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		<title><![CDATA[Latest posts for the thread "Hellfire rounds and re-rolling wounds"]]></title>
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				<title>Hellfire rounds and re-rolling wounds</title>
				<description><![CDATA[ So<br /> <br /> In the space marine codex hellfire rounds have SX and poisioned (2+)<br /> <br /> There is no Ranged Poisoned special rule, but there is a close combat one.<br /> <br /> This close combat one gives the ability to re-roll wounds if "the strength of the wielder is equal to or greater then the toughness of the victim"'<br /> <br /> <br /> <br /> ... What is the Effective Strength of X, and if would this allow re-rolls anyway? cause the rule is in the Close combat, and not the shooting section?]]></description>
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				<pubDate><![CDATA[Thu, 24 Jun 2010 09:56:58]]> GMT</pubDate>
				<author><![CDATA[ Vanguard27]]></author>
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				<title>Hellfire rounds and re-rolling wounds</title>
				<description><![CDATA[ it has no strength so you never get re-roll]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/301871/1693190.page</guid>
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				<pubDate><![CDATA[Thu, 24 Jun 2010 10:13:25]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>Hellfire rounds and re-rolling wounds</title>
				<description><![CDATA[ <blockquote><div><cite>Devastator wrote:</cite>it has no strength so you never get re-roll</div></blockquote><br /> <br /> This was changed in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Errata. Hellfire Rounds now have a strength of 1.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/301871/1693197.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/301871/1693197.page</link>
				<pubDate><![CDATA[Thu, 24 Jun 2010 10:19:20]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Hellfire rounds and re-rolling wounds</title>
				<description><![CDATA[ Sweet<br /> <br /> Thanks<br /> <br /> <i>"Page 66, 100, 144. The profile of Hellfire Rounds<br /> and Hellfire Shells should be changed by<br /> replacing ‘Strength X’ with ‘Strength 1’."</i><br /> <br /> <br /> However... now to play devils advocate<br /> <br /> the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> says the strength of the wielder, not the strength of the weapon...<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> A Friend of mine pointed out a something awesome..<br /> <br /> It specifically says that "the wielder must re-roll failed rolls to wound in close combat"<br /> <br /> So, no matter what the strength is, guns can NEVER re-roll failed wounds due to poisoned.]]></description>
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				<pubDate><![CDATA[Thu, 24 Jun 2010 10:20:06]]> GMT</pubDate>
				<author><![CDATA[ Vanguard27]]></author>
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				<title>Hellfire rounds and re-rolling wounds</title>
				<description><![CDATA[ x==0 is always considered not to exist.<br /> <br /> It wounds on a 2+ (because it's hellfire.)<br /> <br /> HOWEVER:<br /> <br /> IN <span class="glossaryitem" onmouseover='gp(36);'>faq</span>, and the re-printed codex, hellfire rounds are considered strength 1.]]></description>
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				<pubDate><![CDATA[Thu, 24 Jun 2010 10:36:27]]> GMT</pubDate>
				<author><![CDATA[ Captain Solon]]></author>
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				<title>Hellfire rounds and re-rolling wounds</title>
				<description><![CDATA[ It doesn't matter what strength the gun for this discussion, nor the strength of the wielder, nor the fact that it would be weird to give a shooting reroll based on the model's base strength.  Poisoned re-rolls only happen in close combat.  Not because it's in the assault section of the book, but because, as quoted above, the rule about rerolls specifically says they're for close combat.]]></description>
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				<pubDate><![CDATA[Thu, 24 Jun 2010 14:08:47]]> GMT</pubDate>
				<author><![CDATA[ tjkopena]]></author>
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				<title>Hellfire rounds and re-rolling wounds</title>
				<description><![CDATA[ Yup, <span class="glossaryitem" onmouseover='gp(111);'>RaW</span>, Poisoned Ranged weapons do not work.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/301871/1693561.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/301871/1693561.page</link>
				<pubDate><![CDATA[Thu, 24 Jun 2010 14:25:56]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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