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				<title>Salamanders @ 1500 - where to start?  where to go?</title>
				<description><![CDATA[ For a while now, I've been playing around with the idea of starting some 'Nilla Marines.  I wanted this army to fill three requirements:  (1)  be reasonably fun to play, (2) have a vivid color (i.e., not black and/or white), and (3) incorporate some kind of fluffy theme.  Salamanders in Fifth seem to fit this bill pretty well.  I'm sure you've seen lists like this before and I'm certainly not claiming that it's original.  And for good measure I did a search (nabbing every idea I could along the way) and didn't find this <i>exactly</i>.  I would really appreciate some C&C on this list, especially from people who play/played against/have seen something similar.<br /> <br /> <b>SEE BELOW FOR CORRECTED LIST</b><br /> <br /> Building towards something like this (assuming it's alright), what would you do at 500 points?  1000 points?  And how would you build past 1500 to 1850 and 2000?  In bigger games, I would like to incorporate some dreads, more vehicles, and maybe a Techmarine but don't quite know how these things would fit in . . .<br /> <br /> The expense of this hobby continues to boggle my mind.  Models and tax alone, this 1500 point list ends up being about 600 bucks.  ::faints from wallet fatigue . . . AGAIN::  This is why I seriously appreciate the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Lists subforum.  <font color='green'>To anyone who responds, many sincere thanks in advance.</font>]]></description>
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				<pubDate><![CDATA[Sat, 12 Jun 2010 08:50:02]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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				<title>Re:Salamanders @ 1500 - where to start?  where to go?</title>
				<description><![CDATA[ Vivid color:  lots of flames to paint on....<br /> There are some fine examples in the dakka gallery.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> SO:<br /> -Hestan.  Common choice . Where does he join?<br /> -<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/termies+redeemer. Fits fluff and game.  <br /> -Tacs. 3 squads of mechanized marines. I doubt you need 3 <span class="glossaryitem" onmouseover='gp(330);'>MM</span>. At least, on scoring squad may sit back and hold, so 1 squad with greater range should come handy.<br /> -Dakka preds. cheap long range support. <br /> -The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is a <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choice. Seems more vehicles would either be dedicated transports or dreads. <br /> <br /> Would add sternguard at 1750-2k. Combiweapons and the option of 2 heavy flamers just scream &quot;cleanse and purify&quot;... really fluffy.<br /> Techmarines suffer from competition in elite. Maybe a <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> as second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> was unfluffy in C:armageddon, but <span class="glossaryitem" onmouseover='gp(456);'>LS</span> and attackbikes may provide fast support at affordable cost.<br /> <br /> May suggest:<br /> <br /> Hestan<br /> 2x tacs/rhino<br /> 1x termies<br /> 2x preds<br /> <br /> =&gt; 1k<br /> <br /> Hestan<br /> 2x tacs/rhino<br /> 1xtermies/<span class="glossaryitem" onmouseover='gp(475);'>LRR</span><br /> 2xpreds<br /> 1x sternguard ( 2HF, combimeltas)<br /> 1x <span class="glossaryitem" onmouseover='gp(87);'>LR</span><br /> <br /> =&gt;1500<br /> <br /> Hestan<br /> 2x tacs/rhino<br /> 1xtermies/<span class="glossaryitem" onmouseover='gp(475);'>LRR</span><br /> 2xpreds<br /> 1x sternguard ( 2HF, combimeltas)<br /> 1x <span class="glossaryitem" onmouseover='gp(87);'>LR</span><br /> 1xTacs/razorback<br /> <br /> =&gt; 1750<br /> <br /> Hestan<br /> 2x tacs/rhino<br /> 1xtermies/<span class="glossaryitem" onmouseover='gp(475);'>LRR</span><br /> 2xpreds<br /> 1x sternguard ( 2HF, combimeltas)<br /> 1x <span class="glossaryitem" onmouseover='gp(87);'>LR</span><br /> 1xTacs/razorback<br /> 1xMotF ( bike, conversion beamer)<br /> 2x attackbikes<br /> <br /> =&gt;2000<br /> <br /> If you want dreads,maybe:<br /> <br /> 2x dreads ( droppod )<br /> 1x sterns ( droppod )<br /> 0 termies<br /> You'll lose 2 of them quickly... <br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, Salamanders have something in common with sisters, so you know the tactics.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Jun 2010 10:09:39]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Salamanders @ 1500 - where to start?  where to go?</title>
