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				<title>deceiver tactics</title>
				<description><![CDATA[ what are good tactics to use when fielding a deceiver in a necron army?]]></description>
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				<pubDate><![CDATA[Wed, 9 Jun 2010 21:11:03]]> GMT</pubDate>
				<author><![CDATA[ killerturkey2]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ As a necron player, i feel that the nightbringer is the better c'tan to use, as the lightning arc 24" range Str9 AP2 Assault 1, is excellent at shooting at <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and tanks. to me the deciever is a bit useless and a waste of points, he can't do much, i'm afraid. Thanks for asking!]]></description>
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				<pubDate><![CDATA[Wed, 9 Jun 2010 21:56:50]]> GMT</pubDate>
				<author><![CDATA[ YmeLocSquirrel256]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ use the Nightbringer as a Proxy  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> "Thats not the Nightbringer it the Deciever, He's Decieving you into thinking he's the Nightbringer" <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> <br /> <br /> <br /> <br /> you use him to pull units away from the rest of your army. he assaults the rear of an enemy unit, forces them to Pile in away from your other units, he then leaves in the enemies assault phase(after killing a few in your assault phase of course)<br /> <br /> he can redeploy your entire army potentially. or at least 1 unit. going first? did your opponent put his Lootas in a Perfect position to blast your warriors on his first turn? move them.<br /> <br /> He isn't too shabby in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> either. No saves may be taken against his Str9 attacks AND he gets <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> penetration aganst vehicles.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jun 2010 22:00:33]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ <blockquote><div><cite>YmeLocSquirrel256 wrote:</cite>As a necron player, i feel that the nightbringer is the better c'tan to use, as the lightning arc 24" range Str9 AP2 Assault 1, is excellent at shooting at <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and tanks. to me the deciever is a bit useless and a waste of points, he can't do much, i'm afraid. Thanks for asking!</div></blockquote><br /> <br /> i would if it weren't for the fact that my local gaming store hosts an 1850 pt tournament were the nightbringer would be a 5th of my army in point value.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jun 2010 22:32:00]]> GMT</pubDate>
				<author><![CDATA[ killerturkey2]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ I don't play Necrons, though the Deciever is much better than the Nightbringer, don't listen to YmeLoc, I think he is delusional!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Since that doesn't help...<br /> <br /> Grey Templar's advice is pretty sound.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jun 2010 22:39:23]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Syphonious]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ I would take both...If it is ever allowed...]]></description>
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				<pubDate><![CDATA[Wed, 9 Jun 2010 23:29:58]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ you can only take 1(because the Nightbringer would eat the Deciever)]]></description>
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				<pubDate><![CDATA[Wed, 9 Jun 2010 23:31:31]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ From what I've seen, and that is only two "competitive" necron lists, the Deceiver is the stronger of the two. T8 means S4 cant touch him, limiting the possibility of a torrent of fire taking him down, plus a 4+ invuln. save. Nasty. <br /> <br /> Ive seen him best used in combo with a monolith, as it hides him till he is close enough to assault something that is too squishy to hurt him. He can walk through most units easily, and jump out of unfavorable combats. ]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 01:52:19]]> GMT</pubDate>
				<author><![CDATA[ Elnicko5]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ <blockquote><div><cite>Elnicko5 wrote:</cite>Ive seen him best used in combo with a monolith, as it hides him till he is close enough to assault something that is too squishy to hurt him. </div></blockquote><br /> tht works? sounds really easy to outmaneuver to me. guess i have to see it in person to understand.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 02:23:43]]> GMT</pubDate>
