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		<title><![CDATA[Latest posts for the thread "Best way to use nobs in Green Tide?"]]></title>
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				<title>Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ Hey, I'm making a Green Tide list (Not for me), and I'm heading them with Nobz. Mine cost 480 total for 10. Is that normal? I know they are elites but that seems a like a lot of points.<br /> <br /> <br /> Nobz x10-480<br /> w/ Painboy<br /> w/Power klaw x10<br /> <br /> <br /> Please tell me if I did something wrong.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 03:00:04]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<title>Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ I can't remember for sure, but I don't think you can give the painboy a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 03:05:21]]> GMT</pubDate>
				<author><![CDATA[ Nightwatch]]></author>
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				<title>Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ <blockquote><div><cite>Nightwatch wrote:</cite>I can't remember for sure, but I don't think you can give the painboy a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>.<br /> </div></blockquote><br /> <br /> Your right. Its 455. Normal correct?<br /> <br /> <br /> Thanks by the way  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 03:11:25]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<title>Re:Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ Put them in a trukk.  Aside from that, I would use them as a 2nd wave, after the initial mobs of boyz have hit the enemy lines and weakened your enemy's forces.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 03:20:47]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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				<title>Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ Alright, I'll prolly throw them with a Wierd boy, and put my Warboss with the Initial 'Ard Boyz attack. <br /> <br /> Think I should throw in some grotz to harass and block?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 03:25:23]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<title>Re:Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ NO. Just no.   ...10 Power Klaws is an utter waste of points. You never need that many power klaws, nor is at an advantage to have that many. Many 10 man nob squads may be almost as expensive, but you don't take all <span class="glossaryitem" onmouseover='gp(107);'>Pks</span>.<br /> <br /> You only need 2-3 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>, and it's also not needed to take a full 10 nobs. Even if you do, it is a must to kit them out with 100% unique wargear for each so you can abuse wound allocation.<br /> There's a lot of different variations to do this but here is one.<br /> <br /> -20 points each base.<br /> Nob#1-<span class="glossaryitem" onmouseover='gp(107);'>Pk</span> & slugga:+25<br /> Nob#2-<span class="glossaryitem" onmouseover='gp(107);'>Pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, & slugga: +30<br /> Nob#3-<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Shoota/skorcha: +30<br /> Nob#4-Big Choppa & slugga: +5<br /> Nob#5-Big Choppa, ammo runt & slugga: +8<br /> Nob$6-Big Choppa, shoota/skorcha: +10<br /> Nob#7-Waaagh! Banner, slugga & choppa: +15<br /> Nob#8-Slugga & choppa: +0<br /> Nob#9-Slugga & choppa, ammo runt: +3<br /> Nob#10-Painboy: +30<br /> +50 for all with the below.<br /> -All with either cybork or 'eavy armour. Generally I'd say 'eavy armour if you are in a transport so you can choose your targets to avoid power weapons, or cybork if you're footslogging. <br /> I often prefer cybork either way because I have a tendency to fail my vehicle cover saves and end up walking.<br /> Total:406<br /> <br /> But, either way it's mostly a bad idea to take nobs in a green tide list. You're spending too many points on too few models, and the idea behind green tide is to overwhelm with bodies.<br /> <br /> Take a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, 6 squads of 30 boyz and go from there. (or as many squads as you can depending on the points level.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 03:50:04]]> GMT</pubDate>
				<author><![CDATA[ Icehawk18]]></author>
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				<title>Re:Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ <blockquote><div><cite>Icehawk18 wrote:</cite><br /> Nob$6-Big Choppa, shoota/skorcha: +10<br /> </div></blockquote><br /> <br /> Unless im mistaken and the rules have changed, as far as i know you cant take two 2-handed weapons?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 04:15:35]]> GMT</pubDate>
				<author><![CDATA[ nurgling-hurder]]></author>
