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		<title><![CDATA[Latest posts for the thread "1500 pt Blood Angels -- New to the army, please critique"]]></title>
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				<title>1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> -----<br /> Reclusiarch<br /> <br /> 130 pts<br /> <br /> Elites<br /> ---------<br /> Furioso Dread in Drop pod<br /> - Blood Talons<br /> <br /> 160 pts<br /> <br /> 2x Sanguinary Priest<br /> - Jump Packs<br /> <br /> 150 pts<br /> <br /> Furioso Dread in Drop Pod<br /> - Blood Talons<br /> <br /> 160 pts<br /> <br /> Troops<br /> --------<br /> Death Company x 6 in Drop pod<br /> - 2x power weapons<br /> <br /> 185 pts<br /> <br /> Assault Squad x10<br /> -2x melta<br /> -1x power fist<br /> <br /> 235 pts<br /> <br /> Assault Squad x10<br /> -2x melta<br /> -1x power fist<br /> <br /> 235 pts<br /> <br /> heavys<br /> ----------<br /> 5x Devestators<br /> - 3x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s<br /> <br /> 120 pts<br /> <br /> 5x Devestators<br /> - 3x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s<br /> <br /> 120 pts<br /> <br /> total - 1495 <br /> <br /> General Tactics<br /> -------------------<br /> -The reclusiarch will be placed in the rhino w/ the death co. They will charge up to the nearest... whatever, and pound on it. This will probably be a bullet magnet the first couple turns, which is to be expected<br /> - Assault squads (w/ priests attached) skip around until they can get a good range for melta. Then charge in and wipe out whatevers inside.<br /> - The dreads will drop pod in wherever they are needed. I LOVE furioso libbys, so I kitted one out to get in and get its beat on. The normal Furioso dread will target squishier things to get full benefit from the talons, preferably picking off stray vehicles. The Death Co. Dread will do the same. I picked podding them in for several reasons; 1) they act as a "shield", drawing fire from my rear lines until they can get up close and do what they do best 2) Gets them where they are needed on the field and allows me to divide and conquer depending on the situation<br /> <br /> So what do ya'll think? I'm kinda iffy with the list at the moment, but I love the close combat capabilities of <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. Reminds me of my old khorne zerkers haha! When making suggestions keep the following in mind;<br /> - I LOVE <span class="glossaryitem" onmouseover='gp(10);'>BA</span> dreads, I'd prefer to keep 2 or so. I'm tempted to do 2 furioso libbys, but I really want at least 1 with blood talons<br /> - Death co is a must, so please leave those in <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> - <span class="glossaryitem" onmouseover='gp(10);'>BA</span> rhinos seem good, but 50 points seems... heavy. And I don't like the idea of running just 1. Any ideas on how better to run these beasts would be appreciated.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Still fishing for tips!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Still fishing for critiques!]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 07:24:10]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Re:1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ Any tips?]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 23:21:13]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Re:1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ I am concerned about the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in the rhino. Only one real vehicle in your list will get killed quick. Either more jump infantry or perhaps a <span class="glossaryitem" onmouseover='gp(457);'>JP</span> second reclusiarch and fists on you sergeants. My assault squads do so much better with a reroll to hit along with a fist.<br /> <br /> I almost forgot... I have a converted Libby dread that I love, but it does not pull it's weight. Try it b4 you convert it. Also try a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread in that pod.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 00:54:40]]> GMT</pubDate>
				<author><![CDATA[ acsmedic]]></author>
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				<title>Re:1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ <blockquote><div><cite>acsmedic wrote:</cite>I am concerned about the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in the rhino. Only one real vehicle in your list will get killed quick. Either more jump infantry or perhaps a <span class="glossaryitem" onmouseover='gp(457);'>JP</span> second reclusiarch and fists on you sergeants. My assault squads do so much better with a reroll to hit along with a fist.<br /> <br /> I almost forgot... I have a converted Libby dread that I love, but it does not pull it's weight. Try it b4 you convert it. Also try a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread in that pod.</div></blockquote><br /> <br /> Yeah, it'll be a few before I start buying (just got married today and all). I just want to get a rough draft of a list and proxy using my friends stuff for now.<br /> <br /> I'll probably be taking the wings off the libby dread and doing Shield of Sanguinus. This allows me to pop the shield and cover a couple of my  dreads for a turn while they get shot... then charge on in.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 02:59:39]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ Congrats on the marriage. Secondly, do Sanguiniary Priests get Decent of Angels if attached to a squad?]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 03:33:30]]> GMT</pubDate>
				<author><![CDATA[ ImRightBehindYou]]></author>