				<author><![CDATA[ killerturkey2]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ Check out <a href="http://saimhann.blogspot.com/" target="_blank" rel="nofollow">http://saimhann.blogspot.com/</a><br /> I vaguely recall seeing Deciever tactics by fritz, but i know there are Necron Tactics.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 02:32:23]]> GMT</pubDate>
				<author><![CDATA[ Joetaco]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ <blockquote><div><cite>Emporer Penguin wrote:</cite><blockquote><div><cite>Elnicko5 wrote:</cite>Ive seen him best used in combo with a monolith, as it hides him till he is close enough to assault something that is too squishy to hurt him. </div></blockquote><br /> tht works? sounds really easy to outmaneuver to me. guess i have to see it in person to understand.</div></blockquote><br /> <br /> Well, it works. You really don't have to see it in person to understand. It is an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 living metal wall preventing long range anti-tank from targeting your monstrous creature. You are betting that the monolith can absorb the damage and not go down, meanwhile protecting your Deceiver from the only thing that is really a threat to it. You can maneuver all you like, weapons that will do the most damage, like an auto-cannon or heavy bolter, will be heavy 2 or 3. Tanks may be able to get a shot at the Deceiver, but he has 4 wounds <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>. Players can maneuver away, but running away has never been a sound battle plan. <br /> <br /> The one Necron player I faced tried to roll up my flank with this combo, forcing me to run to one side of the board or watch as most of my army was unable to scratch the frekking thing. He had an improvised firing squad set up on that side of the board with squads of warriors, a rez orb lord, and, I think, Heavy destroyers. Granted I was playing a kan wall list, so less than optimal maneuverability, but Ive seen the same list chew up a mech <span class="glossaryitem" onmouseover='gp(124);'>SW</span> list. <br /> <br /> I think it comes down to this- in every game there comes a point where maneuvering is no longer a factor, and something needs to be held, or taken. the Deceiver-monolith combo is built for this, it contests objectives like no other unit(s). Little in the game can beat the Deceiver in combat, and it can leave combat before blows are struck, so it can choose to avoid those combats it can not win. The monolith, aside from protecting the Deceiver, is not too shabby in so far as its shooting ability. In straight annihilation the combo loses some of its appeal, but a clever general should be able to make it work for him. <br /> <br /> Aside from this, there are other reasons this combo works fairly well-<br /> The monolith can teleport units in reinforcing a given side, and gives a second chance at <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rolls- always a good thing to have.<br /> The Deceiver special rule that lets him redeploy a unit- to bait and switch in dawn of war scenarios. <br /> <br /> If any of this is appealing to you, give the combo a go. Like I said there is a guy who runs the combo, and it works well enough for him. ]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 04:47:18]]> GMT</pubDate>
				<author><![CDATA[ Elnicko5]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ Hit and Run makes the Deciever superior.  It greatly increases his mobility and prevents him from being tied down, plus enabling him to jump from target to higher-value target or allowing you to shoot what he was fighting and recharge.<br /> <br /> Lucky <span class="glossaryitem" onmouseover='gp(82);'>LD</span> fails and redeployment is just icing.  Etheric Tempest is less dependable, his shooting attack is meh, he's I 4, and Gaze of Death isn't so great.<br /> <br /> Both have to play counterassault, intercepting units moving to assault your vulnerable warriors.  They aren't fast enough for anything else.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 05:49:58]]> GMT</pubDate>
				<author><![CDATA[ The Grog]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Grey Templar wrote:<br /> No saves may be taken against his Str9 attacks AND he gets <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> penetration aganst vehicles.</div></blockquote><br /> <br /> The deciever does not carry weapons. Strange, I know, like Tau markerlights, improves something else but can't do that much on its own. Not in all ways I admit.<br /> <br /> <blockquote class="uncited"><div><b>Elnicko5 wrote:</b><br /> T8 means S4 cant touch him, limiting the possibility of a torrent of fire taking him down, plus a 4+ invuln. save. Nasty.</div></blockquote><br /> <br /> Both C'tan have Toughness 8 and 4+ invulnerable saves!]]></description>
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				<pubDate><![CDATA[Mon, 14 Jun 2010 19:09:50]]> GMT</pubDate>
