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		<title><![CDATA[Latest posts for the thread "Kharn the betreyer"]]></title>
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				<title>Kharn the betreyer</title>
				<description><![CDATA[ I would like to know from you guys do you reckon kharn the betrayer is good or not?]]></description>
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				<pubDate><![CDATA[Thu, 1 Jul 2010 07:02:48]]> GMT</pubDate>
				<author><![CDATA[ LDOG NZ]]></author>
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				<title>Kharn the betreyer</title>
				<description><![CDATA[ let me put it this way, when he charges a Vehicle he attacks 7 times at strength 6 and <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> (for an average of 13 for armour penetration) towards the rear armour<br /> <br /> he can send an entire squad fleeing on his own and can from experience can always make his points back in a single round of combat, just choose the right fight]]></description>
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				<pubDate><![CDATA[Thu, 1 Jul 2010 07:10:15]]> GMT</pubDate>
				<author><![CDATA[ Lotet]]></author>
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				<title>Kharn the betreyer</title>
				<description><![CDATA[ My 2 cents...<br /> <br /> Yup, good!<br /> <br /> Played agaisnt him in a game recently, using my Dark Angels (Green Marines actually, standard C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>), and he bitzed many a marine... The Apothacaries had a hard time cleaning up that mess... <br /> <br /> (I still won... Objective game... The slaughter is hard to watch sometimes though... But taking a handfull of Bezerkers out while cleaving my marines helped to take the sting out of it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Thu, 1 Jul 2010 07:21:09]]> GMT</pubDate>
				<author><![CDATA[ Overmind]]></author>
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				<title>Kharn the betreyer</title>
				<description><![CDATA[ <blockquote><div><cite>Lotet wrote:</cite>let me put it this way, when he charges a Vehicle he attacks 7 times at strength 6 and <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> (for an average of 13 for armour penetration) towards the rear armour<br /> <br /> he can send an entire squad fleeing on his own and can from experience can always make his points back in a single round of combat, just choose the right fight</div></blockquote><br /> <br /> <br /> <br /> true but my friends tell me he is a bit squashy I myself refuse to believe. one of the players at school when playing a game said once "gak kill him quick" so lets just say they did, it was 4 player free for all but it turned pretty quickly to a  3 on 1  ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jul 2010 07:23:47]]> GMT</pubDate>
				<author><![CDATA[ LDOG NZ]]></author>
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				<title>Kharn the betreyer</title>
				<description><![CDATA[ Kharn is incredible. If he's guided into combat properly and doesn't charge silly targets (Carnifexes, Wraithlords, Storshield Termies, etc), then he'll eat almost anything.<br /> <br /> He is actually pretty squishy - his invul save isn't great and he lacks Eternal Warrior, so you just have to be careful where and when you use him. That said, throw him and a squad of Berzerkers in a Land Raider and they'll do well.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jul 2010 07:41:56]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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				<title>Kharn the betreyer</title>
				<description><![CDATA[ He's meh: <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> 1. He's going to die from a power fist.<br /> 2. When he wins <span class="glossaryitem" onmouseover='gp(19);'>cc</span> he will stand in front of the enemy asking for being shot down; I'm not really fond of <span class="glossaryitem" onmouseover='gp(19);'>cc</span> these days.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jul 2010 14:35:12]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Kharn the betreyer</title>
				<description><![CDATA[ He will eat most infantry single handedly but be sure to support him in case that pesky powerfist doesn't die so the rest of the zerkers can play clean up. I never play an 1850 game without him.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jul 2010 15:41:36]]> GMT</pubDate>
				<author><![CDATA[ Kurgash]]></author>
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				<title>Kharn the betreyer</title>
				<description><![CDATA[ He's a perfectly defensible <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.  I'd probably put him as 2nd best in the Chaos Codex, right behind Demon Princes.<br /> <br /> He's reasonably costed, effective at what he does, and will fill a fluffy role nicely.<br /> <br /> I DO wish he (and Berzerkers in general) cost an extra point or two and had the Fleet rule, but a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or even a Rhino works.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jul 2010 17:23:43]]> GMT</pubDate>
				<author><![CDATA[ 1-UP]]></author>
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				<title>Kharn the betreyer</title>
				<description><![CDATA[ He's good... a player in my club has him in his 300, 500, and 1000 pt. army Lists!!!!! He is a pain to kill, unless i have my Wolf lord backed up with a couple cyber-wolves... He can be shot down reasonably easily though]]></description>
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				<pubDate><![CDATA[Mon, 12 Jul 2010 00:10:27]]> GMT</pubDate>
				<author><![CDATA[ Ahshran]]></author>
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				<title>Kharn the betreyer</title>
				<description><![CDATA[ Good. But he stands no chance against my Archon and Incubi! MWAHAHAHAHA (Agonisers <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>)]]></description>
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				<pubDate><![CDATA[Mon, 12 Jul 2010 00:14:48]]> GMT</pubDate>
				<author><![CDATA[ eldarbgamer13]]></author>
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				<title>Re:Kharn the betreyer</title>
				<description><![CDATA[ He's fantastic, but he's one Power Fist away from a pancake. <br /> <br /> If you know how to use him, he's absolutely brutal. For the points, he's quite a steal. The whole "Betrayer" special rule will only screw you if you get him into a multiassault with a friendly Walker. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Jul 2010 03:43:03]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<title>Kharn the betreyer</title>
				<description><![CDATA[ Kharn rules... and of you're playing as a dedicated Khorne force he totally represents what the Khorne fluff is all about! I have used him a couple of times and agree that selective targeting is a must. <br /> <br /> Don't charge and kill anything easy if, Five Terminators with <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s and led by an Interrogator Chaplain are in range to charge you in the next turn! Higher initiative or not, Khanr's getting minced! <br /> <br /> Always charge... never allow him to be charged if possible. Losing the furious charge bonus against something that clearly believes itself hard enough to take Kharn on is not good!<br /> <br /> Try to assault from a Land Raider... it's a hardcore assault vehicle, nuff said! You pick when you come out and you pick when you charge. Tactically advantageous!<br /> <br /> One more thing, play Kharn to do as much damage and kill as many gimps as possible... don't use him to assassinate enemy leaders unless he can chop em up easy... the point i'm trying to make here is, Kharn is the most fun to use as far as Chaos Character units go. Kill as many enemy miniatures as you can and then even if he does get killed you'll have enjoyed playing him. Thats whats important!]]></description>
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				<pubDate><![CDATA[Mon, 12 Jul 2010 12:59:11]]> GMT</pubDate>
				<author><![CDATA[ geordie09]]></author>
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