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		<title><![CDATA[Latest posts for the thread "Objective capturing unit for BA?"]]></title>
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				<title>Objective capturing unit for BA?</title>
				<description><![CDATA[ Hi guys.<br /> <br /> Just wondering what you think would be a good objct. capturing unit for my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army im slowly working out the list for.<br /> <br /> Ive heard assault marines cant capture ojectives? Not 100% sure about this as im hazy on the rules after not playing for a fair while.<br /> <br /> If they cant, do you have any suggestions? ive noticed the 6 man ASM squad in razorback is a common way, but not sure how great it is, as most games i see played where i am dont really go for the objct. capturing scenario and just go for a fun game. But it would still be nice to have a list with units that can cap so I dont have to change out my list when i play other games.]]></description>
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				<pubDate><![CDATA[Mon, 31 May 2010 11:42:01]]> GMT</pubDate>
				<author><![CDATA[ nurgling-hurder]]></author>
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				<title>Objective capturing unit for BA?</title>
				<description><![CDATA[ Assault Marines can, they're just not very good at it. Death Company can't.<br /> <br /> It mostly depends on the other stuff you have and whether you just want to hold an objective or run out and grab an objective instead. The other alternate is kill everything so it doesn't matter.<br /> <br /> Just don't combat squad Assault Marines and try to hold them that way <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 31 May 2010 11:48:23]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>Objective capturing unit for BA?</title>
				<description><![CDATA[ Ok cool thank you. While im at it,  does anyone have any tips in general for <span class="glossaryitem" onmouseover='gp(10);'>BA</span> ? I think <span class="glossaryitem" onmouseover='gp(269);'>id</span> rather get a few heads ups and tips before i throw up an army list <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 31 May 2010 11:52:27]]> GMT</pubDate>
				<author><![CDATA[ nurgling-hurder]]></author>
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				<title>Objective capturing unit for BA?</title>
				<description><![CDATA[ Well I don't play <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, but I've never lost against them this codex <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I guess just like normal marines but more assault orientated. Also Deep Striking Land Raider sounds cool but it's size and the reserve rules means it's not going to come in when you want it and if it does it can crash because of its large size.<br /> <br /> Death Company seem cool, but don't take a huge unit of them because they become a point sink. Power weapons easily take care of them. All the tanks are fast so the Vindicator has a 6" longer range than the others, but keep in mind the large blast can hit many of your assault guys if you're not careful. Also your guys could keep it from shooting if they're too close to the target.<br /> <br /> From what I've seen people get the sang guard and the sangy and run them up into assault. While it works it can be pretty easy to outsmart.<br /> <br /> Usually when this happens my Wraithlord shoots the guard to pieces before they even get into melee with the Star Cannon. Also I only really take the Avatar to direct enemies away from other stuff in the army. Those two together usually solves that problem for me.<br /> <br /> Also the Rage rule on the Death Company, and whatever else, can allow them to be led around by more faster units. So keep that in mind when you're moving stuff up.<br /> <br /> The Special Characters seem a bit over powered, but I usually avoid taking them anyway. Though I once saw Mepheston die due to trying to fly out of a crater with the magic wings. He had one wound left from some squad shooting at him, then tried to fly and got a 1 <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> So pretty much just remember that even though some stuff seems awesome it can always just be a guise and to assume that they would be the best thing ever would be dumb.<br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span>;DR: Run at them carefully and get into assault I guess. DSing Land Raiders are point sinks as are huge Death Company units.]]></description>
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				<pubDate><![CDATA[Mon, 31 May 2010 12:04:05]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>Re:Objective capturing unit for BA?</title>
				<description><![CDATA[ I actually picked 1st position in the first ard boyz session with my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and i'd be happy to tell you what works for me.<br /> <br /> Sanguinary priests, i give mine power swords for some extra kick, but they give off a <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> bubble witch you must have. YOU MUST HAVE!!! spread them out and watch your opponents get annoyed when they just cant drop any of the assault troops sitting on their doorstep. <br /> <br /> Baal predators, the Firestorm cannon will instantly turn almost any unit into a pile of casualties and your enemies know this and will often put forward a lot of firepower to put them down quick so make sure to put some dozer blades on your predator and scout move it into ruins or just out of sight.<br /> <br /> Combat squad everything. If you take <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads split them and put the half without the heavy weapon in a razorback so they can go grab objectives.<br /> <br /> My hammer unit is a reclusiarch with 5 death company inside a razorback. I use 3 power weapons in the death company, and the reclusiarch has a power fist. Even this small 5 man unit horribly overkills everything it has charged so far and usually i dont even roll up the 2 normal <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and the reclusiarches attacks.<br /> <br /> I run a furioso librarian, with might of heroes and wings of sang, he is very quick and nearly impossible to put down with <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 13 combined with his maneuverability. <br /> <br /> Death company dread you pretty much have to drop pod in carefully, or they can spend some of the battle chasing shadows instead of using its blood talons to tear through all units near it.<br /> <br /> As heavy support choices i generally bring two dreads at least, i dont usually have swarm problems because all my troops have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and the multimelta easily dispatches most vehicles.<br /> <br /> This is optional, 2/3 of my assault squads are actually in drop pods and walk around on foot, they still get <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> and i think they look cooler on the table. Of course the real bonus is that first turn your opponent is trying to deal with 20 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> assault marines and 2 baal predators and looking forward to a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread podding in along with another 10 jump infantry.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 31 May 2010 20:41:01]]> GMT</pubDate>
