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		<title><![CDATA[Latest posts for the thread "Nurgle's Rot?"]]></title>
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				<title>Nurgle's Rot?</title>
				<description><![CDATA[ It felt like there used to be tons of people packing Nurgle sorcerers with the infamous Rot.  It was like you couldn't meet a Chaos list without at least one Rotter in it.  What happened to that?  I don't think I've seen a rotter in 2+ years.  How did that get knocked out of the whole "Nurgle Chaos Rules All" thing?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Iron Warriors lists from before the change excepted, of course.  ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 00:43:39]]> GMT</pubDate>
				<author><![CDATA[ MekanobSamael]]></author>
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				<title>Nurgle's Rot?</title>
				<description><![CDATA[ The Template for antibiotics was rediscovered, they were mass manufactured on the Amoxicillis Forge world, and distributed to all.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 01:37:29]]> GMT</pubDate>
				<author><![CDATA[ gregor_xenos]]></author>
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				<title>Nurgle's Rot?</title>
				<description><![CDATA[ Isn't it a little weaker now than in 3rd edition? if not the reason i can come up with is that sorcerers are pretty bad now, so taking one just for one mediocre power isnt a good idea.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 02:21:24]]> GMT</pubDate>
				<author><![CDATA[ odorofdeath]]></author>
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				<title>Nurgle's Rot?</title>
				<description><![CDATA[ For the same amount of points you get Winds which wounds on a 4+ and glances all vehicles on the same and allows no cover saves or armour saves.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 02:32:17]]> GMT</pubDate>
				<author><![CDATA[ Vindicator#9]]></author>
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				<title>Nurgle's Rot?</title>
				<description><![CDATA[ Not too mention it takes up a slot you could fill with a demon prince, which is usually cheaper and much killier]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 02:49:30]]> GMT</pubDate>
				<author><![CDATA[ odorofdeath]]></author>
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				<title>Nurgle's Rot?</title>
				<description><![CDATA[ <blockquote><div><cite>Vindicator#9 wrote:</cite>For the same amount of points you get Winds which wounds on a 4+ and glances all vehicles on the same and allows no cover saves or armour saves.</div></blockquote><br /> <br /> Wind of Chaos is double the points of nurgles rot.<br /> <br /> <blockquote><div><cite>odorofdeath wrote:</cite>Not too mention it takes up a slot you could fill with a demon prince, which is usually cheaper and much killier</div></blockquote><br /> <br /> Princes can take psychic powers, which include nurgles rot.<br /> <br /> The reason nobody takes it is that people take mech armies now. Nurgles rot cant hit units in vehicles so other powers, like warptime, are better generally.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 03:13:13]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Nurgle's Rot?</title>
				<description><![CDATA[ Hmmm.  Warptime <i>is</i> a pretty stellar power, doubly so when used by a Daemon Prince.  I'm actually not sure that Nurgle's Rot can't hit guys in transports.  I believe it was discussed in the <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> forums a little while ago under <span class="glossaryitem" onmouseover='gp(419);'>DoM</span> (but it's the same sort of effect so I think the same would apply).  ]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 03:31:46]]> GMT</pubDate>
				<author><![CDATA[ MekanobSamael]]></author>
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				<title>Nurgle's Rot?</title>
				<description><![CDATA[ Oops read the entry wrong. Yeah it is double the point cost.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jun 2010 11:50:30]]> GMT</pubDate>
				<author><![CDATA[ Vindicator#9]]></author>
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				<title>Nurgle's Rot?</title>
				<description><![CDATA[ <blockquote><div><cite>MekanobSamael wrote:</cite>Hmmm.  Warptime <i>is</i> a pretty stellar power, doubly so when used by a Daemon Prince.  I'm actually not sure that Nurgle's Rot can't hit guys in transports.  I believe it was discussed in the <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> forums a little while ago under <span class="glossaryitem" onmouseover='gp(419);'>DoM</span> (but it's the same sort of effect so I think the same would apply).  </div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> states that psychic powers cant affect units embarked in vehicles. DoMs ability is not a psychic power so that rule does not apply.]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 01:57:48]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Nurgle's Rot?</title>
				<description><![CDATA[ I have used a nurgles rot prince a few times. Its not very impressive against <span class="glossaryitem" onmouseover='gp(95);'>meq</span> but against bugs, guard and other eldar it can be a nice little surprise bomb. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Jun 2010 03:31:05]]> GMT</pubDate>
				<author><![CDATA[ odorofdeath]]></author>
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				<title>Re:Nurgle's Rot?</title>
				<description><![CDATA[ The reason that nobody takes Nurgle's Rot anymore is because of the simple fact that it's not all that effective. It's sometimes effective against horde armies, but not enough to really be considered a great option. Basically, on average, Nurgle's Rot is going to be wouding the enemy on 5's, which is pretty bad. The only time I've seen Nurgle's Rot really effective is when a Daemon Prince or a Sorcerer is surrounded by Hormagaunts and lets loose the psychic power, killing a few gaunts. There are better psychic powers in the Chaos Space Marine codex than Nurgle's rot. I would always recommend Warptime over the Rot. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Jun 2010 04:19:00]]> GMT</pubDate>
				<author><![CDATA[ quagplah9]]></author>
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