				<author><![CDATA[ YmeLocSquirrel256]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ what does him not having any weapons have to do with him being Str9 and ignoring all saves?<br /> <br /> the scyth that the Nightbringer has is stated as being purly decorative.]]></description>
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				<pubDate><![CDATA[Mon, 14 Jun 2010 19:33:00]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ epic fail typo from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. It says it is purely for show by the weapons section on its stats page, but below, it has the stats of an Assault weapon. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>!]]></description>
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				<pubDate><![CDATA[Mon, 14 Jun 2010 19:44:41]]> GMT</pubDate>
				<author><![CDATA[ YmeLocSquirrel256]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ it simply says that the nightbringer may channel "through his scyth" the Lightining arc.]]></description>
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				<pubDate><![CDATA[Mon, 14 Jun 2010 19:50:25]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ <blockquote><div><cite>YmeLocSquirrel256 wrote:</cite>epic fail <i>read</i> from <i>YmeLocSquirrel</i>. <i>It isn't actually a weapon!</i> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>!</div></blockquote><br /> <br /> Edited some junk, all the same. Please, look stuff up before spewing hate on games workshop, the company that produces your game...]]></description>
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				<pubDate><![CDATA[Mon, 14 Jun 2010 19:54:58]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Syphonious]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ i know it isn't a weapon, and it can only be used in the shooting phase, but it does have the stats of a 'technical weapon'. I can't really put this any other way, but it does technically have weapon stats, even though that weapon is definitely not <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> based.]]></description>
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				<pubDate><![CDATA[Mon, 14 Jun 2010 20:07:39]]> GMT</pubDate>
				<author><![CDATA[ YmeLocSquirrel256]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ There's also the Deceiver+Pariahs+Lord w/ Nightmare Shroud combination that's been bandied about. Honestly, I usually don't run C'Tan since that's another unit and half of Destroyers I could field, but my boy loves taking the Nightbringer.]]></description>
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				<pubDate><![CDATA[Mon, 14 Jun 2010 20:10:56]]> GMT</pubDate>
				<author><![CDATA[ Gavin Thorne]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ Gavin, one of these days I'll find a way to make that unholy trinity work...the big problem is that if you get to the point where you're taking even 144 points' worth of Pariahs (can you take 4? I forget), that's 3 destroyers you can't take, or a similar asset denial. And in taking that unholy trinity, I'd want to use a Monolith in the way that Elnicko5 describes. This makes playing with the 12" Soulless radius/Deceive attack difficult. If your Pariahs stand Tall And Proud without a guardian Monolith keeping them far away from the target at all times, you have more leeway with that trick, but the side effect is that they'll get vaporized, even with clever screening. Taking more Pariahs to alleviate the problem becomes hellaciously expensive (almost as expensive as, uh, a Monolith  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ). And all that expense is points not going into Destroyers. (Or converted Immortals. Thanks for that guide!)<br /> <br /> <blockquote><div><cite>YmeLocSquirrel256 wrote:</cite><br /> The deciever does not carry weapons. Strange, I know, like Tau markerlights, improves something else but can't do that much on its own. Not in all ways I admit.</div></blockquote><br /> <br /> He reforms his body into pointy bits (Necrodermis). And since when could giant monsters NOT club things with their fists, especially when they get a strong attack value? (Wraithlords without Wraithswords can still hit things at Str10 in close combat.)]]></description>
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				<pubDate><![CDATA[Tue, 15 Jun 2010 04:58:35]]> GMT</pubDate>
				<author><![CDATA[ Con Carne]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ He can consolidate <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> any enemy assault phase. It's amazing and he is extremely fast because of it. can dread while running ect. He's a fast C'tan, which is amazing.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jun 2010 07:11:16]]> GMT</pubDate>
