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		<title><![CDATA[Latest posts for the thread "Starting Rats"]]></title>
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				<title>Starting Rats</title>
				<description><![CDATA[ Hey all I kinda new to fantasy. I played a few games in 7th with my HE and with Isle of blood having both rats and HE I figure hey what the hell might as well start skaven. <br /> <br /> What would be the best formation for general skaven units like clan rats? should I go 10 in each rank or 5? Do I want 30 or do I want to increase it to 40? what specials are worth taking and whats not etc.. Just looking for some tips and such.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jun 2010 02:59:56]]> GMT</pubDate>
				<author><![CDATA[ Luthon1234]]></author>
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				<title>Re:Starting Rats</title>
				<description><![CDATA[ Get ready to paint a truly stupid number of rats. Skaven are a horde army and now the rules give horde units enough bonuses to make them worthwhile.<br /> <br /> Slaves especially just got a HUGE boost. It is not overtly expensive to run a pair of 10x6 units of slaves that (so long as they stay near the general) are going to be <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 Stubborn against pretty much anything, and will only cost 120 points per unit. Now they make truly excellent tarpits, with the only downside being... well, now you have to paint a really ridiculous number of them.<br /> <br /> (This is perhaps my biggest beef with 8E. I have been painting Skaven since 5E... and with 6000 points of stuff, now I have to go and paint <i>even more slaves and clanrats</i> to field an army!  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Sun, 27 Jun 2010 04:57:34]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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				<title>Re:Starting Rats</title>
				<description><![CDATA[ Well from watching my friend paint his orks I think I might have an easy time if I just try to go for basic color schemes. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Jun 2010 05:07:26]]> GMT</pubDate>
				<author><![CDATA[ Luthon1234]]></author>
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				<title>Starting Rats</title>
				<description><![CDATA[ I'm in the same position. I played Skaven back in 5th ed and I only have 1 unit of Clanrats, so I got to paint a lot to have a legit army. This is What I plan on doing:<br /> <br /> With slaves limit the pallet  to 4-5 colours.<br /> <br /> 1-2 for the fur,<br /> 1 for skin,<br /> 1 for metal,<br /> 1 for base. <br /> <br /> Just dry brush and hope for the best. <br /> <br /> But the unit of 10x6 does look best for the slaves. <br /> <br /> As for Clanrats, I'm actually thinking of running them in a 5x7 or a 5x8 formation just so that I always have the stubborn. With Spears your already fighting in 3 ranks, so the extra may not be worthwhile if the unit your facing is only 5 wide as well. Just an idea, but more game testing with 8th will help refine this idea. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Jun 2010 05:47:50]]> GMT</pubDate>
				<author><![CDATA[ Turalon]]></author>
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				<title>Re:Starting Rats</title>
				<description><![CDATA[ Ill just have to read the book again but I thought if you had more ranks than your opponent then you got stubborn? ]]></description>
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				<pubDate><![CDATA[Sun, 27 Jun 2010 16:30:47]]> GMT</pubDate>
				<author><![CDATA[ Luthon1234]]></author>
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				<title>Starting Rats</title>
				<description><![CDATA[ Ya, if you have more ranks you will be stubborn, that's why I think that Clanrats would work best 7-8 deep because they are cheep enough and will almost always be guaranteed the stubborn bonus against anything they go against. <br /> <br /> I always thought that Slaves worked best as flank guards or as meat shields. So, 5-6 ranks deep would be good enough for them as they will only be fighting light cavalry, or dying. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Jun 2010 23:13:10]]> GMT</pubDate>
				<author><![CDATA[ Turalon]]></author>
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				<title>Starting Rats</title>
				<description><![CDATA[ You better hope in the next edition they make the rank bonus give you plusses to Stubborn <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. At least the way Stubborn works in 7th,  skaven would be Stubborn on base <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>, (5 for clanrats, 7 for in general's bubble)<br /> <br /> So a unit in the general's bubble that lost combat by 1 could take their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> of 10 and it will go down to 9<br /> <br /> A unit that lost by 17,000 would take its stubborn <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> of 7 (from the general obviously).<br /> <br /> Personally I both do and dont hope that they make it <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 stubborn. If they do, they will be a nearly unkillable army, if they dont, Skaven will be slightly under par.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jun 2010 23:40:19]]> GMT</pubDate>
				<author><![CDATA[ zeekill]]></author>
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				<title>Re:Starting Rats</title>
				<description><![CDATA[ Painting rats 3 color for most tournaments really isnt that bad.<br /> For mine I<br /> Primed them grey<br /> Painted the armor, eyes, and fleshy spots (tails, feet, hands, face)<br /> Then dipped them.<br /> <br /> They actually turned out pretty good and i can do 25 in about 2-3 hours depending on my rhythm!]]></description>
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				<pubDate><![CDATA[Mon, 28 Jun 2010 20:04:04]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>Starting Rats</title>
				<description><![CDATA[ Rats in 30 man units should work well, large enough to get stubborn, not so large they get to expensive.]]></description>
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				<pubDate><![CDATA[Mon, 28 Jun 2010 20:29:34]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Re:Starting Rats</title>
				<description><![CDATA[ How viable are Assassins now that they are most of the time getting rerolls on failed to-hit rolls with high I and <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>? Maybe with some of those wacky new magic items like the potion of strength or the potion of recklessness that gives killing blow... Could be fun against certain characters.]]></description>
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				<pubDate><![CDATA[Mon, 28 Jun 2010 23:02:28]]> GMT</pubDate>
				<author><![CDATA[ Joona]]></author>
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				<title>Re:Starting Rats</title>
				<description><![CDATA[ <blockquote><div><cite>Joona wrote:</cite>How viable are Assassins now that they are most of the time getting rerolls on failed to-hit rolls with high I and <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>? Maybe with some of those wacky new magic items like the potion of strength or the potion of recklessness that gives killing blow... Could be fun against certain characters.</div></blockquote><br /> <br /> Time will tell.<br /> <br /> However the general consensus is that they are still overcosted.]]></description>
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				<pubDate><![CDATA[Mon, 28 Jun 2010 23:17:14]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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