<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Daemon savings."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Daemon savings."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Daemon savings.</title>
				<description><![CDATA[ How can I save my, for example, demonettes in number of 10-15 in one squad from being shot AND starting he <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> next turn they're dropped??]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1640371.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1640371.page</link>
				<pubDate><![CDATA[Sun, 6 Jun 2010 07:30:54]]> GMT</pubDate>
				<author><![CDATA[ Bisturi]]></author>
			</item>
			<item>
				<title>Daemon savings.</title>
				<description><![CDATA[ ok i'm going to guess english isn't language number one, but from what i can work out from your post...<br /> <br /> There are three things to help your daemonettes, when they drop, firstly, drop other scarier units, if you do they'll take more firepower. <br /> <br /> Secondly, have a unit in front of them to give them a 4+ cover save.<br /> <br /> Thirdly, due to fleet you can drop back a bit and still reach combat.<br /> <br /> So basically you want to drop in a squad of crushers/plague bearers, and then some daemonettes a few inches behind them, if you do it on a flank too, they'll have even less available to shoot you - oh and always use run to reach cover if needed!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1640413.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1640413.page</link>
				<pubDate><![CDATA[Sun, 6 Jun 2010 08:02:32]]> GMT</pubDate>
				<author><![CDATA[ Reaver83]]></author>
			</item>
			<item>
				<title>Daemon savings.</title>
				<description><![CDATA[ <blockquote><div><cite>Reaver83 wrote:</cite>oh and always use run to reach cover if needed!!</div></blockquote>Well, you should always run anyway. Standing in those clumps is utterly lethal. I agree: make use of fleet by placing them further back, and present more threatening targets closer.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1640479.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1640479.page</link>
				<pubDate><![CDATA[Sun, 6 Jun 2010 08:43:53]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
			</item>
			<item>
				<title>Daemon savings.</title>
				<description><![CDATA[ I agree with everything Reaver83 said. Do that. I find that using the scarier units works the best.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1640714.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1640714.page</link>
				<pubDate><![CDATA[Sun, 6 Jun 2010 11:41:29]]> GMT</pubDate>
				<author><![CDATA[ gurgle]]></author>
			</item>
			<item>
				<title>Re:Daemon savings.</title>
				<description><![CDATA[ No guarantee that those scarier units will be targeted instead of daemonettes. Then, if i put a Deamon Prince in front of 10 daemonettes, will it be counted as cover? He is not very big.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1640902.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1640902.page</link>
				<pubDate><![CDATA[Sun, 6 Jun 2010 13:28:22]]> GMT</pubDate>
				<author><![CDATA[ Bisturi]]></author>
			</item>
			<item>
				<title>Daemon savings.</title>
				<description><![CDATA[ If the enemy goes for the daemonettes then goodie as they will be destroyed by the daemon prince in the following turn or if they go for the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> they probably won't kill it and you'll be able to assault with both.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1641433.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1641433.page</link>
				<pubDate><![CDATA[Sun, 6 Jun 2010 18:30:52]]> GMT</pubDate>
				<author><![CDATA[ gurgle]]></author>
			</item>
			<item>
				<title>Re:Daemon savings.</title>
				<description><![CDATA[ If it is close combat, then yes, but shooters are still disturbing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1641767.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1641767.page</link>
				<pubDate><![CDATA[Sun, 6 Jun 2010 20:36:33]]> GMT</pubDate>
				<author><![CDATA[ Bisturi]]></author>
			</item>
			<item>
				<title>Daemon savings.</title>
				<description><![CDATA[ I find if I drop say two <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and a couple of Grinders, the enemy find it difficult to cope, as low S weapons are wasted, and the normally relatively few High S weapons have to be divided between a fair few targets. <br /> <br /> Or if you get all your troops units, the High S stuff is wasted as they have <span class="glossaryitem" onmouseover='gp(162);'>inv</span> saves, and you've saturated them so something will survive.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1641862.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1641862.page</link>
				<pubDate><![CDATA[Sun, 6 Jun 2010 21:14:56]]> GMT</pubDate>
				<author><![CDATA[ Reaver83]]></author>
			</item>
			<item>
				<title>Re:Daemon savings.</title>
				<description><![CDATA[ I have played with an all slaanesh army and I have found that deamonettes need to be taken in groups of 20.  This will allow them to absorb a round of fire and then still be able to hit with enough numbers to do some real damage and get rending hits in.<br /> <br /> In my pure slaanesh list I went with 2 squads of 20 demonettes to do the fighting and then 2 squads of 5 to hang back and claim objectives.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1642034.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1642034.page</link>
				<pubDate><![CDATA[Sun, 6 Jun 2010 22:18:29]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
			</item>
			<item>
				<title>Daemon savings.</title>
				<description><![CDATA[ Biggest problem is in your first statement: 10-15 daemonettes.<br /> <br /> The only way to have enough daemonettes live long enough to accomplish anything is to take them in near-max sized squads, or <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> them (lots of little squads...little for Daemonettes being 10-15).  They're just too fragile otherwise: T3 and  5++ save.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1642445.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/298723/1642445.page</link>
				<pubDate><![CDATA[Mon, 7 Jun 2010 01:22:59]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
			</item>
	</channel>
</rss>