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		<title><![CDATA[Latest posts for the thread "Mark of Tzeentch on Bikers?"]]></title>
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				<title>Mark of Tzeentch on Bikers?</title>
				<description><![CDATA[ If you put the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> on a unit of bikers, it would give them a 5+ invulnderable save. However, if the unit already has a <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> save, it adds +1 to it.<br /> <br /> So would bikers get the 5+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save standard, and then when they turbo they get a 2+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save?<br /> <br /> Shoot, I thought I put this in <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span>, sorry.]]></description>
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				<pubDate><![CDATA[Fri, 28 May 2010 17:36:34]]> GMT</pubDate>
				<author><![CDATA[ Slarg232]]></author>
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				<title>Mark of Tzeentch on Bikers?</title>
				<description><![CDATA[ This isn't really a Proposed Rule just <span class="glossaryitem" onmouseover='gp(40);'>fyi</span>.<br /> <br /> No, they don't get a 2+ save from turbo boosting, as the save conferred by Turbo Boost is a COVER save, not an invulnerable save.]]></description>
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				<pubDate><![CDATA[Fri, 28 May 2010 17:40:05]]> GMT</pubDate>
				<author><![CDATA[ Xca|iber]]></author>
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				<title>Re:Mark of Tzeentch on Bikers?</title>
				<description><![CDATA[ Yeah, already alerted a mod about that, I really need to start paying attention to that, it's what, my third time in a month?<br /> <br /> Thanks for the answer, I don't know why I was thinking it was an <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> save.]]></description>
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				<pubDate><![CDATA[Fri, 28 May 2010 17:42:28]]> GMT</pubDate>
				<author><![CDATA[ Slarg232]]></author>
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				<title>Re:Mark of Tzeentch on Bikers?</title>
				<description><![CDATA[ It used to be an <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> save in the last edition, and tzneetch bikers did indeed get a 2+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save when they turbo'd. Then <span class="glossaryitem" onmouseover='gp(50);'>GW</span> came to their senses and made it a cover save.]]></description>
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				<pubDate><![CDATA[Fri, 28 May 2010 17:44:52]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Mark of Tzeentch on Bikers?</title>
				<description><![CDATA[ Yes, it did used to BECOME an Invulnerable save.<br /> <br /> The upshot was if you fired Psycannons at Turboing <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Bikers, they died like flies!]]></description>
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				<pubDate><![CDATA[Fri, 28 May 2010 17:51:16]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:Mark of Tzeentch on Bikers?</title>
				<description><![CDATA[ KK, thanks everyone. I'm planning on Daemon bombing my next opponent (Tau) so my marines can move up unmolested, and was wondering if <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> or <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> would have been better. Since the Tzeentch wouldn't do much after they have delivered their payload, I'll be going with Nurgles blessing over tzeentches.]]></description>
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				<pubDate><![CDATA[Fri, 28 May 2010 17:58:37]]> GMT</pubDate>
				<author><![CDATA[ Slarg232]]></author>
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				<title>Mark of Tzeentch on Bikers?</title>
				<description><![CDATA[ Well... why not just run it stock bikers.<br /> You want to maximize being out of line of sight, rather than upping their durability because what is likely is no matter how tough, they will need to die.]]></description>
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				<pubDate><![CDATA[Fri, 28 May 2010 18:32:26]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Mark of Tzeentch on Bikers?</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>Well... why not just run it stock bikers.<br /> You want to maximize being out of line of sight, rather than upping their durability because what is likely is no matter how tough, they will need to die.</div></blockquote><br /> <br /> My list is:<br /> <br /> 1 Sorcerer, Gift of Chaos. 130 pts<br /> 9 Marines, Meltagun 145pts<br /> 2U 10 Marines, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>, Champ 350 pts<br /> 4 Bikes, IoN 182 pts<br /> 8 daemons 104pts<br /> 7 daemons 91 pts<br /> 1002pts<br /> <br /> I am wanting them to be extra hardy so they have a higher chance of getting that second unit of daemons out. They will still stay in cover/out of sight as much as possible, but still.<br /> <br /> (In my Gaming group, we don't much care if your only 1-5 pts over the limit, as long as you let your opponent know so he can match you)]]></description>
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				<pubDate><![CDATA[Fri, 28 May 2010 18:38:01]]> GMT</pubDate>
				<author><![CDATA[ Slarg232]]></author>
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