				<author><![CDATA[ Skohm]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ he can  consolodate only if hes in close combat, though.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jun 2010 15:27:54]]> GMT</pubDate>
				<author><![CDATA[ killerturkey2]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ <blockquote class="uncited"><div><b>Con Carne wrote:</b><br /> <blockquote class="uncited"><div><b>YmeLocSquirrel256 wrote:</b><br /> The deciever does not carry weapons. Strange, I know, like Tau markerlights, improves something else but can't do that much on its own. Not in all ways I admit.</div></blockquote><br /> <br /> <br /> He reforms his body into pointy bits (Necrodermis). And since when could giant monsters NOT club things with their fists, especially when they get a strong attack value? (Wraithlords without Wraithswords can still hit things at Str10 in close combat.)</div></blockquote><br /> <br /> And since when was a fist called a weapon? See, I never thought fist began with a w, even when I was young. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> The necrodermis prevents all types of knifes and swords from wounding the C'tan (any) even warscythe equivalent phase blades. <b>Even instant death from a wraithcannon</b>, only inflicts 1 wound without the Invulnerable saving throw. And the necrodermis <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" (<span class="glossaryitem" onmouseover='gp(24);'>D6</span> result = radius in inches around the C'tan) ranged S6 weapon if it dies? Very unlikely, so all the necrodermis does, is protect the C'tan, not fight for it. Come on guys, a god with 5 Wounds, and an AP2 wraithcannon can hardly do nothing.<br /> <br /> Anyways, you can take 4 Pariahs in a unit <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Jun 2010 16:21:51]]> GMT</pubDate>
				<author><![CDATA[ YmeLocSquirrel256]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ <blockquote><div><cite>YmeLocSquirrel256 wrote:</cite><br /> And since when was a fist called a weapon?</div></blockquote><br /> I notice that Scarab Swarm bases do not have weapons ("<b>Weapons:</b> None." <i>Source: page 19 of Necron Codex, second printing</i>). Does this mean that they cannot attack, even if you give them disruption fields?<br /> <br /> If you don't think that they can attack in close combat as a result, I'll try argument 2. <br /> <br /> The Deceiver's profile states that he carries no weapons. Mainly because his body is a weapon. <u>This is in the rules of the Codex.</u>  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> "In addition, a C'Tan can reshape its necrodermis (see below) at will to form <u>blades and spikes</u>. Its <u>close combat attacks</u> therefore ignore invulnerable saving throws." (emphasis mine, <i>source: page 27 of Necron Codex, second printing</i>)<br /> <br /> The Codex acknowledges 1) that he hits people with pointy things in close combat (giving him a weapon), and 2) he actually has close combat attacks. <br />  <br /> Also, out of curiousity, <span class="glossaryitem" onmouseover='gp(482);'>AT</span> WHAT POINT did you think that the rule above meant that:<br /> <blockquote><div><cite>YmeLocSquirrel256 wrote:</cite>The necrodermis prevents all types of knifes and swords from wounding the C'tan (any) even warscythe equivalent phase blades.<br />  </div></blockquote><br /> <br /> ...Right then...Inquisitor_Syphonius, do you have any red pills I could take?]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 03:59:26]]> GMT</pubDate>
				<author><![CDATA[ Con Carne]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ <blockquote class="uncited"><div><b>Con Carne wrote:</b><br /> Also, out of curiousity, <span class="glossaryitem" onmouseover='gp(482);'>AT</span> WHAT POINT did you think that the rule above meant that: <br /> <blockquote class="uncited"><div><b>YmeLocSquirrel256 wrote:</b><br /> The necrodermis prevents all types of knifes and swords from wounding the C'tan (any) even warscythe equivalent phase blades. </div></blockquote></div></blockquote><br /> <br /> The Codex states that:<br /> <br /> <blockquote class="uncited"><div>If a sword or knife strikes a C'tan it will inflict no wounds and will be absorbed into the necrodermis, disarming the attacker.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 19:29:56]]> GMT</pubDate>
				<author><![CDATA[ YmeLocSquirrel256]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ the codex actually says "If a <b>C'tan</b> phase blade or knife hits the C'tan it does no wounds and is absorbed into the Necrodermis"<br /> <br /> the Necrodermis doesn't disarm every attacker, it only disarms those with C'tan Phase blades.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 19:39:39]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ There are two keywords you're missing from that, "c'tan phase...."<br /> <br /> "If a C'tan phase sword or knife strikes a C'tan...."]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 19:41:19]]> GMT</pubDate>
