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				<title>Critique needed for competitive 2000 point tau list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:102 <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> w/ AFP, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, <span class="glossaryitem" onmouseover='gp(519);'>TA</span>, Stimulant Injectors <br /> <br /> <i>Fairly tough <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that can dish out anti horde and anti-vehicle</i><br /> <br /> Elites: 477 <br /> 2 squads of (XV8x3 w/ plasma rifles, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, multi-trackers <br /> one is team leader w/ bonding knife) <br /> <br /> <i>Anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>/ anti-transport</i><br /> <br /> XV8x2 w/ burst cannons, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, <span class="glossaryitem" onmouseover='gp(519);'>TA</span> <br /> <br /> <i>Anti-Horde/ anti-transport</i><br /> <br /> Troops:480 <br /> FWx8 w/pulse rifles <br /> <br /> <i>On foot because they will take the pathfinder's fish. Objective takers/ anti-horde</i><br /> <br /> 2 squads of (FWx8 w/ pulse rifles <br /> +devilfish w/ <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, multi-tracker, disruption pods, <span class="glossaryitem" onmouseover='gp(519);'>TA</span>) <br /> <br /> <i>Anti-horde/ Objective takers. Fish give cover to suits</i><br /> <br /> Fast Attack:376 <br /> Pathfindersx8 <br /> +devilfish w/ <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, multi-tracker, disruption pods, <span class="glossaryitem" onmouseover='gp(519);'>TA</span> <br /> <br /> <i>Markerlight support/ Fish give cover to suits</i><br /> <br /> Piranhax2 (one squad) w/ fusion blasters, flechette, <span class="glossaryitem" onmouseover='gp(519);'>TA</span> <br /> <br /> <i>Late objective takers/ anti armour</i><br /> <br /> Heavy Support:560 <br /> Broadsidex2 w/ ASS <br /> one is team leader w/bonding knife, drone controller, 2x shield drones <br /> <br /> <i>Anti-Heavy Armour</i><br /> <br /> 2 Hammerhead w/ burst cannons railguns, flechette, multi-tracker, Target lock, disruption pods <br /> <br /> <i>Anti-Armour/Anti-Horde. Give cover to suits</i><br /> <br /> This list is pretty good but the units tend to clump together once they are on the board and make it easy for opponents to multi-assualt.<br /> <br /> Don't start dissing <span class="glossaryitem" onmouseover='gp(39);'>FWs</span>, as in the last game I played a squad destroyed a seer council (shooting) + a squad of fire dragons (in assualt!)<br /> <br /> The reason for their being no drones on the suits is that I hide them behind vehicles/ other units/ terrain and <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> them in an out to give them cover saves, I think the drones are too expensive to pass around to all of the squads.<br /> <br /> This list is excellent in objective games but meh in kill points, giving up 16. With this, they are pretty bad in a <span class="glossaryitem" onmouseover='gp(324);'>DOW</span> setup, as I can't bring the guns to bear on turn one.<br /> Speaking of which, If I get the first turn with this army I have a very good chance of eliminating 50% or more of the enemy's armour/ <span class="glossaryitem" onmouseover='gp(93);'>MC</span> with:<br /> <br /> 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 weapons (2 are twin linked)<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 weapons<br /> <br /> 9 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 weapons<br /> <br /> They are not laking, however, in anti horde with around:<br /> <br /> 75 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 weapons<br /> <br /> 3 large blasts<br /> <br /> C&C welcome and needed]]></description>
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				<pubDate><![CDATA[Sun, 6 Jun 2010 03:21:26]]> GMT</pubDate>
				<author><![CDATA[ mythological]]></author>
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				<title>Critique needed for competitive 2000 point tau list</title>
				<description><![CDATA[ 24 <span class="glossaryitem" onmouseover='gp(39);'>FWs</span>, and no kroots at all. How could it be a competitive list?<br /> <br /> Tau need bubblewrap units for keeping suits firing. ]]></description>
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				<pubDate><![CDATA[Sun, 6 Jun 2010 04:08:03]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Re:Critique needed for competitive 2000 point tau list</title>
