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		<title><![CDATA[Latest posts for the thread "Sgt.Deadmeat (slow) attempt to get his IG done"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Sgt.Deadmeat (slow) attempt to get his IG done"]]></description>
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				<title>Sgt.Deadmeat (slow) attempt to get his IG done</title>
				<description><![CDATA[ I posted a couple of things in the P&M section last year but i never made much progress due to family matters and some added disruption caused by building work.  Having used my army (or unpainted mass of disorganised <span class="glossaryitem" onmouseover='gp(69);'>IG</span>) a bit since Planetstrike was released, with varying levels of success, I have decided to make more of an effort to get them into fighting shape.<br /> <br /> As life has a habit of waylaying any plans, this is likely to be a slow burner which will also be sidetracked by my lack of concentration as I find something new to play around with.  It has already happened as I set out to paint my 3 tanks (including a rare recent purchase of a Demolisher kit) and after undercoating them, I found that the paints I wanted to use had dried up due to age and lack of attention.<br /> <br /> I want to get a few things built, converted and painted before I move on to painting up the infantry (which are sadly lacking in numbers).  One of them is to finally finish the Chimera with scratchbuilt turret I started in P&M last year and I have actually made a bit of progress on that when I couldn't spray things (see the pics below).  I am going to grab some more paint tomorrow and then try my hand at basic airbrushing on the tanks (when time allows).<br /> <br /> My other aim for the immediate future is to make my own Pask as I cannot stand the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> model.  I have made a start today but I am treating this as a learning experience with <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, so it may be the first of many attempts.  I have been blown away by a lot of the work posted here on Dakka and many of the tips will prove themselves invaluable to me.  Whatwhat's tutorials are a fantastic starting point, so I hope I can achieve something even a fraction as good.<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2010/5/25/107766_sm-KC%20Pask%20WIP.JPG" border="0" /><br /> <br /> Pask so far.  I am basing him on the picture in the Codex so it may take me a while to get right.<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2010/5/25/107764_sm-Chimera%20Centred%203.JPG" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2010/5/25/107762_sm-Chimera%20Centred%201.JPG" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2010/5/25/107767_sm-Undercoated%20LRs.JPG" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2010/5/25/107768_sm-Undercoated%20Demolisher.JPG" border="0" /><br /> <br /> <br /> I intend to create a fairly standard Cadian army with some personal touches (and borrowed ideas where they fit) and paint it to a decent tabletop level.  If I try to go beyond that I may never get around to finishing anything and I would like to actually have a fully painted 2000 point army for the first time since I have been playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> Edit: Just to add that the Demolisher is fully magnetised so I can swap the weapons and know they will stay there and also the turret hatch is hinged so I can use Pask in it or one of the new <span class="glossaryitem" onmouseover='gp(87);'>LR</span> kits (when I can eventually get one).<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 May 2010 23:01:33]]> GMT</pubDate>
				<author><![CDATA[ Sgt Deadmeat]]></author>
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				<title>Sgt.Deadmeat (slow) attempt to get his IG done</title>
				<description><![CDATA[ Good luck with Pask, and lets see some painted minis as well <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> keep going]]></description>
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				<pubDate><![CDATA[Wed, 26 May 2010 14:00:44]]> GMT</pubDate>
				<author><![CDATA[ Young_Logan]]></author>
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				<title>Sgt.Deadmeat (slow) attempt to get his IG done</title>
				<description><![CDATA[ Just pace yourself ... i am in the middle of a large scale <span class="glossaryitem" onmouseover='gp(69);'>IG</span> project as well; so i feel your pain]]></description>
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				<pubDate><![CDATA[Wed, 26 May 2010 15:28:34]]> GMT</pubDate>
				<author><![CDATA[ Bear LaMorte]]></author>
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				<title>Sgt.Deadmeat (slow) attempt to get his IG done</title>
				<description><![CDATA[ Pacing myself won't be an issue, getting any time to spend on them is always the challenge <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> On the plus side I managed to get some replacement paints and a large can of airbrush propellant (if I get on with the airbrush I will look to getting a compressor when i can).<br /> <br /> I hope to work on Pask along side painting the tanks so I will hopefully post up some updates in the next few days.  I would have done some tonight but the light level has dropped (the sky has gone a rain-filled grey) and I haven't got a power lead that will reach my desk at the mo.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(143);'>WD</span> dropped through my letterbox today so that will give me some nice Spearhead related inspiration.]]></description>
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				<pubDate><![CDATA[Wed, 26 May 2010 18:50:56]]> GMT</pubDate>
				<author><![CDATA[ Sgt Deadmeat]]></author>
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				<title>Re:Sgt.Deadmeat (slow) attempt to get his IG done</title>
				<description><![CDATA[ Just a small update as I haven't managed to get much done.  In a few spare moments I have been adding to Pask.  It is still very rough and I haven't tried GSing like this before (please ignore little bits of shaved plastic and <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, I didn't see them until I had a nice enlarged pic on the screen).<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2010/5/28/108656_sm-PaskSleeve.JPG" border="0" /><br /> <br /> The arms are a little bare so I wanted to add some cuffs like the Cadian officer arms on the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> sprue.  I am pleased with the general shape and edge detail but I think it's too big for the arm.  I would love to hear opinions and feedback on this.<br /> <br /> After I have the cuffs sorted out I will try and make his cape like it is in the Codex pic (coming over his right shoulder and clasped by a small rectangular badge/seal).  I also need to make him a new pointing finger as I managed to snap it off and lose it the carpet pile.  The big grey mass in his left hand is the map/document holding hand from the Cadian <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> box.  I had to pin it to a suitable arm but leave a gap to give a better proportion to the limb.  The gap has been <span class="glossaryitem" onmouseover='gp(47);'>GS</span>'ed and will be covered by the cuff anyway.]]></description>
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				<pubDate><![CDATA[Fri, 28 May 2010 21:49:29]]> GMT</pubDate>
				<author><![CDATA[ Sgt Deadmeat]]></author>
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				<title>Sgt.Deadmeat (slow) attempt to get his IG done</title>
				<description><![CDATA[ I like your model of Pask, seeing as its you rfirst shot with green stuff]]></description>
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				<pubDate><![CDATA[Sat, 29 May 2010 14:08:27]]> GMT</pubDate>
				<author><![CDATA[ Young_Logan]]></author>
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				<title>Sgt.Deadmeat (slow) attempt to get his IG done</title>
				<description><![CDATA[ Thanks.  I have played around with it before but only as a filler/bonding medium.  I definitely need to find out what point in the curing process is best for different levels of sculpting and shaping. <br /> <br /> I suspect i may getter better results with fine detail when it has firmed slightly.  I will have to re-read some of the great Dakka articles on this.<br /> <br /> I want to get my enough skill to make a unit of Vets with carapace armour at some point.]]></description>
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				<pubDate><![CDATA[Sun, 30 May 2010 11:15:06]]> GMT</pubDate>
				<author><![CDATA[ Sgt Deadmeat]]></author>
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