				<author><![CDATA[ infamousxiii]]></author>
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				<title>Re:Objective capturing unit for BA?</title>
				<description><![CDATA[ if you wanna be even more cheezy you can grab a unit of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators as allies and give them <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> <br /> guy at my local store took 1st with a list with them in it.]]></description>
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				<pubDate><![CDATA[Mon, 31 May 2010 20:59:39]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Objective capturing unit for BA?</title>
				<description><![CDATA[ Im still shaky on the taking allies in your lists stuff. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should release a flow chart or something to simplify it.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 04:47:04]]> GMT</pubDate>
				<author><![CDATA[ infamousxiii]]></author>
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				<title>Re:Objective capturing unit for BA?</title>
				<description><![CDATA[ its only for Impierial Codexs and is spelled out in the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codexs which you will need to take any of the units inside.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 06:12:38]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Objective capturing unit for BA?</title>
				<description><![CDATA[ Assault Squads are still very good for taking objectives and like infamousxii pointed out the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army excels with their force multpliers being medics, chaplains, Librarians or long range fire support from other aspects in your list. One of the great things about <span class="glossaryitem" onmouseover='gp(10);'>BA</span> assault jumpers is you can dictate a fight in no mans land and still move quickly to reinforce or contest or snatch up other objectives in the last few turns of the game.<br /> <br />  I also like the use of combat squads as well and knowing when to use combat squads vs when to leave the unit intact vs what armies comps and what scenarios just takes time to learn. Small combat squads can also be very annoying to deathstar units since the unit will get wiped in one round of fighting and expose the deathstar unit to your fire or gives them next to nothing to destroy and wastes one of their turns in the game for  125 point combat squad. Such a great and many times an underappreciated ability.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 09:53:09]]> GMT</pubDate>
				<author><![CDATA[ Borris the Blade]]></author>
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				<title>Re:Objective capturing unit for BA?</title>
				<description><![CDATA[ when would you leave a combat squad intact? the only thing i can think of combat squading gives off bonus kill points.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 17:37:41]]> GMT</pubDate>
				<author><![CDATA[ infamousxiii]]></author>
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				<title>Re:Objective capturing unit for BA?</title>
				<description><![CDATA[ it makes more sense to Combat squad tactical squads.<br /> <br /> Assault squads need the bodies.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 19:10:37]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Objective capturing unit for BA?</title>
				<description><![CDATA[ So, took a closer look at the rulebook and answered my own question. one final one for now though:<br /> <br /> Can the vindi move and fire? As it becomes a fast vehicle, but has a barrage weapon]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 10:22:58]]> GMT</pubDate>
				<author><![CDATA[ nurgling-hurder]]></author>
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				<title>Objective capturing unit for BA?</title>
				<description><![CDATA[ It is not a barrage weapon.  It is Ord.]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 14:33:02]]> GMT</pubDate>
				<author><![CDATA[ jbunny]]></author>
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				<title>Re:Objective capturing unit for BA?</title>
				<description><![CDATA[ hes confused with the typos.<br /> <br /> same typo was in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can't remember and made the same mistake.<br /> <br /> it is actually Ord1, large blast, Barrage. NOT Ord1, Barrage.]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 16:28:47]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Objective capturing unit for BA?</title>
				<description><![CDATA[ Assault marines are great for taking and holding objectives when you take 40 to 60 assault marines.  Most other <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armies don't that that many scoring units.]]></description>
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				<pubDate><![CDATA[Thu, 3 Jun 2010 02:57:28]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Re:Objective capturing unit for BA?</title>
				<description><![CDATA[ 60 assault marines...what size battle are we contemplating?]]></description>
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				<pubDate><![CDATA[Thu, 3 Jun 2010 03:50:44]]> GMT</pubDate>
				<author><![CDATA[ infamousxiii]]></author>
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				<title>Objective capturing unit for BA?</title>
				<description><![CDATA[ I run 40 at 2,000 points and 50 at 2,500.  If I really wanted to I could find points for 10 more at 2,500, but I find 50 to be enough.]]></description>
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				<pubDate><![CDATA[Thu, 3 Jun 2010 04:34:33]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Re:Objective capturing unit for BA?</title>
				<description><![CDATA[ well, one thing your list does not lack, it seems, is scoring units. Yeap, not missing out on any scoring units....plenty of guys that can score the objectives that is....<br /> <br /> I suppose at this point i should point out that 60 of any troop choice ever is pretty fantastic for scoring. Im not mentioning gretchin and other meaningless units.]]></description>
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				<pubDate><![CDATA[Thu, 3 Jun 2010 04:51:46]]> GMT</pubDate>
				<author><![CDATA[ infamousxiii]]></author>
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