				<description><![CDATA[ <blockquote class="uncited"><div>24 <span class="glossaryitem" onmouseover='gp(39);'>FWs</span>, and no kroots at all. How could it be a competitive list? <br /> <br /> Tau need bubblewrap units for keeping suits firing. </div></blockquote><br /> <br /> The suits will use the fish as a barrier,<br /> <br /> but I do see where you are coming from. Is it a good idea to get rid of the foot <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> in favor of 10 kroot to protect the broadsides/pathfinders?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Jun 2010 14:52:49]]> GMT</pubDate>
				<author><![CDATA[ mythological]]></author>
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				<title>Re:Critique needed for competitive 2000 point tau list</title>
				<description><![CDATA[ I don't think you need Kroot to make a competitive list, but they are useful and even more so in any list that has a Positional Relay in (to me that is something that a competitive list needs, its just too useful for keeping troops off of the board & getting situational reserves in).<br /> <br /> Crisis suit-wise, you need drones. If I were most armies I would spend the first 2 turns instant-killing your suits. And the first shot would be a single railgun to your commander. Although it can be annoying to spend points on an upgrade that doesnt make its points back exactly, plus bonding for a unit of 3 models, the inclusion of even a single gun drone means you can ignore the first Lascannon that hits you. Most people use shield drones, a few players (including myself) use gun drones as 5th edition basically gives Crisis suits a free 4+ invulnerable. I find 2 gun drones attatched to a 2-3 man Elites team is just the right amount. As for weapon loadouts its a little bit 'cookie cutter' - 6 Fireknives, 2 Firestorm+. Although they are good configurations I don't tend to use them at all. For me a Missile Pod and a Plasma Rifle arn't that great together - one can barely damage most transports, and termies (and frankly, marines) don't really care about innacurate ap4. Also, the Firestorm kind of relies on weight of fire to take down infantry, and so you might consider a team like so:<br /> <br /> Team Leader, Missile Pod, Burst Cannon, Targeting Array, Bonding Knife, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Multi-Tracker, 2 x Gun Drone<br /> Crisis'Ui, Missile Pod, Burst Cannon, Targeting Array<br /> Crisis'Ui, Missile Pod, Burst Cannon, Multi-Tracker.<br /> <br /> That would give you better situational use of the Target Array suit, and the Array on the leader makes up for the lower accuracy of the last member.<br /> <br /> Also your suits do not take advantage of wound allocation, having to kill off a whole suit after 3 wounds (one on the Team Leader, 2 on the identical suits). This is something that is usually taken advantage of by a lot of competitive armies and therefore something a competitive list 'should' use, where possible, to even the playing field. I use a 3 man Broadside Team, with a shas'O and a total of 4 shield drones and 5 different wound groups to create a unit that is nigh unbreakable, unless the opponent wastes disproportionate force on it.<br /> <br /> The 3 Warfish and 2 Hammerhead give you enough armour saturation to make taking a Warfish viable - taken alone, its too large a point sink for me.<br /> <br /> Overall it seems a good list, though a bit 'template' - maybe consider writing a 1750 list as that can be a more common competitive level, and really makes you think about your choices.<br /> <br /> This is a link to my list - no Pathfinders, Railheads, FireKnives or storms to be found, and its been remarkably effective so far (tabled a marine and a guard player, and thrashed another guard and marine player in objective games), if its of any use. Obviously everyone has their own style of play, but it might give you a few ideas configuration/unit setup wise.<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/298634.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/298634.page</a><br /> <br /> Hope that's useful  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Jun 2010 15:34:31]]> GMT</pubDate>
				<author><![CDATA[ guyrevell]]></author>
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				<title>Re:Critique needed for competitive 2000 point tau list</title>
