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		<title><![CDATA[Latest posts for the thread "2000pt Ork army"]]></title>
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				<title>2000pt Ork army</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Ghazghkull Thraka<br /> 225pts<br /> <br /> Big Mek<br /> -<span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> 85pts<br /> <br /> <br /> TROOP<br /> <br /> 7 Nobz <br /> -Power Klaw, Bosspole, Eavy Armor, Cybork<br /> -Power Klaw, Eavy Armor, Cybork<br /> -Big Choppa, Bosspole, Eavy Armor, Cybork<br /> -Big Choppa, Eavy Armor, Cybork<br /> -Waagh Banner, Eavy Armor, Cybork<br /> -Skorcha Combi, Eavy Armor, Cybork<br /> -Painboy, Eavy Armor, Cybork<br /> -Battlewagon, 1 Big Shoota, Deffrolla, Grot Riggers, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span><br /> 455pts<br /> <br /> 18 Shoota Boyz + 2 Big Shootas<br /> 130pts<br /> <br /> 19 Boyz + Nob<br /> Power Klaw, Bosspole<br /> 160pts<br /> <br /> 11 Boyz + Nob<br /> Power Klaw, Bosspole<br /> Trukk, Ram<br /> 152pts<br /> <br /> 11 Boyz + Nob<br /> Power Klaw, Bosspole<br /> Trukk, Ram<br /> 152pts<br /> <br /> <br /> ELITE<br /> <br /> 12 Burna Boyz<br /> 180pts<br /> <br /> 11 Kommandos + Snikrot<br /> 2 Burnas<br /> 225pts<br /> <br /> <br /> HEAVY<br /> <br /> Battlewagon, Big Shoota, Deffrolla, Grot Riggers, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span><br /> 125pts<br /> <br /> Battlewagon, Big Shoota, Ram, Grot Riggers, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span><br /> 110pts<br /> <br /> <br /> TOTAL 1999pts<br /> <br /> <br /> Strategy-<br /> <br /> Ghaz w/ Kommandos outflanking where I want<br /> Nobz, Burnas, trukk boyz, and slugga boyz in battlewagons (burnas and nobz w/ deffrolla bw) moving up board together for the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> 4+ save<br /> Shoota boyz hold rear objective]]></description>
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				<pubDate><![CDATA[Thu, 24 Jun 2010 18:26:14]]> GMT</pubDate>
				<author><![CDATA[ Flyinmiata1]]></author>
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				<title>2000pt Ork army</title>
				<description><![CDATA[ Pretty sure you can't have an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> outflank without already having a rule that allows him to do so]]></description>
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				<pubDate><![CDATA[Thu, 24 Jun 2010 23:44:30]]> GMT</pubDate>
				<author><![CDATA[ Waaaaagh]]></author>
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				<title>Re:2000pt Ork army</title>
				<description><![CDATA[ The ruling has been clarified in the 4.0 <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>Faq</span>, he can indeed outflank, as the ability says "his unit" it doesn't give the model the ability it simply allows the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to tag along. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Jun 2010 01:01:02]]> GMT</pubDate>
				<author><![CDATA[ Sigmatron]]></author>
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				<title>Re:2000pt Ork army</title>
				<description><![CDATA[ Adding Gazzy to the Kommandos makes you roll a Slow/Purposfull roll for the Kommandos.  Just something to think about. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Jun 2010 01:35:29]]> GMT</pubDate>
				<author><![CDATA[ Globzog]]></author>
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				<title>2000pt Ork army</title>
				<description><![CDATA[ But since Ghaz is an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, he rolls <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> for it right?]]></description>
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				<pubDate><![CDATA[Fri, 25 Jun 2010 03:12:24]]> GMT</pubDate>
				<author><![CDATA[ number9dream]]></author>
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				<title>Re:2000pt Ork army</title>
				<description><![CDATA[ Yes he does.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jun 2010 03:13:43]]> GMT</pubDate>
				<author><![CDATA[ Sigmatron]]></author>
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				<title>2000pt Ork army</title>
				<description><![CDATA[ He will not be staying with the squad, when he comes in it's waagh time and he brakes off from the squad.  2 rounds of 2 up save will keep him alive.  Snikrot is just sort've used as a nice little transport for Ghazzy.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jun 2010 03:40:24]]> GMT</pubDate>
				<author><![CDATA[ Flyinmiata1]]></author>
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				<title>2000pt Ork army</title>
				<description><![CDATA[ Pretty sure he can't 'break off from the squad like that <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, they must move on together as a unit and then it's your shooting phase and he's not allowed to breack cohearence.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jun 2010 03:59:20]]> GMT</pubDate>
				<author><![CDATA[ ChrisCP]]></author>
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				<title>2000pt Ork army</title>
				<description><![CDATA[ They have to come on together, but he can still break off just like any <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can from a squad.  I just need to roll a decent slow and purposeful to allow him to get away from the squad.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jun 2010 04:02:06]]> GMT</pubDate>
				<author><![CDATA[ Flyinmiata1]]></author>
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				<title>2000pt Ork army</title>
				<description><![CDATA[ Yeah, how is he breaking off exactly - I'm still not clear on when you are doing this action exactly?]]></description>
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				<pubDate><![CDATA[Fri, 25 Jun 2010 04:15:51]]> GMT</pubDate>
				<author><![CDATA[ ChrisCP]]></author>
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				<title>2000pt Ork army</title>
				<description><![CDATA[ wait   are you saying your putting ghaz in the snikkrot squad, and then ambushing with him?<br /> <br /> umm no you cant do that]]></description>
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				<pubDate><![CDATA[Fri, 25 Jun 2010 04:20:00]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>2000pt Ork army</title>
				<description><![CDATA[ <blockquote><div><cite>zachwho wrote:</cite>wait   are you saying your putting ghaz in the snikkrot squad, and then ambushing with him?<br /> <br /> umm no you cant do that</div></blockquote><br /> Actually, I think you can. I've seen it discussed several other places here.<br /> <br /> Cheesy? Maybe. Legal? Apparently.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jun 2010 04:25:35]]> GMT</pubDate>
				<author><![CDATA[ Nightbringer's Chosen]]></author>
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				<title>Re:2000pt Ork army</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can not leave the squad until he has been on the board a full turn (arrives on turn 2, can't leave the squad until turn 3). This is found in <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> online <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> of the rulebook.<br /> And yes to Zachwho you can attach a Warboss to Snikrot.]]></description>
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				<pubDate><![CDATA[Fri, 25 Jun 2010 04:27:39]]> GMT</pubDate>
				<author><![CDATA[ Sigmatron]]></author>
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