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				<title>Re:Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ <blockquote><div><cite>nurgling-hurder wrote:</cite><blockquote><div><cite>Icehawk18 wrote:</cite><br /> Nob$6-Big Choppa, shoota/skorcha: +10<br /> </div></blockquote><br /> <br /> Unless im mistaken and the rules have changed, as far as i know you cant take two 2-handed weapons?<br /> </div></blockquote><br /> <br />   It changed, that rule is gone unless listed in the codex (ie <span class="glossaryitem" onmouseover='gp(30);'>DH</span>).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 04:23:53]]> GMT</pubDate>
				<author><![CDATA[ Wurr??]]></author>
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				<title>Re:Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ <blockquote><div><cite>Icehawk18 wrote:</cite>NO. Just no.   ...10 Power Klaws is an utter waste of points. You never need that many power klaws, nor is at an advantage to have that many. Many 10 man nob squads may be almost as expensive, but you don't take all <span class="glossaryitem" onmouseover='gp(107);'>Pks</span>.<br /> <br /> You only need 2-3 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>, and it's also not needed to take a full 10 nobs. Even if you do, it is a must to kit them out with 100% unique wargear for each so you can abuse wound allocation.<br /> There's a lot of different variations to do this but here is one.<br /> <br /> -20 points each base.<br /> Nob#1-<span class="glossaryitem" onmouseover='gp(107);'>Pk</span> & slugga:+25<br /> Nob#2-<span class="glossaryitem" onmouseover='gp(107);'>Pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, & slugga: +30<br /> Nob#3-<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Shoota/skorcha: +30<br /> Nob#4-Big Choppa & slugga: +5<br /> Nob#5-Big Choppa, ammo runt & slugga: +8<br /> Nob$6-Big Choppa, shoota/skorcha: +10<br /> Nob#7-Waaagh! Banner, slugga & choppa: +15<br /> Nob#8-Slugga & choppa: +0<br /> Nob#9-Slugga & choppa, ammo runt: +3<br /> Nob#10-Painboy: +30<br /> +50 for all with the below.<br /> -All with either cybork or 'eavy armour. Generally I'd say 'eavy armour if you are in a transport so you can choose your targets to avoid power weapons, or cybork if you're footslogging. <br /> I often prefer cybork either way because I have a tendency to fail my vehicle cover saves and end up walking.<br /> Total:406<br /> <br /> But, either way it's mostly a bad idea to take nobs in a green tide list. You're spending too many points on too few models, and the idea behind green tide is to overwhelm with bodies.<br /> <br /> Take a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, 6 squads of 30 boyz and go from there. (or as many squads as you can depending on the points level.</div></blockquote><br /> <br /> This is a decent setup. I personally would go with a 4/6 mix of <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> to <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> and no slugga/choppa Nobz, but that's just me.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 04:32:39]]> GMT</pubDate>
				<author><![CDATA[ BeRzErKeR]]></author>
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				<title>Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ Basically, for every 3 nobz, take 1 powerklaw.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 04:39:18]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Re:Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ <blockquote><div><cite>Wurr?? wrote:</cite><br /> <br />   It changed, that rule is gone unless listed in the codex (ie <span class="glossaryitem" onmouseover='gp(30);'>DH</span>).<br /> <br /> </div></blockquote><br /> <br /> Ah ok, my bad then. Makes sense  i guess. <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> slung on back till in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. then vice versa when actually pummeling stuff. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 04:46:42]]> GMT</pubDate>
				<author><![CDATA[ nurgling-hurder]]></author>
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				<title>Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ Members of the Malleus still have yet to grasp the concept of holstering weaponry when not in use. They are a fickle group that are stubborn in the use of the old ways, long before straps and pockets.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 04:49:05]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ I pretty much agree with most of what has been said already. I run 20 nobz 2 bw and 60 boyz behind a kan wall.  The nobz run around and kill stuff and the boyz hold objectives and take fire....typically.  This seems to work well for me.<br /> I would say you should run ten nobz w/ a <span class="glossaryitem" onmouseover='gp(67);'>ic</span>(I like the warboss so they can be troops), to make them fearless. This is good in case a trukk blows up or if you loose a combat but don't take any causalities (with can happen).  Keep in mind though this is a 2000pt+ list. At 1500ish I don't take quite that many. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 04:49:47]]> GMT</pubDate>
