<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Shooty Tyranid list for critique"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Shooty Tyranid list for critique"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Shooty Tyranid list for critique</title>
				<description><![CDATA[ Here is my version of a shooty tyranid army at 1850 points for friendly games based around mostly tyranid warrior broods.  I think I'm bringing a good mix of long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and anti-horde.  Please let me know what I may be missing or how I can improve upon what I've got.  Thanks in advance.<br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> <br /> Tyranid Prime w/lashwhip/bonesword/adrenal glands  105<br /> <br /> <b><u>Elite</u></b><br /> <br /> 3x2 hive guard  300<br /> <br /> <b><u>Troops</u></b><br /> <br /> 5x3 Tyranid warriors w/barbed strangler  500<br /> <br /> 1x3 tyranid warriors w/lashwhip/bonesword/adrenals  150<br /> <br /> <b><u>Heavy</b></u><br /> <br /> 3x1 tyrannofex w/rupture cannon  795<br /> <br /> The warriors give me a nice large synapse area for my hive guard and fexes to operate in.  I'll have 5 S4 AP5 pinning large blasts to thin out hordes of orks/bugs.  I have one dedicated mean <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit with the prime and his bonesword warriors to counter assault with.  Also 12 S8 24 inch shots and 6 S10 48 inch shots divided up to 6 ways to work over enemy armor.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/303189/1712331.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/303189/1712331.page</link>
				<pubDate><![CDATA[Thu, 1 Jul 2010 23:06:53]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
			</item>
			<item>
				<title>Re:Shooty Tyranid list for critique</title>
				<description><![CDATA[ If I were to make a shooty list I would go with 2x Dakkafexes. Cheaper than the T-Fex, can still take down land raiders, but most importantly youre laying down 24 S6 twin linked shots. Two T-Fexes can nearly pay for 3 dakkafexes (36 shots a turn).<br /> <br /> Also, definitely drop a unit of warriors and get a really cheap termagaunt screen line. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/303189/1712475.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/303189/1712475.page</link>
				<pubDate><![CDATA[Fri, 2 Jul 2010 00:33:11]]> GMT</pubDate>
				<author><![CDATA[ Night Lords]]></author>
			</item>
			<item>
				<title>Re:Shooty Tyranid list for critique</title>
				<description><![CDATA[ The reason I went with tyrannofexes over dakkafexes was for the 48 inch S10 firepower.  It's assault 2 so even with the poor <span class="glossaryitem" onmouseover='gp(14);'>BS</span> I should get one hit every turn from each t-fex.  <br /> <br /> I know that carnifexes can wreck shop on vehicles in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but they may have trouble chasing them down.  I had similar problems trying to chase down vehicles when proxying a 3 trygon prime list.  <br /> <br /> I did love the 12 S5 shots each trygon put out each turn but they didn't provide me with the anti-armor capability I had tasked them for.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/303189/1712753.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/303189/1712753.page</link>
				<pubDate><![CDATA[Fri, 2 Jul 2010 02:52:46]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
			</item>
			<item>
				<title>Shooty Tyranid list for critique</title>
				<description><![CDATA[ Just a question. How can you have trouble chasing vehicles with trygons when they have a 18" assault range? They move 6" run 6" and have fleet too. Did you forget fleet?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/303189/1713754.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/303189/1713754.page</link>
				<pubDate><![CDATA[Fri, 2 Jul 2010 14:21:07]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
			<item>
				<title>Re:Shooty Tyranid list for critique</title>
				<description><![CDATA[ They still have to roll for run, giving them a 13-18 inch range.  If they could always run 6 inches they would be more viable, but chasing around wave serpents can be tough.  I like the idea of having the ability to reach out and touch anything in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> within 48 inches with S10 assault weapons.  Also hitting moving vehicles in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> can be hard when they move around fast.  Needing 6's to hit is a pain.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/303189/1714293.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/303189/1714293.page</link>
				<pubDate><![CDATA[Fri, 2 Jul 2010 18:51:32]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
			</item>
			<item>
				<title>Shooty Tyranid list for critique</title>
				<description><![CDATA[ Still up to 18". Serpents can move 24" but can't fire so at least you're not taking damage. <br /> <br /> Trygons get re-roll to hit..]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/303189/1720320.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/303189/1720320.page</link>
				<pubDate><![CDATA[Mon, 5 Jul 2010 14:17:34]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
	</channel>
</rss>