				<author><![CDATA[ Kevin949]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ Strange why it doesn't say those two words in my codex.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  Oh well, carry on.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 21:17:59]]> GMT</pubDate>
				<author><![CDATA[ YmeLocSquirrel256]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ its seems like your codex is full of typos. If I were you I would hold on to it, maybe I will become valuable one day....or maybe you should learn to read the codex thuroughly before you start posting nonsense <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 21:30:25]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ who else can't wait for a new necron codex? all these 4th to 5th edition transitions in the codex are starting to grate on my nerves.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 21:59:49]]> GMT</pubDate>
				<author><![CDATA[ killerturkey2]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ Yes and no. Some of the wargear we get seems like the sort of thing that wouldn't be in 5th edition, so it's fun to have the cool toys for now.<br /> That being said, I'm dying for more options and some points/stats tweaks.]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 06:28:16]]> GMT</pubDate>
				<author><![CDATA[ Nightbringer's Chosen]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ I'm dying for Necron Lord Councils, or at least a couple named, insane Necron Lords. They could prove to be a giggle, if done right. If done wrong, either everyone will take them, or no one will take them :(<br /> <br /> There's lots of numbers they could change that could rebalance the Necron Codex in newer and more terrifying ways. For instance, I'd like to see <span class="glossaryitem" onmouseover='gp(50);'>GW</span> change the number "0.75" into "0.90". I'm still not sure whether we should see the number of C'Tan used in the army go from "0-1" to "0-0." The Deceiver's such a useful crutch...which might call for his removal after all. We'll see :/]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 20:11:51]]> GMT</pubDate>
				<author><![CDATA[ Con Carne]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ named lords would be interesting. though im not sure how they would put a spin on a lord like they did when they made the swarmlord for nids.<br /> <br /> i completely agree with the notion of .90.<br /> <br /> and finally, if they don't put any c'tan in the next necron codex, i might as well sell mine and use the money on my other armies.]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 20:30:12]]> GMT</pubDate>
				<author><![CDATA[ killerturkey2]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ Well, they don't want to put a good, decently successful model to waste, so we might end up seeing:<br /> <br /> "The Nightbringer can only be used in games of 4000 points or more..."<br /> <br /> Or we might end up seeing Pariahs getting wings that grant them a 3+ invulnerable save. It depends on whether the Codex writers misunderstand that it isn't <i>Space Marines</i> they're writing a codex for.]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 21:22:51]]> GMT</pubDate>
				<author><![CDATA[ Con Carne]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ <blockquote><div><cite>Con Carne wrote:</cite>Or we might end up seeing Pariahs getting wings that grant them a 3+ invulnerable save.</div></blockquote><br /> <br /> where did tht come from?]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 23:24:37]]> GMT</pubDate>
				<author><![CDATA[ killerturkey2]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ I'm trying to make a deceiver army with the main them being him, 2 flayed ones units, pariahs with lord with gaze of flame if it works the way i want it to thats three leadership tests one from each of the flayed ones and one from the deceiver at a maximum of leadership 6 or the unit needs sixes to hit the necrons that turn.]]></description>
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				<pubDate><![CDATA[Fri, 18 Jun 2010 08:09:28]]> GMT</pubDate>
