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		<title><![CDATA[Latest posts for the thread "Silver bullet "]]></title>
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				<title>Silver bullet </title>
				<description><![CDATA[ I was thinking about trying Ninja Tau again and thought about using a strategy used in Magic the Gathering... It is called the Silver Bullet.<br /> <br /> The Idea was that you have a few options that would wreck the meta but thanks to its narrowness it was not very strong against much else. In order to use those options reliably you would run cards that allowed you to grab those cards from your deck and place them in your hand, so you can play them this or next turn...<br /> <br /> Looking at the positional relay again made me think of the Silver Bullet. <br /> <br /> What are some general threats on the battlefield and some Tau responses? Here is what I could come up with at the moment. <br /> <br /> Problem: Landraiders (IE: <span class="glossaryitem" onmouseover='gp(9);'>Av</span> 14) <br /> Solution: Hammerhead w/Railguns<br /> <br /> Problem: Swarms and Hordes<br /> Solution: 6 man Stealth Team with targeting arrays<br /> <br /> Problem: Transport Spam<br /> Solution: <span class="glossaryitem" onmouseover='gp(558);'>Deathrain</span> Team<br /> <br /> Problem: <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span><br /> Solution: Helios Team<br /> <br /> What else do you guys think?]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 15:54:39]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Re:Silver bullet </title>
				<description><![CDATA[ are you saying take one of each?<br /> <br /> that might work, but you would have the problem of things not arriving when you need them.<br /> <br /> <br /> i haven't seen Ninja t'au used effectively, either by me or other players, but i could see it working if you are very careful with your actions.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 16:20:31]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Silver bullet </title>
				<description><![CDATA[ the problem is, if you tailor your list to the meta, your going to be blindsided by a list not within it. Thats why i'm building a biker marine army... the meta in my area is very mechanized. So, most people take plenty of anti-vehicle... so I decided to make a list that can counter that, with no vehicles at all.]]></description>
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				<pubDate><![CDATA[Tue, 1 Jun 2010 16:24:17]]> GMT</pubDate>
				<author><![CDATA[ Honersstodnt]]></author>
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				<title>Silver bullet </title>
				<description><![CDATA[ The idea is that every unit can deal an dis-proportionate amount of damage to the right list... the positional relay ensures that they show up...]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 01:33:31]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Silver bullet </title>
				<description><![CDATA[ <blockquote><div><cite>Honersstodnt wrote:</cite>the problem is, if you tailor your list to the meta, your going to be blindsided by a list not within it. Thats why i'm building a biker marine army... the meta in my area is very mechanized. So, most people take plenty of anti-vehicle... so I decided to make a list that can counter that, with no vehicles at all.</div></blockquote><br /> <br /> <br /> <br /> This reminds me of a battle rep I read once. A guy was taking his Orks to a local tourny that was allowing titans. He gambled that most armies wouldnt have titans, and would be geared towards blowing UP the titans. So he took a solid horde Orks force. Basically he had nothing to deal with AV14 stuff, but he would easily soak up shots, and munch through everything else. <br /> <br /> He ended winning because he got lucky and fought no titans, so he just overwhelmed his opponents.]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 01:45:22]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Re:Silver bullet </title>
				<description><![CDATA[ Broadsides would be better against <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 01:54:17]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Syphonious]]></author>
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				<title>Re:Silver bullet </title>
				<description><![CDATA[ <blockquote><div><cite>Inquisitor_Syphonious wrote:</cite>Broadsides would be better against <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> +1<br /> <br /> 3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots &gt; 1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 shot<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Still,the "silver bullet" list has its issues.  You're probably going to have trouble against any list dedicated to a single attack form, seeing as you don't have the volume to counter it.  Still looks like an effective tactic, though.  ]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 03:37:00]]> GMT</pubDate>
				<author><![CDATA[ MekanobSamael]]></author>
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				<title>Silver bullet </title>
				<description><![CDATA[ Why not run both... I just like hammerhead first in a list because it has more utility....<br /> <br /> Giving those broadsides plasmaguns and targeting arrays or a.s.s may help out quite a bit...]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 06:50:18]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Silver bullet </title>