				<description><![CDATA[ Your comments are really helpful:<br /> <br /> the suits-I see where you are coming frm with the type of suits to use, yet Ive had great success with them and in tend on keeping them. I will follow up on the wound allocation and will probably get drones for the suits. Any suggestions on where I should cut to make room for 60 points?<br /> <br /> The positional relay also seems viable and I think I could use it well.<br /> <br />  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Here is  the updated list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> w/ AFP, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, targetting array, Positional Relay, Stimulant Injector bonding knife, 2x gun drones<br /> <br /> <i>Will attach to Crisis team Flame. Anti-Horde/ Anti-Transport. </i><br /> <br /> Elites:<br /> Crisis Teams Blaze and Burn<br /> Team leader w/ Plasma rifle, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Multi-tracker, bonding knife, 2x gun drones<br /> Shas'ui w/ Plasma rifle, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, multi-tracker<br /> Shas'ui w/ Plasma rifle, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Targetting Array<br /> <br /> <i>Anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>/ Anti-Transport. Uses wound allocation</i><br /> <br /> Crisis Team Flame<br /> Shas'ui w/ <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Burst Cannon, Targetting Array<br /> Shas'ui w/ <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Burst Cannon, Multi-tracker<br /> <br /> <i>See Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span>. Uses wound allocation</i><br /> <br /> Troops:<br /> 2 squads of 8 <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> w/ pulse rifles<br /> +Devilfish w/ <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, multi-tracker, Disruption pod (one for each squad)<br /> <br /> <i>Objective takers and anti-horde</i><br /> <br /> 10 Kroot<br /> <br /> <i>Objective takers. Meatshield for broadsides. Able to outflank and disrupt enemy backfield</i><br /> <br /> Fast Attack:<br /> 3 Piranha w/ Fusion blaster, flechette dischargers, Targetting Array (in one squad)<br /> <br /> <i>Able to disrupt formations. Flechette makes horde cry when they zoom up to a big squad of sluggas and wait for the assualt, hello 45 wounds. Objective contesters. Anti-vehicle</i><br /> <br /> Heavy Support:<br /> Broadside Team Inferno<br /> Team leader w/ drone controller, bonding knife, 2x shield drones<br /> shas'ui w/ Targetting array<br /> shas'ui w/ Target lock<br /> <br /> <i>Anti-vehicle. Bait</i><br /> <br /> 2 Hammerheads w/ Burst cannons, Railguns, multi-tracker, Diruption pod, flechette dischargers<br /> <br /> <i>Anti-vehicle/Anti-Horde. Good mobility </i><br /> <br /> Comes out to 1999 points<br /> <br /> I've gotten rid of the pathfinders and one squad of <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> for a squad of kroot and an extra piranha and broadside<br /> <br /> The reasoning for this is that the kroot are able to be called in via positional relay wherever they are needed (whether that be outflanking or from my board edge). In addition to that they are able to becaome a meatshield for my heavy hitting broadsides. Also, they can hold my back objective while my other troops are zooming across the field taking the enemy's objectives.<br /> <br /> The extra piranha will ensure a more successful roadblocking and will be more of a nuisance to enemy formations. In addition, more of a chance to blow up some stuff!<br /> <br /> The extra broadside would bring an extra twin linked railgun into the fight, always good.<br /> <br /> The suits will still use the Warfish and the Hammerheads as mobile cover, yet are more durable from fire. Now all of my suits benefit from wound allocation and it takes 5 wounds before a suit is able to be killed.<br /> <br /> The game plan would be to deploy the  hammerheads with squads Flame and Blaze in one side of my deployment while the broadsides would be towards the middle of the field, acting as my bait (I play my tau in a variation of the Kauyon) with the <span class="glossaryitem" onmouseover='gp(39);'>FWs</span>, Kroot, Crisis squad Burn, and Piranhas in reserve.<br /> <br /> I would want the first turn, where I would pop the most important/ fast targets with my 5 railguns on turn one. The enemy would then have to make a choice, go for the broadsides or the hammerheads (both of equal threat), either way he/she would commit a good amount of units to that target and that is when I would spring the trap. The suits/ piranhas (matters what is attacking) would attack via deep strike or using their mobility to elimate those units in comination with the units already on the board. Hopefully my railguns would have already reduced his/her mobility so I can move my mobile firebase (suits+fish+hammerhead) evade the enemy while blowing them to smitherens. If the broadsides are threatened I would use the positional relay to bring the kroot on and protect them.<br /> <br /> C&C welcome as always<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Jun 2010 19:01:22]]> GMT</pubDate>
				<author><![CDATA[ mythological]]></author>
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				<title>Critique needed for competitive 2000 point tau list</title>
