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		<title><![CDATA[Latest posts for the thread "Rogue Trader: Into the Storm"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/24.page</link>
		<description><![CDATA[Latest messages posted in the thread "Rogue Trader: Into the Storm"]]></description>
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				<title>Rogue Trader: Into the Storm</title>
				<description><![CDATA[ Niiiice! I forsee an all-Ork character campaign.  Smash da hoomies and take dere stuff!<br /> <br /> <a href="http://www.fantasyflightgames.com/edge_news.asp?eidn=1399" target="_new" rel="nofollow">http://www.fantasyflightgames.com/edge_news.asp?eidn=1399</a><br /> <br /> <i>Brave and foolhardy Rogue Traders can hire Ork Freebooterz to join the ranks of the Explorers, adding brute strength, incredible resilience and a complete lack of tact to any group.<br /> <br /> Creating an Ork Freebooter character is, perhaps unsurprisingly, not too dissimilar to creating any other character. The biggest difference is perhaps the Origin Path, or lack thereof. From the outset, we knew that the standard Origin Path and Career Paths would not really suit the themes and backgrounds of Xenos player characters, and our first challenge was to find an alternative method.<br /> <br /> In the end, simplicity won out, and the Freebooter is represented by a single ‘species’ entry, and an accompanying Career Path. Within the species entry, there are a selection of Origin options, adding some of the customisation and variability that the Origin Path provides for human characters. In the case of the Orks, these represent two elements that define Ork ‘Kultur’: the Klans, and the instinctive knowledge located deep within Ork genetics that produce their castes and specialists.<br /> <br /> Now, the section is far from just rules. Playing any character is more than statistics and dice rolls, afterall, and Orks are no different. Indeed, something I took firmly into account is that playing an alien character requires a little more guidance than playing a human being. About half of the section is devoted to describing and examining what Orks are, how they act, and even how they think—conveying information valuable to anyone thinking about playing an Ork. I spent long hours poring over every piece of Ork information I could find, from their original depictions in Waaagh: The Orks and ‘Ere We Go!, through three iterations of Codex: Orks and anything else I could lay my hands on, in order to gain as broad and detailed an insight into the greenskins as I possibly could.<br /> <br /> One thing I felt it was particularly important to convey was that, while the Orks are hardly the ‘noble savage’ or ‘proud warrior race’, they aren’t inherently evil, just extremely violent. An Ork does not, typically, hate his enemies—indeed, an Ork values highly any foes strong enough to match him—and wages war with laughter and enthusiasm compared to the loathing and grim necessity that so often fuel human warfare. This core value, above all others, is the single greatest defining factor of the Ork mindset, and the most important thing for anybody wanting to play an Ork to understand, in my opinion.<br /> <br /> The Freebooter career itself covers a hefty chunk of an Ork’s normal lifespan, with the character growing larger, stronger and deadlier as it progresses, to the point where experienced Ork Freebooter characters can quite happily face even Space Marines in single combat. Freebooterz aren’t, however, the only option. Mekboyz and Kommandos also receive attention, represented by alternate ranks that allow Ork characters to gain abilities not normally available to them, be they advanced skills with technology, or the ability to sneak up on enemies and stab them (or blow them up) before they realise you’re there. There’s also a significant selection of Ork-specific equipment, and for those Orks who constantly feel “da need fer speed,” a Warbike can be found amongst the vehicle rules. Orks can even pick up Gretchen, Snotling, and Squigs, who serve as assistants and potential emergency rations.<br /> <br /> In the end, an Ork Explorer is a unique character in Rogue Trader that can lead to new and interesting group dynamics in turn. It can also lead to interesting quandaries for the group, particularly if they need to leave the Expanse and return to the Imperium.</i><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Awwww, crap. Already covered:  <a href="http://www.dakkadakka.com/dakkaforum/posts/list/240/268868.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/240/268868.page</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 15:43:58]]> GMT</pubDate>
				<author><![CDATA[ Le Grognard]]></author>
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