				<description><![CDATA[ So trying this again...<br /> <br /> Common threats are:<br /> <br /> <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> Spam (T6 3+ save) <br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Spam (<span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14)<br /> Transport Spam (<span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10-12)<br /> Horde <br /> Deepstriking <span class="glossaryitem" onmouseover='gp(95);'>MEQS</span> (T4 3+ save)<br /> <br /> Is there anything that I am forgetting?<br /> <br /> Common Answers are... <br /> (<span class="glossaryitem" onmouseover='gp(128);'>TMC</span> And <span class="glossaryitem" onmouseover='gp(87);'>LR</span>) Helios<br /> (Transports and <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>) Death Rain, Broadsides, Ionheads, Seeker Missiles<br /> (Horde) Stealth Suits, Hammerheads<br /> (Deepstriking) Holding things in reserve and distance everything apart... <br /> <br /> What do you guys think?]]></description>
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				<pubDate><![CDATA[Wed, 2 Jun 2010 18:52:22]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Re:Silver bullet </title>
				<description><![CDATA[ Isnt this what ninja tau already does? Bring in answers it needs to counter threats?<br /> <br /> The trouble with comparing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to magic is that magic has a very structured resource curve. Under most circumstances you can play a single land a turn and so that limits what other spells you can play. Traditionally things that break this curve are very powerful as you can play game winners easily.<br /> <br /> In <span class="glossaryitem" onmouseover='gp(3);'>40k</span> there is no resource curve. You get all of your opponents strength all at once (unless you're playing againt demons  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ). In magic terms this is like you opponent playing all his threats on turn 1. Unless you can do something similar you'll lose pretty quickly. But where it really falls appart for this stratergy is that most good army builds use a lot of redundacy in their lists. One landraider is good, but two is better, because if one gets blown up you can still use tactics involving landraiders. This is why you dont see tournament winning armies with one-offs in their list. <br /> <br /> So if your opponent is playig <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, for example, theyre going to have more than one. If you bring in something that can kill <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, you get one turn to do damage before the rest of the army is looking at that unit. You wont be able to do enough damage to seriously hurt your opponent. Add to this that most armies dont use a single type of unit. A 'nid playing will have <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, hordes of gants, zoanthropes and maybe even <span class="glossaryitem" onmouseover='gp(419);'>DoM</span>, which is very hard for you to deal with with only a single unit a turn.]]></description>
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				<pubDate><![CDATA[Thu, 3 Jun 2010 00:28:11]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:Silver bullet </title>
				<description><![CDATA[ What do you think of the following configurations for my 4 teams of suits in the same list...<br /> <br /> Commander (<span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span>):  3 Missile Pod + 3 Plasma Rifle, 3 Targeting array, 3 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Multi tracker, 3 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Drone Controller, 4 Shield Drones, Bonding Knife<br /> <br /> Commander (Helios): 3 Plasma Rifle + 3 Fusion Blaster, 3 Targeting array, 3 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Multi tracker, 3 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Drone Controller, 4 Shield Drones, Bonding Knife<br /> <br /> Crisis Suits (<span class="glossaryitem" onmouseover='gp(558);'>Deathrain</span>): 3 Twinlinked Missile Pod, 2 Flamers, Shas've with Positional Relay, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Drone Controller, 2 Shield Drones, Bonding Knife<br /> <br /> Crisis Suits (Fireforge): 3 Missile Pod + 3 Fusion Blaster, 3 Targeting Array, Team Leader with <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Drone Controller, 2 Shield Drones, Bonding Knife<br /> <br /> The last elite choice is occupied by a squad of 6 stealth suits with targeting arrays.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Jun 2010 23:17:48]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Silver bullet </title>
				<description><![CDATA[ I don't think it would work as effectively as the idea in Magic, based on the idea that fishing out 1 in 60 with a tutor effect doesnt really put you on a disadvantage on the curve.<br /> Keeping all those units in reserve and only having a small fraction of your force on the board otherwise would justend up with whatever you bring in being plowed by the full force of your opponents army.]]></description>
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				<pubDate><![CDATA[Fri, 4 Jun 2010 02:11:45]]> GMT</pubDate>
				<author><![CDATA[ Slick]]></author>
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				<title>Silver bullet </title>
				<description><![CDATA[ Given the large reach of each unit (36" for missiles, 24" for plasma, 18" for burst cannons) and reliable deepstriking. Do you think I can hit my opponent from a place where either none or a small portion of his army can fire back?<br /> <br /> Nevermind on the burstcannon as 18" is kinda short... but with a 6" <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> you can hit them next turn... <br /> <br /> In kill point games, the idea is to kill one more thing then they kill... <br /> Objective games can be won by deepstriking people within contesting while only claiming one objective... ]]></description>
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				<pubDate><![CDATA[Fri, 4 Jun 2010 02:32:19]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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