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				<title>Re:1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ As far as i can tell, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> jump packs bestow the special rule 'Descent of Angels'.  As long as the priest is jump-pack equipped, he should have the rule.  Scattering 1D6 is hella sweet.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 03:39:33]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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				<title>Re:1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ <blockquote><div><cite>tetrisphreak wrote:</cite>As far as i can tell, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> jump packs bestow the special rule 'Descent of Angels'.  As long as the priest is jump-pack equipped, he should have the rule.  Scattering 1D6 is hella sweet.</div></blockquote><br /> <br /> He is correct, all jump pack models in <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have decent.<br /> <br /> Its hella sweet, BUT I don't like just sitting around for a turn getting shot at @_@<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Edited some. Moved drop pod from the furioso libby to the death co. Also, gave both assault squads some power fists and removed the rhino from the list. Basically I have all 3 of my "troop killers" drop in from above or wherever my foes lines are weakest and run thru em<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also thinking, should I cut some thing are use some <span class="glossaryitem" onmouseover='gp(29);'>devs</span> w/ 4x missile launchers? I'm noticing my list is lacking the ranged "punch"]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 05:11:15]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Re:1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ Anymore suggestions]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 23:05:33]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Re:1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are a good idea. It looks like you need ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span> firepower. <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> fit the bill there. I am iffy on the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> though. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> get some good psychic powers, so a Librarian is usually a good idea, but the reclusiarch could work two.<br /> <br /> <br /> And here is another suggestion, but this one might cost you. You seem to have HALF an all Deepstrike list. My I suggest that the rhino changes into a Drop pod? Then Just give dreads pods, and <span class="glossaryitem" onmouseover='gp(29);'>devs</span> pods (if you get them), and BAM! All deep strike. Stick locater beacons  on the Death company stuff, as well as what ever you want in first turn, and you can then have a safe, 0D6 scatter zone to drop into.<br /> <br /> Points wise, Drop a Furioso, and buy everyone else a drop pod.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 23:13:45]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>Re:1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ <blockquote><div><cite>Happygrunt wrote:</cite><span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are a good idea. It looks like you need ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span> firepower. <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> fit the bill there. I am iffy on the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> though. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> get some good psychic powers, so a Librarian is usually a good idea, but the reclusiarch could work two.<br /> <br /> <br /> And here is another suggestion, but this one might cost you. You seem to have HALF an all Deepstrike list. My I suggest that the rhino changes into a Drop pod? Then Just give dreads pods, and <span class="glossaryitem" onmouseover='gp(29);'>devs</span> pods (if you get them), and BAM! All deep strike. Stick locater beacons  on the Death company stuff, as well as what ever you want in first turn, and you can then have a safe, 0D6 scatter zone to drop into.<br /> <br /> Points wise, Drop a Furioso, and buy everyone else a drop pod.</div></blockquote><br /> <br /> so what should I cut for some <span class="glossaryitem" onmouseover='gp(29);'>devs</span>?]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 23:17:46]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ Furioso Libby. Sorry man, but you need the 115 for missiles, and the rest for location beacons.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 23:21:50]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>Re:1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ Aw the furioso libby seemed like such fun too! <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Updated: added in <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads, cut deathwinds from pods, cut out the death co. dread and changed my furioso libby to a normal furioso w/ claws]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 23:49:24]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Re:1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ Updated!]]></description>
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				<pubDate><![CDATA[Wed, 9 Jun 2010 15:44:14]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ Seems solid. Just deploy your <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> carefully, as they will get little to no support.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jun 2010 22:59:52]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ I would add a power fist to the Death Company. Always very useful.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 00:59:48]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:1500 pt Blood Angels -- New to the army, please critique</title>
				<description><![CDATA[ Well I tried this list proxied today vs the following <span class="glossaryitem" onmouseover='gp(124);'>SW</span> list:<br /> <br /> 1x Wolf Lord guy on Twolf - Frost blade, the mark where you kill a model and get more attacks + 2 wolves<br /> 5x Twolf calv - All w/ Storm shield, 1 w/ Thunderhammer<br /> 5x Twolf calv - All w/ Storm shield, 1 w/ Thunderhammer<br /> 10x Greyhunters - 2x melta<br /> 10x Greyhunters - 2x Melta<br /> <br /> In the end I tabled him, having lost: 1 full assault squad, 3 models out of a second assault squad, immobilized dread, lost 3 death company.<br /> <br /> While it was part luck (he kept rolling how for his pens from his T-hammers) as well as part skill, I feel the list worked well. The only thing I'm noticing with the assault squads is i seem to roll terribly with them <span class="glossaryitem" onmouseover='gp(84);'>lol</span>...]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 01:50:54]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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