				<description><![CDATA[ Thanks for the suggestions, 1hadhq.  I knew I could count on a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> mega-vet like yourself.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  To answer your question regarding He'stan, I would probably put him on the Redeemer with the Termies to make sure his spear/gauntlet get a workout.<br /> <br /> Anyone else have comments???  Would very much appreciate it.<br /> <br /> This is my favorite one that I've yet come up with.  Keep in mind that I've been trying to build this as much as possible out of two <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Battleforces.  Aside from <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and the big toys, this still requires <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and <span class="glossaryitem" onmouseover='gp(105);'>PF</span> sarges from outside of those boxes.  I have a few questions about it, especially considering that I have no idea how one uses Scouts properly . . .<br /> <br /> <b>@1500</b> (1498)<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Vulkan He’stan<br /> Chaplain (w/jump pack)<br /> <b>Elites</b><br /> Assault Termies (5) (<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>), <span class="glossaryitem" onmouseover='gp(475);'>LRR</span><br /> <b>Troops</b><br /> 2x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads (10) (flamer, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>), Rhino<br /> Scout Squad (10) (shotguns, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, melta bombs)<br /> <b>Fast Attack</b><br /> Assault Squad (6) (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>)<br /> <br /> <i>- should I take less scouts and more assault marines?<br /> - should I only take one <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and have a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> in the other <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad?<br /> - is the Redeemer too exposed?</i><br /> <br /> Trying to deal with that last issue, I came up with another list but don't know if it's flexible enough at 1500.<br /> <br /> <b>@1500</b> (1495)<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Vulkan He’stan . . . 190pts<br /> <b>Elites</b><br /> Assault Termies (5) (<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>), <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> . . . 440pts<br /> Dread (<span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>) . . . 145pts<br /> <b>Troops</b><br /> 3x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10) (flamer, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>), Rhino (<span class="glossaryitem" onmouseover='gp(55);'>HK</span>) . . . 720pts]]></description>
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				<pubDate><![CDATA[Sun, 13 Jun 2010 21:51:08]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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				<title>Salamanders @ 1500 - where to start?  where to go?</title>
				<description><![CDATA[ This is my 1850 list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - V. He'Stan. 190<br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span> - 5x Termies <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> - <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Redemeer+<span class="glossaryitem" onmouseover='gp(330);'>MM</span> (as ded. transport). 450<br /> <br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span> - 6x Termies <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. 240<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> - <span class="glossaryitem" onmouseover='gp(87);'>LR</span>+<span class="glossaryitem" onmouseover='gp(330);'>MM</span>. 260<br /> <br /> TR - 10x Tacticals, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Flamer, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Rhino. 230<br /> TR - 10x Tacticals, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Flamer, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Rhino. 230<br /> TR - 5x Tacticals, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Razorback. 130<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> - Predator, Autocannon + sponsons Lascannons. 120<br /> <br /> Not so fast of course but resilient, easy to play and efficient on all type of games.<br /> Had a lot of fun with. <br /> <br /> For under 1850 points games I don't know really.. by droppin' the 5x Tacticals, the Pred and one Termie you'll be around 1560.<br /> I'll try something with just one Termies sq. (Vulkan with), all times 2 Full Tactical Rhinoed and some <span class="glossaryitem" onmouseover='gp(57);'>HS</span> like Preds all around.<br /> Consider also the combo Scouts on Land Speeder Storm with Tele. Homer for a <span class="glossaryitem" onmouseover='gp(471);'>DS</span> Termies unit.]]></description>
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				<pubDate><![CDATA[Mon, 14 Jun 2010 17:35:57]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>Salamanders @ 1500 - where to start?  where to go?</title>
