternguard Squad (8 man)<br /> x 8 Combi-Melta<br /> 240<br /> <br /> Dreadnought<br /> T-L Lascannon<br /> Missile Launcher<br /> <br /> 145<br /> <br /> Troops:<br /> <br /> Tactical Squad (5 man)<br /> Sergeant: Powerfist<br /> Razorback w/ T-L Lascannon<br /> <br /> 190<br /> <br /> Tactical Squad (5 man)<br /> Sergeant: Powerfist<br /> Razorback w/ T-L Lascannon<br /> <br /> 190<br /> <br /> FAST ATTACK /ASSAULT<br /> <br /> Vanguard Veteran Squad (9 man)<br /> Sergeant: Lightning Claws<br /> x 5 Lightning Claws<br /> Melta Bombs x 3<br /> Jump Packs x 9<br /> <br /> 420<br /> <br /> Assault Squad (10 man)<br /> Sergeant: Powerfists<br /> X2 Flamers<br /> <br /> 260<br /> <br /> <br /> TOTAL 2000<br /> <br /> <br /> Sternguard are back! and they'll find cover, not drive around in pesky rhinos.<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads have power fists so they don't die so easily when assaulted. and T-L lascannon takes care of heavies coming for them.<br /> Vanguard can deep strike in near enemy armour and take out using melta bombs.<br /> <br /> Chaplain goes with normal assault squad to rampage through infantry lines.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/296442/1677997.page</link>
				<pubDate><![CDATA[Fri, 18 Jun 2010 15:47:11]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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