				<author><![CDATA[ Geemoney]]></author>
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				<title>Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ <blockquote><div><cite>Fafnir wrote:</cite>Members of the Malleus still have yet to grasp the concept of holstering weaponry when not in use. They are a fickle group that are stubborn in the use of the old ways, long before straps and pockets.</div></blockquote><br /> <br /> Straps?  Sounds like a Tzeentch plot...]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 04:50:50]]> GMT</pubDate>
				<author><![CDATA[ Wurr??]]></author>
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				<title>Re:Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ its best to have Nobs in a ride of somesort. especially if they have Mega armor.<br /> <br /> a full ten strong squad can run along side the boyz if you want.<br /> <br /> Waaagh banners are definitly worth the pts.<br /> <br /> <br /> 3 diversified Nob squads can be sprinkled about and among da Ladz to lend <span class="glossaryitem" onmouseover='gp(123);'>Str</span> where needed and they can take down enemies that the boyz can't handle(a rare occurence, but it is useful as a back up)]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 05:28:57]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ <blockquote><div><cite>Wurr?? wrote:</cite><blockquote><div><cite>Fafnir wrote:</cite>Members of the Malleus still have yet to grasp the concept of holstering weaponry when not in use. They are a fickle group that are stubborn in the use of the old ways, long before straps and pockets.</div></blockquote><br /> <br /> Straps?  Sounds like a Tzeentch plot...</div></blockquote><br /> <br /> You know what that kind of talk sounds like to me boy?<br /> <br /> <img src="http://img99.imageshack.us/img99/5657/heresystamp.png" border="0" />]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 05:34:44]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ Ok, thanks for all the help guys.]]></description>
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				<pubDate><![CDATA[Tue, 8 Jun 2010 12:19:00]]> GMT</pubDate>
				<author><![CDATA[ revackey]]></author>
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				<title>Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ <blockquote><div><cite>revackey wrote:</cite>Hey, I'm making a Green Tide list (Not for me), and I'm heading them with Nobz. Mine cost 480 total for 10. Is that normal? I know they are elites but that seems a like a lot of points.<br /> <br /> <br /> Nobz x10-480<br /> w/ Painboy<br /> w/Power klaw x10<br /> <br /> <br /> Please tell me if I did something wrong.</div></blockquote><br /> <br /> I think the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> spam on an already expensive unit is overkill <span class="glossaryitem" onmouseover='gp(325);'>TBH</span>...<br /> <br /> I field ten like this:<br /> <br /> 1/ waaagh banner<br /> 2 w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> 3 w/ big choppa<br /> 3 w/ slugga & choppa<br /> 1 painboy<br /> (all w/ eavy armour)<br /> <br /> That means five wounds before I lose a guy.<br /> <br /> If I join my warboss to them six wounds<br /> <br /> If Big Mek w/ <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> as well seven wounds<br /> <br /> <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>/e. armour/forcefield means that getting those seven wounds can be a chore.<br /> <br /> Regardless I throw them in a trukk which makes them a highly mobile threat, especially as part of a trukk rush under cover of <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>...]]></description>
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				<pubDate><![CDATA[Wed, 9 Jun 2010 17:06:13]]> GMT</pubDate>
				<author><![CDATA[ CT GAMER]]></author>
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				<title>Best way to use nobs in Green Tide?</title>
				<description><![CDATA[ <blockquote><div><cite>Wurr?? wrote:</cite><blockquote><div><cite>Fafnir wrote:</cite>Members of the Malleus still have yet to grasp the concept of holstering weaponry when not in use. They are a fickle group that are stubborn in the use of the old ways, long before straps and pockets.</div></blockquote><br /> <br /> Straps?  Sounds like a Tzeentch plot...</div></blockquote><br /> <br /> More like Slaanesh to me you naughty boy.  WHA-PAK~!]]></description>
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				<pubDate><![CDATA[Fri, 11 Jun 2010 03:53:06]]> GMT</pubDate>
				<author><![CDATA[ rabidaskal]]></author>
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