				<author><![CDATA[ welcometowaaaghmart]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ Waaaghmart, that's an intriguing idea. Flayed Ones are cheap, which is good, counterbalancing the insanely expensive Pariahs (which reduce people to leadership 7, not 6 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ). It actually looks like it might be fun, against armies that aren't Fearless, at any rate. This list will be expensive in terms of points. The Deceiver, Necron Lord, Pariahs, two units of Flayed Ones, AND the required two squads of Necron Warriors, will drive your points total up to something fairly large already. At the same time, you need Fast Attack and Heavy Support to shore up areas that you're lacking in: longer-range firepower besides the Pariahs, and hopefully anti-tank.<br /> <br /> You have your Elites and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices filled up, and I think I have a good idea of what troop choices you're going to be using. How are you going to fill up your Fast Attack and Heavy Support choices? <br /> <br /> For Fast Attack, multiple units of Wraiths would fit your theme, but I don't know if they'd be as useful as lots of Destroyers. Taking a big Scarab Swarm is optional, but could be useful for delaying things that you absolutely cannot handle in close combat/tying up enemy shooting units.<br /> <br /> For Heavy Support, do you intend to use two Monoliths + a selection of Tomb Spyders, or do you want to spam Tomb Spyders (this could lead to a hilarious list, but beware of Kill Point missions), or what?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Jun 2010 19:37:15]]> GMT</pubDate>
				<author><![CDATA[ Con Carne]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ <blockquote><div><cite>welcometowaaaghmart wrote:</cite> or the unit needs sixes to hit the <b>necrons </b>that turn.</div></blockquote><br /> <br /> Read the Terrifying Visage rule again.  Only works when directing attacks against the Flayed Ones in melee combat.  It implies only a specific <span class="glossaryitem" onmouseover='gp(600);'>FO</span> unit too, but I'm not too sure how that will work.]]></description>
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				<pubDate><![CDATA[Fri, 18 Jun 2010 20:39:56]]> GMT</pubDate>
				<author><![CDATA[ The Grog]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ My friend who has been playing necron since they came out, wrote <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and they said that if the unit failed one the unit needs 6s to hit everything in that combat that is necron. For heavy support i plan on multiple monoliths, and fast attack will be wraiths. The gaze of flame gives an additional -1 to <span class="glossaryitem" onmouseover='gp(82);'>ld</span> with the unit he is in combat with and denies extra attacks when the unit gets charged]]></description>
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				<pubDate><![CDATA[Fri, 18 Jun 2010 21:02:27]]> GMT</pubDate>
				<author><![CDATA[ welcometowaaaghmart]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ Regardless of whichever random guy at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was answering e-mails at the time, the rule is very specific when it says: "If they fail then for that round they may only hit the <b>Flayed Ones</b> on a roll of a 6 regardless of <span class="glossaryitem" onmouseover='gp(149);'>WS</span>." (Emphasis mine, <i>source: page 17 of Necron Codex, second printing</i>)<br /> <br /> D'oh, I spaced out about the Gaze of Flame modifier. Good call!<br /> <br /> About the army, I recommend having two Monoliths, and that you take one selection's worth of Tomb Spyders in the event that your Flayed Ones or Necron Warriors get separated from each other. Also, Tomb Spyders are a hilarious response to vehicles that underestimate them. Good luck, and remember the Golden Rule for Necrons: Birds of a feather flock together. Wraiths need to stay together, and Warriors/Flayed Ones need to be with a Tomb Spyder or with others of their kind.]]></description>
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				<pubDate><![CDATA[Fri, 18 Jun 2010 21:24:41]]> GMT</pubDate>
				<author><![CDATA[ Con Carne]]></author>
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				<title>Re:deceiver tactics</title>
				<description><![CDATA[ Thanks for the help i cant wait till i can try it  out on someone]]></description>
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				<pubDate><![CDATA[Fri, 18 Jun 2010 21:40:42]]> GMT</pubDate>
				<author><![CDATA[ welcometowaaaghmart]]></author>
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				<title>deceiver tactics</title>
				<description><![CDATA[ All sounds about right to me, two monoliths are always very hard to take down, usually one teleports troops in danger, the other fires like crazy (this will obviously vary depending on the objective). If the enemy immobilizes one, it just keeps on firing. I have played my Monolith several times, only killed once (just) by a Broodlord and a Carnifex.]]></description>
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				<pubDate><![CDATA[Sat, 19 Jun 2010 09:13:04]]> GMT</pubDate>
				<author><![CDATA[ YmeLocSquirrel256]]></author>
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