				<description><![CDATA[ Only a speedy reply - I'd chop the Flachettes off the hammerheads and downgrade a 'fish (the one in reserve with <span class="glossaryitem" onmouseover='gp(39);'>fws</span> already in) down to a basic dpods fish, I make that 55 which is a start. Also it depends who the commander joins - could have a 3 man team, joined by the commander (with a bonding knife) + drones, like so:<br /> <br /> Missile Pod, Plasma, Multi<br /> Missile Pod, Plasma, Array<br /> <br /> Missile Pod, Twinlinked weapon + drone controller<br /> or another <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span>, 2 of the same models isnt too bad in the grand scheme of things at all.<br /> <br /> Fair enough sticking with the 'Knives and 'storms, they are undeniably good. Glad to hear you found a few things helpful <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 00:37:08]]> GMT</pubDate>
				<author><![CDATA[ guyrevell]]></author>
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				<title>Re:Critique needed for competitive 2000 point tau list</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Only a speedy reply - I'd chop the Flachettes off the hammerheads and downgrade a 'fish (the one in reserve with <span class="glossaryitem" onmouseover='gp(39);'>fws</span> already in) down to a basic dpods fish, I make that 55 which is a start. Also it depends who the commander joins - could have a 3 man team, joined by the commander (with a bonding knife) + drones, like so: <br /> <br /> Missile Pod, Plasma, Multi <br /> Missile Pod, Plasma, Array <br /> <br /> Missile Pod, Twinlinked weapon + drone controller <br /> or another <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span>, 2 of the same models isnt too bad in the grand scheme of things at all. <br /> <br /> Fair enough sticking with the 'Knives and 'storms, they are undeniably good. Glad to hear you found a few things helpful </div></blockquote><br /> <br /> I thought about doing a vaiation of that idea yet didn't like the size of the units footprint.<br /> <br /> 3 suits + 2 drones is hard enough to look unimportant. 3 suits + 2 drones + commander means that those guys are a big target now.<br /> In 2500 point game I would do something of that variation by making the firestorms the commanders retinue, adding a shield'O to the broadsides, and adding another <span class="glossaryitem" onmouseover='gp(557);'>fireknife</span> squad.<br /> <br /> Also I don't like drones of the devilfish as they  just give up free <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>, which I alreadly have enough of (14 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>)<br /> <br /> And it is true that your advice has been really helpful. It may to be good to know that this is a 1750 list + a hammerhead and a piranha. I found that if I looked at it the way you said I found out what I truly needed.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 03:20:08]]> GMT</pubDate>
				<author><![CDATA[ mythological]]></author>
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				<title>Re:Critique needed for competitive 2000 point tau list</title>
				<description><![CDATA[ Yeah, the big 4-5 suit unit can be nice but it is a bit of a 'battlecannon me please'. If you can find the points, an Array on the Team Leader can help a lot in the last few turns when your Pathfinders have been killed. And the Gun Drone kill point thing is a disaster for Tau, so keeping the <span class="glossaryitem" onmouseover='gp(388);'>sms</span> could well be a good idea. I just dont like paying out for all the upgrades on a 'fish to only get 7 shots - and it seems just unfair to make tau players pay a hundred points for their basic, single kill-point transport. One thing I forgot to add - a lot of people use a mix of a gun and a shield drone, just to get it a little cheaper. Remember to take normal bolter-ey wounds on the suits first, to keep the drones absorbing the lascannons, until the suits are down to their last wound. Its hilariously frustrating to stop people from killing the drones off then firing high-power weapons at them (my friends Guard army have this issue a lot).]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 11:18:56]]> GMT</pubDate>
				<author><![CDATA[ guyrevell]]></author>
