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		<title><![CDATA[Latest posts for the thread "Heroic Interventions"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Heroic Interventions"]]></description>
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				<title>Heroic Interventions</title>
				<description><![CDATA[ Hey. new to the site, so i hope this is the right forum.<br /> i want to use Heroic intervention in my tourny list. i also want to pair them with a Scout Bike squad to help them land accuratly. not sure if this is worth the points or worth trading out my land speeders. interested in opinions and options; especially from people who use or have used Heroic Interventions]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/297755/1622338.page</link>
				<pubDate><![CDATA[Tue, 1 Jun 2010 02:25:46]]> GMT</pubDate>
				<author><![CDATA[ REDoctoberXIII]]></author>
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				<title>Heroic Interventions</title>
				<description><![CDATA[ <blockquote><div><cite>REDoctoberXIII wrote:</cite>Hey. new to the site, so i hope this is the right forum.<br /> i want to use Heroic intervention in my tourny list. i also want to pair them with a Scout Bike squad to help them land accuratly. not sure if this is worth the points or worth trading out my land speeders. interested in opinions and options; especially from people who use or have used Heroic Interventions</div></blockquote>Hi, welcome to Dakka.<br /> <br /> Tactics Q's go in the Tactics forum, Rules questions go in <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span>. However, this being general, this post is alright there.<br /> Right, now the hazing is done, to your post.<br /> <br /> It depends on what army you are using. Nilla Vanguard are pretty poor for what they do, and you would be better off sticking to the Land Speeders.<br /> <br /> Blood Angels ones on the other hand are pretty awesome, since they only scatter 1D6 and get to re-roll reserves, meaning they more than likely (75% chance <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>) will come in turn 2, when your scout bikers might just still be alive!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/297755/1622391.page</guid>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 02:42:31]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:Heroic Interventions</title>
				<description><![CDATA[ It's a White Scar army based around troops/bikes with the Vanguard and a few speeders for support. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 05:04:59]]> GMT</pubDate>
				<author><![CDATA[ REDoctoberXIII]]></author>
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				<title>Heroic Interventions</title>
				<description><![CDATA[ Then I suggest staying with the Land Speeders. For normal Marines, Vanguard are simply too sub-par to be worth it.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 05:28:38]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Heroic Interventions</title>
				<description><![CDATA[ A well placed Heroic Intervention has changed the course of a lot of games.<br /> <br /> I can't tell you what you should or shouldn't do, but I can tell you that, rather than blindly following advice from a forum, you should examine how the competing units would each fit into your army. Define what roles each would fill.<br /> <br /> If you can post an example of what your typical <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> looks like, and your typical intended uses for each unit, you'll get some better answers.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 15:59:56]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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