				<description><![CDATA[ <blockquote><div><cite>Manchu wrote:</cite><br /> <br /> <b>@1500</b> (1498)<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Vulkan He’stan<br /> Chaplain (w/jump pack)<br /> <b>Elites</b><br /> Assault Termies (5) (<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>), <span class="glossaryitem" onmouseover='gp(475);'>LRR</span><br /> <b>Troops</b><br /> 2x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads (10) (flamer, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>), Rhino<br /> Scout Squad (10) (shotguns, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, melta bombs)<br /> <b>Fast Attack</b><br /> Assault Squad (6) (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>)<br /> </div></blockquote><br /> <br /> Ok, the price tag is part of your list.<br /> So why not just 1 battleforce? <br /> <br /> <blockquote><div><cite>Manchu wrote:</cite><br /> <i>- should I take less scouts and more assault marines?<br /> - should I only take one <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and have a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> in the other <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad?<br /> - is the Redeemer too exposed?</i><br /> </div></blockquote><br /> <br /> Scouts should be small and cheap objective-campers. <br /> Maybe sniper rifles + <span class="glossaryitem" onmouseover='gp(328);'>ML</span> + camo =100<br /> Add 2 ASM and flamer , meltabomb. <br /> The <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> should have a nice bullseye painted on it...<br /> <br /> <blockquote><div><cite>Manchu wrote:</cite><br /> Trying to deal with that last issue, I came up with another list but don't know if it's flexible enough at 1500.<br /> <br /> <b>@1500</b> (1495)<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Vulkan He’stan . . . 190pts<br /> <b>Elites</b><br /> Assault Termies (5) (<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>), <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> . . . 440pts<br /> Dread (<span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>) . . . 145pts<br /> <b>Troops</b><br /> 3x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10) (flamer, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>), Rhino (<span class="glossaryitem" onmouseover='gp(55);'>HK</span>) . . . 720pts</div></blockquote><br /> <br /> -Dread with <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and <span class="glossaryitem" onmouseover='gp(336);'>HF</span>? either shoot or close in.  If he should walk, maybe an Ironclad?<br /> -<span class="glossaryitem" onmouseover='gp(475);'>LRR</span> may benefit from a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>..<br /> -<span class="glossaryitem" onmouseover='gp(55);'>HK</span>. Would drop them and invest into a droppod for the dread.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Jun 2010 20:13:57]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Salamanders @ 1500 - where to start?  where to go?</title>
				<description><![CDATA[ My self-diagnosis is He'stan drags a 1500 point list into inflexibility.  Might as well drop him and the termies for a pair of tank-hunting dreads and spend the remainder on rounding out the assault squad.  I had <span class="glossaryitem" onmouseover='gp(336);'>HFs</span> on them for fluff and anticipating the inevitable <span class="glossaryitem" onmouseover='gp(105);'>PFs</span>.  The scouts were envisioned as a proactive challengers rather than <span class="glossaryitem" onmouseover='gp(93);'>MC</span>-sniping campers--because a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(560);'>BF</span> doesn't include snipers . . .   Dunno how viable this turns out to be.  We could use a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> scout tactica on Dakka.    ]]></description>
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				<pubDate><![CDATA[Mon, 14 Jun 2010 20:25:41]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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				<title>Salamanders @ 1500 - where to start?  where to go?</title>
				<description><![CDATA[ <blockquote><div><cite>Manchu wrote:</cite>My self-diagnosis is He'stan drags a 1500 point list into inflexibility.  Might as well drop him and the termies for a pair of tank-hunting dreads and spend the remainder on rounding out the assault squad.  I had <span class="glossaryitem" onmouseover='gp(336);'>HFs</span> on them for fluff and anticipating the inevitable <span class="glossaryitem" onmouseover='gp(105);'>PFs</span>.  The scouts were envisioned as a proactive challengers rather than <span class="glossaryitem" onmouseover='gp(93);'>MC</span>-sniping campers--because a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(560);'>BF</span> doesn't include snipers . . .   Dunno how viable this turns out to be.  We could use a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> scout tactica on Dakka.    </div></blockquote><br /> <br /> Most <span class="glossaryitem" onmouseover='gp(382);'>SC</span> tend to send people on a course in listbuilding where they end up with units to benefit from the <span class="glossaryitem" onmouseover='gp(382);'>SC</span> as primary choice.<br /> A Scout tactica would be nice... <br /> maybe try these: <a href="http://sonsofcorax.freeforums.org/tactica-scouts-t1163.html" target="_new" rel="nofollow">http://sonsofcorax.freeforums.org/tactica-scouts-t1163.html</a><br /> <br /> Already bought the <span class="glossaryitem" onmouseover='gp(560);'>BF</span>'s ? Dreads aren't part of them now ( but were <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> in another boxed set ) and you may have to decide<br /> which flavor of dread it should be. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Jun 2010 20:56:45]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Salamanders @ 1500 - where to start?  where to go?</title>
