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		<title><![CDATA[Latest posts for the thread "Death-Strike Missile Spam"]]></title>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ So I was reading the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex and was wondering if anyone tried running 3 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> deathstrike Missiles...<br /> <br /> Despite being a little unreliable, 3 of them might lead to 1 firing off the second turn or third turn...<br /> The only counter to 3 of those missiles that I could imagine would be to leave your army in reserve.... <br /> <br /> What do you guys think? ]]></description>
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				<pubDate><![CDATA[Mon, 31 May 2010 05:06:01]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ So I am guessing from the lack of response that either no has tried it and they are testing it out... or no one wants to talk about it...]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 15:43:35]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ Death strike missiles, while their fluff makes them out to be really uber awesome, simply aren't very good.  It's a D3+3" blast.  Which is about on par with a regular heavy blast.  And it comes at a random time and can only be used once.  Get a Manticore and hit them 2 times every round at 10/4 for four rounds.<br /> <br /> Or even better, get a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> and blast them over and over again for the entire match, running them over if they try and get away.  Or a bunch of Medusas.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> have too many SQUADRONS of really nice Heavy Support to waste then on 1shot, delayed fire weapons that just aren't that good.  I mean, what if you wait 3 turns and they scatter wrong?  You just wasted your entire Heavy Support on nothing.  Well, a heavy bolter platform.  But that's not a good deal <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 15:58:02]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ Deathstrikes are one of those "terrible, but fun" units they seem to be adding to every new codex release.  <br /> Sure, it's a S10 hit at a d3+3" radius, with no cover saves allowed, and full damage to any vehicles caught in the radius.  BUT, it scatters.  <span class="glossaryitem" onmouseover='gp(69);'>IG</span> shooting skills just aren't enough to make it reliable.  <br /> If you get lucky and it goes off on turn 2-3, you might nuke somehting good, if your scatter isn't bad.  But, against a mobile army that drives toward your lines, a bad scatter can put the whole blast right into the midst of YOUR lines.  I know if I saw three of those bad boys on the table, I'd just floor it and get as close to you as I could, maybe even tarpittnig myself with your infantry if possible.  <br /> <br /> But, they are a fun, unpredictable unit.  Proxy up three of them, and try it out for a few games.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 16:34:31]]> GMT</pubDate>
				<author><![CDATA[ TheRhino]]></author>
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				<title>Re:Death-Strike Missile Spam</title>
				<description><![CDATA[ Something to point out...the deathstrike has a D3+3" RADIUS blast, while the conventional large blast template is 5" DIAMETER. That means that the deathstrike has, on average, a 10" diameter blast, which is equivalent to the large apocalypse template.<br /> <br /> Still, while that might seem funky in regular <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, deathstrikes are too vulnerable and too random to be of much use. They are good in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> though, where the extra big templates and no <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> can make a big difference.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 19:34:10]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ Exactly, a lot of people seem to forget that radius = half the diameter.<br /> <br /> so its a [(d3+3)*2] inch blast. maximum size being a 12" wide blast marker, that doesnt have a center hole and hits full strength on any vehicles touched by any part of the marker ...<br /> <br /> Im thinking of buying 3 of the kits and mabye 7 or 8 more chimeras and platoon it up and surround the deathstrikes 2 or 3 deep with chimeras, wait for the world to asplode.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 19:47:06]]> GMT</pubDate>
				<author><![CDATA[ kill dem stunties]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ Thank you <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for giving us nice clear rules... again]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 19:55:01]]> GMT</pubDate>
				<author><![CDATA[ wizard12]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ There's nothing unclear about the rules at all.  It's all plainly spelled out in the codex entry.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 20:07:30]]> GMT</pubDate>
				<author><![CDATA[ TheRhino]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ Imagine them all going off first turn.<br /> There would be rage.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 20:54:56]]> GMT</pubDate>
				<author><![CDATA[ JSK-Fox]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ They cannot go off first turn... They can go off second turn on a 5+ however...<br /> <br /> With 3 of them, I imagine your opponent will be hard pressed to kill them all!]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 01:03:38]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ <blockquote><div><cite>wizard12 wrote:</cite>Thank you <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for giving us nice clear rules... again</div></blockquote><br /> d3+3" blast radius... don't blame <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for not thinking about the difference between radius and diametre  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 02:22:48]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ <blockquote><div><cite>QuietOrkmi wrote:</cite>They cannot go off first turn... They can go off second turn on a 5+ however...<br /> <br /> With 3 of them, I imagine your opponent will be hard pressed to kill them all!</div></blockquote><br /> <br /> Nevermind, me being stupid]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 03:18:43]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ They also say it cant be shot the first turn, so no, youll never get to the stage to see the weapons readiness to fire,a s thats done "when firing".<br /> <br /> As you cant fire you cant roll the die too see if it comes 6 and launches.]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 03:31:02]]> GMT</pubDate>
				<author><![CDATA[ kill dem stunties]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ Whoops.  There goes quoting my codex without referencing.  Thanks!]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 03:33:42]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
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				<title>Re:Death-Strike Missile Spam</title>
				<description><![CDATA[ My local group likes deep striking all or part of the army. My <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list currently consists of several drop pods w/ meltas inside to counter weapons such as those. If memory serves they have 12-960 inch range meaning they are most likely used in large apocalypse style matches]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 03:48:03]]> GMT</pubDate>
				<author><![CDATA[ thrawn]]></author>
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				<title>Death-Strike Missile Spam</title>
				<description><![CDATA[ If drop podding melta is a problem, take 2 infantry platoons of guardsmen in chimeras and box in the deathstrikes 2 deep.]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 10:14:10]]> GMT</pubDate>
				<author><![CDATA[ kill dem stunties]]></author>
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