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		<title><![CDATA[Latest posts for the thread "Thunder Wolves...loadout??"]]></title>
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				<title>Thunder Wolves...loadout??</title>
				<description><![CDATA[ Hey guys! I have purchased some Giant Wolves to make Thunderwolves out of to sell and was wondering what the common thoughts were on their loadout. Is there a "magic bullet" set-up or lots of variants? Would it be worth magnetizing the squad (keeping in mind this significantly increases the paint/assemebly work)?<br /> <br /> I have 10 models to work with (probably will make two lots of 5).<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 12:54:03]]> GMT</pubDate>
				<author><![CDATA[ SlaveToDorkness]]></author>
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				<title>Thunder Wolves...loadout??</title>
				<description><![CDATA[ I magnetized mine, quite simple really...<br /> <br /> make one guy a thunderhammer/powerfist/normal <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> make 2 guys stormshield/normal <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> total of 10 magnets (1 on each of 3 guys, then 7 arms)<br /> <br /> now you can field a unit of 5 fully complex by taking...<br /> 1 Thunderhammer<br /> 1 Stormshield<br /> 1 Stormshield+Meltabomb<br /> 1 Meltabomb<br /> 1 Bare<br /> <br /> and if you need to shave points to fit the unit into an army list you can drop meltabombs, swap the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> for a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, swap out stormshields for normal <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>, or run them all bare.]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 13:02:21]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>Thunder Wolves...loadout??</title>
				<description><![CDATA[ Generally, the best load out for <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> is - <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>:<br /> 4x Thunderwolves. One w/ Thunderhammer. One w/ Storm Shield. One with Meltabomb. One Naked.<br /> <br /> 265pts, very hard-hitting and still tough. By all means add another storm shield for 5-men (demogerg), but I'd say the 4-man unite above is generally the best.<br /> <br /> You may however consider making a couple of Thunderwolf Lords and/or your own Canis model. Thunderwolf-mounted lords are - when it comes to simple killing ability - the best there is. I'd recommend a frost blade and storm shield for this.]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 17:32:45]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>Thunder Wolves...loadout??</title>
				<description><![CDATA[ Are you really going to run them in 2 squads of 5, or have a character or two in there?  I've always wanted to try running a Character on a thunder wolf with 2 extra wolves as wargear as well.<br /> <br /> And everyone else is saying go for the complex unit, which is probably good advice, but to make them truly a survivable "deathstar", you'd probably want a 2-3 stormshields in there, and you really want to maximize on the ability to have S10 with a powerfist/Thammer.  I'd say you'd also want 2-3 powerfists/Thammers.]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 18:05:23]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Thunder Wolves...loadout??</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite>Are you really going to run them in 2 squads of 5, or have a character or two in there?  I've always wanted to try running a Character on a thunder wolf with 2 extra wolves as wargear as well.<br /> <br /> And everyone else is saying go for the complex unit, which is probably good advice, but to make them truly a survivable "deathstar", you'd probably want a 2-3 stormshields in there, and you really want to maximize on the ability to have S10 with a powerfist/Thammer.  I'd say you'd also want 2-3 powerfists/Thammers.</div></blockquote><br /> <br /> Everyone would wan't to have 2-3 <span class="glossaryitem" onmouseover='gp(105);'>PF</span> / <span class="glossaryitem" onmouseover='gp(224);'>TH</span>, sadly you can only use 1 (unless you attach a char to the unit that is).]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 18:27:51]]> GMT</pubDate>
				<author><![CDATA[ PhantomViper]]></author>
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				<title>Thunder Wolves...loadout??</title>
				<description><![CDATA[ Whitedragon, <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> are limited to just 1 of either a thunderhammer or a powerfist.]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 18:35:07]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>Thunder Wolves...loadout??</title>
				<description><![CDATA[ See there, I'm learning things already! <span class="glossaryitem" onmouseover='gp(84);'>lol</span> <br /> <br /> Well I have 10 wolves coming and was thinking of making two lots out of them. Perhaps I will magnetize some torsos to make a character option. 4 plus an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> sounds pretty sweet!]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 18:38:23]]> GMT</pubDate>
