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		<title><![CDATA[Latest posts for the thread "Tryanids 2000"]]></title>
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				<title>Tryanids 2000</title>
				<description><![CDATA[ right i had a few good beatings at the hands of various poeple, so i think its time i had a chat about my lists and see if i could change anything to help so here goes <br /> <br /> hive tryant  + hive commander + regeneration+ heavy venom cannon = 240<br /> 2 tryant guard + Lash whips = 130<br /> tevrvigon  +toxin sacs + catalyst + cluster spines  + adrenal glands = 185<br /> deathleaper = 140<br /> 2 Zoanthrope + mycetic spore = 160<br /> 3 hive guards = 150<br /> 20 termgants = 100<br /> 20 termgants = 100<br /> tevrvigon  +toxin sacs + catalyst + cluster spines + adrenal glands = 185<br /> 3 warriors + boneswords and lash whip + toxin sacs = 150<br /> 10 genstealers + toxin sacs + broodlord = 216<br /> trygon + prime = 240<br /> <br /> so theres the list i would like it fairly competative as i do like winning but its not need. if theres any real major problem please tell me <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 27 Jun 2010 15:25:47]]> GMT</pubDate>
				<author><![CDATA[ oldone]]></author>
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				<title>Tryanids 2000</title>
				<description><![CDATA[ Let me preface my post with this:  I feel that the new 'nids, while not as bad as many think, are more like 5th orks now in that you need to have specific builds and mixing elements of the different builds only waters down the entire build.<br /> A few things I noticed - at 2k, I usually take 2 x zoanthrope and 2 x 2hive guard or 3 x 2 hive guard.  It is needed.<br /> Drop the genestealers and warriors and add another trygon prime and make the tervigon <span class="glossaryitem" onmouseover='gp(56);'>hq</span> a troop choice.  Extra points are spent on the gaunt hoards - first buffing then adding bodies.  A T6 / <span class="glossaryitem" onmouseover='gp(93);'>MC</span> list want just that.  Don't need the warriors or stealers in this application.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Jun 2010 19:11:08]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Tryanids 2000</title>
				<description><![CDATA[ This is a battleforce.<br /> <br /> You would get more experiences.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jun 2010 19:23:46]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Tryanids 2000</title>
				<description><![CDATA[ Man, you're all over the place with this list. I like the idea of taking lots of different units, but those units need to complement each other. I can't really help with that, because I don't know in which direction you want to go. I can help with optimizing the units you have listed, though. Here goes:<br /> <br /> Tyrant: Why take Hive Commander? You have 4 things that could possibly use it, but 2 that probably shouldn't (trygon and genestealers). If you <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the trygon and outflank the stealers, you'll have split your army in half. Your opponent can kill the on-table stuff, then the <span class="glossaryitem" onmouseover='gp(471);'>DS</span>/outflank stuff as it arrives, then, because the on-table stuff is pretty slow, switch back to it and finish it. If you want <span class="glossaryitem" onmouseover='gp(471);'>DS</span>/outflank stuff, in my opinion, you either have to go all-out or at least have fast stuff to deploy on-table, so everything hits at roughly the same time.<br /> <br /> Also, <span class="glossaryitem" onmouseover='gp(443);'>HVCs</span> aren't particularly good. Either go 2x Devourer or tool it for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> <br /> Tyrant Guard: 3 is probably overdoing it, especially since your tyrant isn't particularly scary. 1 or 2 is enough: it lets your other units give your tyrant cover, and you save 60-120 points. If you make your tyrant a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monster, stick with the lash whips. If not, drop them.<br /> <br /> Tervigon 1: The options are fine, and I like tervigons, but why aren't you running this guys as Troops?<br /> <br /> Deathleaper: I assume he's around for psychic defense, but he can't really do that job. Besides, Jaws is the only psychic power that Tyranids REALLY have to stop, and <span class="glossaryitem" onmouseover='gp(124);'>SW</span> can get more than one priest with it, so <span class="glossaryitem" onmouseover='gp(540);'>DL</span> doesn't help that much. I'd take more hive guard or zoanthropes instead, depending on your preference.<br /> <br /> Zoanthropes: I play a slow, attrition-focused list, so I don't have much experience with podding 'thropes. The reason I don't take them, though, is that they have some serious problems. 1) If the enemy has psychic defense, they get much worse. 2) Unlike an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> melta suicide squad or something similar, they cost a fair number of points, so if the enemy doesn't have any expensive tanks, it's hard for them to make their points back. 3) They die most easily to small-arms fire, and land in melta range of the enemy, so they don't do a great job of pulling heavy weapons off your <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. I'd run them in a <span class="glossaryitem" onmouseover='gp(471);'>DS</span> list, as I mentioned before, but in nothing else.