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				<title>Re:Critique needed for competitive 2000 point tau list</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Yeah, the big 4-5 suit unit can be nice but it is a bit of a 'battlecannon me please'. If you can find the points, an Array on the Team Leader can help a lot in the last few turns when your Pathfinders have been killed. And the Gun Drone kill point thing is a disaster for Tau, so keeping the <span class="glossaryitem" onmouseover='gp(388);'>sms</span> could well be a good idea. I just dont like paying out for all the upgrades on a 'fish to only get 7 shots - and it seems just unfair to make tau players pay a hundred points for their basic, single kill-point transport. One thing I forgot to add - a lot of people use a mix of a gun and a shield drone, just to get it a little cheaper. Remember to take normal bolter-ey wounds on the suits first, to keep the drones absorbing the lascannons, until the suits are down to their last wound. Its hilariously frustrating to stop people from killing the drones off then firing high-power weapons at them (my friends Guard army have this issue a lot). </div></blockquote><br /> <br /> Sounds good on the gun drone, shield drone thing. I was just conserving points but I can get rid of a piranha and get this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>El</span> w/ AFP, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, targetting array, Positional Relay, Stimulant Injector bonding knife, gun drone, shield drone<br /> <br /> Elites: <br /> Crisis Teams Blaze and Burn <br /> Team leader w/ Plasma rifle, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Targetting array, <span class="glossaryitem" onmouseover='gp(59);'>HW</span>-multi-tracker, bonding knife, gun drone, shield drone <br /> Shas'ui w/ Plasma rifle, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, multi-tracker <br /> Shas'ui w/ Plasma rifle, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Targetting Array <br /> <br /> Crisis Team Flame <br /> Shas'ui w/ <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Burst Cannon, Targetting Array <br /> Shas'ui w/ <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Burst Cannon, Multi-tracker <br /> <br /> Troops: <br /> 2 squads of 8 <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> w/ pulse rifles <br /> +Devilfish w/ <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, multi-tracker, Disruption pod (one for each squad) <br /> <br /> 10 Kroot w/ 5 Kroot hounds <br /> <br /> Fast Attack: <br /> 2 Piranha w/ Fusion blaster, flechette dischargers, Targetting Array (in one squad) <br /> <br /> Heavy Support: <br /> Broadside Team Inferno <br /> Team leader w/ Targetting Array, bonding knife, 2x shield drones <br /> shas'ui w/ Targetting array <br /> shas'ui w/ Target lock <br /> <br /> 2 Hammerheads w/ Burst cannons, Railguns, multi-tracker, Diruption pod, flechette dischargers <br /> <br /> Added the shield drone and targetting arrays on suits. Had 30 points left over so I spent it on 5 Kroot Hounds, which would make the kroot more useful if I chose to ouflank them (any other suggestions on how to use the points?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 12:11:32]]> GMT</pubDate>
				<author><![CDATA[ mythological]]></author>
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				<title>Critique needed for competitive 2000 point tau list</title>
				<description><![CDATA[ For a bit of extra anti-deep strike you could add a target lock to the Broadside team leader (hard-wired) and then give the 3rd one Targeting Array and Plasma, meaning they are still all different and if anything arrives too close you can move and Plasma, or on that one rapid fire the plasma (2 twin linked wound on a 2+ shots, or one from the railgun, vs most infantry they dont have the wounds to worry about being instant killed. Apart from that, looking good <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/298701/1643991.page</link>
				<pubDate><![CDATA[Mon, 7 Jun 2010 15:17:20]]> GMT</pubDate>
				<author><![CDATA[ guyrevell]]></author>
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			<item>
				<title>Re:Critique needed for competitive 2000 point tau list</title>
				<description><![CDATA[ <blockquote class="uncited"><div>For a bit of extra anti-deep strike you could add a target lock to the Broadside team leader (hard-wired) and then give the 3rd one Targeting Array and Plasma, meaning they are still all different and if anything arrives too close you can move and Plasma, or on that one rapid fire the plasma (2 twin linked wound on a 2+ shots, or one from the railgun, vs most infantry they dont have the wounds to worry about being instant killed. Apart from that, looking good  </div></blockquote><br /> <br /> Would use plasma but I don't have the bitz for it!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> In the mean time I will keep faith in the 4+ reroll]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/298701/1645094.page</link>
				<pubDate><![CDATA[Mon, 7 Jun 2010 21:14:44]]> GMT</pubDate>
				<author><![CDATA[ mythological]]></author>
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