				<author><![CDATA[ SlaveToDorkness]]></author>
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				<title>Thunder Wolves...loadout??</title>
				<description><![CDATA[ I reckon 4 plus an independent character is a good choice. I'd recommend trying to make your own Canis and a Frost Blade/Storm Shield Lord.<br /> A 5 man squad is extremely deadly none-the-less, I'd just argue the 265pts 4-man squad to be more effective for its points.]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 18:47:37]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>Thunder Wolves...loadout??</title>
				<description><![CDATA[ I think the size of your <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> unit should be dependent on how many <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> units your taking.<br /> <br /> If your only going to take one unit and use it as a clean up sort of thing or first turn charge, I'd take the unit of 5 guys.  If your going to go all out in the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> section and take three units, then you can get away with smaller numbers, such as units of 3 or 4.  This will cause target saturation and its easier on points to still get the necessary troops and probably a Lord on a thunderwolf as well.]]></description>
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				<pubDate><![CDATA[Mon, 7 Jun 2010 22:52:43]]> GMT</pubDate>
				<author><![CDATA[ Jayden63]]></author>
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				<title>Re:Thunder Wolves...loadout??</title>
				<description><![CDATA[ 3 wolves get 1 shield, 1 fist.<br /> <br /> 4 wolves get 1-2 shields, 1 fist<br /> <br /> 5 wolves get 2 shields, 1 fist, and maybe a bolter or something to make the squad fully complex, whatever, just keep it cheap.<br /> <br /> I don't really get the t-hammer love, for me their abilities aren't worth the pts upgrade. 2 t-hammers over fists is 1 <span class="glossaryitem" onmouseover='gp(423);'>motw</span>, 3 t-hammers is another hunter, or a banner, or a power weapon. Pts add up in <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and there's so much nice equipment that I don't see the appeal in equipment with fringe benefits.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 06:04:55]]> GMT</pubDate>
				<author><![CDATA[ bravelybravesirrobin]]></author>
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				<title>Re:Thunder Wolves...loadout??</title>
				<description><![CDATA[ My buddy runs 5 w/ <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>... its a stupidly hard unit to kill when you smash into em with a death co. wielding 4 power weapons and do 12 power weapon wounds... only to have him save em all and kill 3 back -_-]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 06:59:09]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Re:Thunder Wolves...loadout??</title>
				<description><![CDATA[ Take units of 4 with: <br /> <br /> 1 Power Fist (For smashing big things)<br /> 1 Storm Shield (For absorbing low-<span class="glossaryitem" onmouseover='gp(6);'>AP</span> fire)<br /> 1 Melta Bomb (For cheap complex-wound allocation)<br /> 1 Regular<br /> <br /> 5 is overkill I tend to find. You're better off with more, slightly less deadly units so you can attack more of the enemy at a time. Use the spare Wolf to make a Wolf Lord with:<br /> Thunderwolf (obviously)<br /> Wolf Claw (And re-roll hits or wounds, whichever you're worse at given the enemy. Frost Weapon is generally redundant given the +1S you already have)<br /> Storm Shield (Survivability)<br /> Saga of the Warrior Born (for murdering hordes)<br /> <br /> Place the wolf lord with 10 or so Fenrisian Wolves as ablative wounds. If you've already used up your Fast Attack slots on Thunderwolves, swap the Wolf Lord for Canis, and make the Fenrisian Wolves troops instead. If you really really want to go nuts with Thunderwolves, you can take them in Elites too. Consider:<br /> <br /> Iron Priest w/ Thunderhammer + Bolt Pistol<br /> Thunderwolf<br /> Wolftooth necklace (To make up for average <span class="glossaryitem" onmouseover='gp(149);'>WS</span>)<br /> 4 Cyberwolves (as ablative wounds).<br /> <br /> Overall, it's possible to take an army with 22 Thunderwolves in it if you wanted to go completely nuts (3x5 Units, 4xHQ, 3xElites)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 11:23:28]]> GMT</pubDate>
				<author><![CDATA[ GCMandrake]]></author>
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				<title>Thunder Wolves...loadout??</title>
				<description><![CDATA[ Sigh...I just wish Rune Priests could take T-wolves.... :(]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 13:59:03]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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