				<description><![CDATA[ 1hadhq dreads are walkers so can fire the lascannon and still move up,<br /> <br /> personaly for me a bike squad in a hestan army is awesome 12" move with 2Xtwinlinked meltaguns + multimelta attack bike is way too good to miss, a captin on a bike with that sq (combi melta, mounted assult-rule) I know it's White scars kind of tactics but another troops choice with that capable firepower I'd go for anyday<br /> <br /> <span class="glossaryitem" onmouseover='gp(380);'>gl</span> for your new army!]]></description>
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				<pubDate><![CDATA[Mon, 14 Jun 2010 22:14:57]]> GMT</pubDate>
				<author><![CDATA[ Madman49]]></author>
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				<title>Salamanders @ 1500 - where to start?  where to go?</title>
				<description><![CDATA[ <blockquote><div><cite>1hadhq wrote:</cite>Most <span class="glossaryitem" onmouseover='gp(382);'>SC</span> tend to send people on a course in listbuilding where they end up with units to benefit from the <span class="glossaryitem" onmouseover='gp(382);'>SC</span> as primary choice.</div></blockquote>This is completely true.  I'm just not hitting it off with He'stan's theme.  Could be "burnt out" from Sisters.   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">   (Thank you, thank you.  I'll be here all week.)  I'm leaning so hard into assault marines lead by a Chaplain . . . looks like I should go with a different vivid color--red.  And, as a plus, I don't really like any of their <span class="glossaryitem" onmouseover='gp(382);'>SCs</span>!]]></description>
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				<pubDate><![CDATA[Tue, 15 Jun 2010 02:39:29]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
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				<title>Salamanders @ 1500 - where to start?  where to go?</title>
				<description><![CDATA[ Hello all...<br /> <br /> <blockquote class="uncited"><div>(2) have a vivid color (i.e., not black and/or white),</div></blockquote><br /> <br /> Or Outofthebox Grey?<br /> <br /> I think if you still want to try Vulkan, don't go for both the Assault Squad and the Termies. Two assault oriented squads is good, but He'stan screams out for Sternguard with combi-flamers and combi-meltas.<br /> <br /> Are you sure you want to play Marines? What other armies (besides sisters) do you play already?]]></description>
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				<pubDate><![CDATA[Tue, 15 Jun 2010 02:46:43]]> GMT</pubDate>
				<author><![CDATA[ Nightwatch]]></author>
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				<title>Salamanders @ 1500 - where to start?  where to go?</title>
				<description><![CDATA[ Sisters are all I currently play and, although I love their models and their fluff, I've been a bit dissatisfied (just don't tell them) so I don't want to spend any more money on them just now.  I was thinking of branching out into <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> but I expect I'd just end up feeling the same way about them.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jun 2010 04:01:36]]> GMT</pubDate>
				<author><![CDATA[ Manchu]]></author>
			</item>
			<item>
				<title>Re:Salamanders @ 1500 - where to start?  where to go?</title>
				<description><![CDATA[ At 1500 points two tactical squads is more than enough. I have a very decent W/D/L record with my 1500 Vulkan list, and I've never encountered a situation where I really needed more troops. Even games with 5 objectives aren't too bad considering you can combat squad and go to ground.<br /> <br /> Another reason you don't need them is your opponents will usually be totally focused on your Land Raider and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators. Which is absolutely fine; the entire units exists to take objectives (they do this really well) and generally just be a distraction, so your other units, like your Land Speeders, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack Bikes, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> Predators, etc, can do their job without as much worry.<br /> <br /> In my opinion I wouldn't take Scouts either, as a Combat Squad with a (free) Missile Launcher will do the same thing but achieve better results. Ie; better armour save, better <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jun 2010 08:30:26]]> GMT</pubDate>
				<author><![CDATA[ unbeliever87]]></author>
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