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		<title><![CDATA[Latest posts for the thread "1750 blood angels"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1750 blood angels"]]></description>
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				<title>1750 blood angels</title>
				<description><![CDATA[ Hey guys. Just thought I'd put this here to critique. Came up with this at work, and it still needs a lot of tuning up.<br /> <br /> It's a blood angels 1750 list.<br /> <br /> Mephiston<br /> <br /> 2 groups of assault marines kitted like this:<br /> 2 flamers<br /> sergeant with power weapon<br /> <br /> 2 groups of assault marines kitted like this:<br /> 2 meltaguns<br /> sergeant with powerfist and meltabombs<br /> <br /> 3 sanguinary priests<br /> <br /> 1 tactical squad with missile launcher and flamer<br /> a drop pod with locator beacon<br /> <br /> and one furioso dreadnought...<br /> <br /> The list comes up too 1745, and I think it needs a LOT of work. I know all jump pack marines isn't the most practical thing in the world, but I really like it. I'm not going to win tournaments with it, and I'm happy. So whatever changes you propose, marines with jump packs have to stay in <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. One thing I was thinking of to save some points would be to lose the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and throw in sniper scouts as a firebase...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/302147/1698211.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/302147/1698211.page</link>
				<pubDate><![CDATA[Sat, 26 Jun 2010 07:26:33]]> GMT</pubDate>
				<author><![CDATA[ bsohi]]></author>
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				<title>1750 blood angels</title>
				<description><![CDATA[ Not enough anti-tank. Drop the flamers on the Assault squads and give them meltas. Bolt Pistols and Chainswords are good enough anti-horde.<br /> <br /> Tactical Squad is kinda strange. I would drop them and focus in on more jump pack marines. The Priests are okay, but are easy to target and kill due to the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rule. The furioso could use their pod, he needs to get in close and him walking up the board is a waste. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/302147/1698277.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/302147/1698277.page</link>
				<pubDate><![CDATA[Sat, 26 Jun 2010 08:43:29]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
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			<item>
				<title>1750 blood angels</title>
				<description><![CDATA[ Definitely keep the priests. They are worth it due to <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> alone when shot at prior to reaching close combat.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sat, 26 Jun 2010 09:38:55]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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