<br /> <br /> Hive Guard: Solid, especially with tervigon backup. If you intend to run a <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or super-fast list, though, they might be out of place. If not, more please!<br /> <br /> Termagants: Why 20? Why 2 squads? If you're running tervigons, there's no reason to take more than 10-bug broods: you'll replace them soon enough anyway. Since you only have one Troops tervigon, you only need one (non-free) termagant squad. Of course, I think you should move your other tervigon to troops, so you'd still need 2 squads. Just cut them in half.<br /> <br /> Tervigon 2: I like 'em. Other people sing the virtues of Onslaught over Catalyst, but I really like Catalyst. Besides, you currently have only one squad (the Hive Guard) that would benefit from Onslaught. Something to consider, though.<br /> <br /> Warriors: What are these guys doing? Are they meant for counterassault? I really want <span class="glossaryitem" onmouseover='gp(19);'>CC</span> warriors to work, but the problem is that you have to keep them up in the front lines, and then they catch a few missile launchers and disappear. Maybe turn these into shrikes and hide them behind your <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>? Also, give one a <span class="glossaryitem" onmouseover='gp(138);'>VC</span> or Strangler for wound allocation purposes.<br /> <br /> Genestealers: A solid unit, and can fit into any list. Just make sure you give them support; they hit hard, but are too fragile to work alone. Also, please don't outflank them unless a) you know they'll have a juicy target, and b) you know they'll have cover. I wouldn't give you that advice, except I know having Hive Commander makes you want to outflank. Fight the temptation!<br /> <br /> Trygon Prime: Why the Prime upgrade? You have a ton of synapse already and the 6 extra shots doesn't really justify spending the extra points. Also, I'm willing to bet you're deep striking this fella. Again, unless you have a really nice target in mind, don't. In my experience, the trygon is much more valuable as another target running up the field. Plus, if you keep him on-table you can catalyst him.<br /> <br /> Hope that helps, and sorry if I come off a little harsh.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jun 2010 19:30:01]]> GMT</pubDate>
				<author><![CDATA[ Hesperus]]></author>
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				<title>Re:Tryanids 2000</title>
				<description><![CDATA[ Thanks for the adivce guys i will redo a list <br /> my qustion  is that i don't know what a go <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is, i tried the list today and it failed aganst my friends <span class="glossaryitem" onmouseover='gp(124);'>SW</span> (again <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">) so i have a think and was wondering if a prime is acceptable in 2000 points list? or is a swarmlord better? <br /> also i don;t mind what list i run as i try to adapt to every change like the new codex (still haven't got it quite yet) so if it wiould help i stop useing outflanking and deepstriking units inless is it possible to use genestealers without outflanking? also as i love the big guys is there anyway to use carifexs<br /> sorry for all the qusetion i have been fairly annoyed about the new codex but will stick with it.]]></description>
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				<pubDate><![CDATA[Sun, 27 Jun 2010 22:18:40]]> GMT</pubDate>
				<author><![CDATA[ oldone]]></author>
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				<title>Tryanids 2000</title>
				<description><![CDATA[ Hive tyrant isn't what it used to be. It's more of a expensive utility monster now and you're not getting the most ouf <span class="glossaryitem" onmouseover='gp(415);'>ot</span> it. You're paying 25 points to get reserve bonus but I only see the zoanthropes deep striking; I'm not sure if you're outflanking anything besides the genestealers or keeping anything else in reserve. If you've got only a few units deep striking I wouldn't bother. Consider 2 units of hormagaunts with toxin sacs and the tyrant with old adversary; that's re-roll to hit and wound on a 4+ for the hormgaunts, though give it wings and it needs a monstrous creature escort like a trygon which can keep up.<br /> <br /> You don't need the deathleaper unless against plenty of enemy psykers.<br /> <br /> Not enough warriors and they're geared for close combat; they don't have fleet so how you going to get into combat by moving 6" a turn? Give them deathspitters along with rending claws and toxin sacs and they can now shoot and fight. Here's some tyranid warrior tactica I did on my blog, it might help:<br /> <br /> <a href="http://www.imperiusdominatus.com/2010/06/tactica-tyranid-warrior.html" target="_blank" rel="nofollow">http://www.imperiusdominatus.com/2010/06/tactica-tyranid-warrior.html</a><br /> <br /> Double your trygons <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 28 Jun 2010 15:32:02]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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