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		<title><![CDATA[Latest posts for the thread "1500 BA list, Super fast, and super cool!"]]></title>
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				<title>1500 BA list, Super fast, and super cool!</title>
				<description><![CDATA[ Hi all,<br /> <br /> Im trying to find the perfect <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list for my play style, and one that fits in with the theme of the army. <br /> I picture these guys are fast hard hitting air cav type guys that have what it takes to bring any army down!<br /> <br /> Captain<br />   Lightning claw<br />   <span class="glossaryitem" onmouseover='gp(457);'>JP</span><br /> <br /> 3 Sanctuary priests<br />   lighting claw<br />   <span class="glossaryitem" onmouseover='gp(457);'>JP</span><br /> <br /> Assult Squad, 10 men<br />   <span class="glossaryitem" onmouseover='gp(215);'>SG</span> with Lighting claw<br />  2 Flamers<br /> <br /> Assult Squad, 10 men<br />   <span class="glossaryitem" onmouseover='gp(215);'>SG</span> with Lighting claw<br />  2 Flamers<br /> <br /> Assult Squad, 10 men<br />   <span class="glossaryitem" onmouseover='gp(215);'>SG</span> with Lighting claw<br />  2 <span class="glossaryitem" onmouseover='gp(563);'>MG</span><br /> <br /> 2 Land speed tornados<br />   <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 2 Land speed tornados<br />   <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> This list comes in just under 1500, so i have some points to throw around<br /> <br /> I can see that a drop poding Dread with a <span class="glossaryitem" onmouseover='gp(336);'>HF</span> would add some real punch to the turn 2 attacking that this list can do, but i need to free up 100 points.<br /> I was thinking of dropping one of the squads for a small death company squad with special weapons to carve up tougher squads and use the spare points for the dropping death dread. Another alternative is to swap one speeder for a dropping dread, but i think these speeders are a big key to the army, more than the infantry.<br /> <br /> I love the land speeders in this army because they can take down light armor from range (killing the valks and chimeras) and still take out heavy armor if need be (land raiders) <br /> <br /> The infantry are just there to kill as much as possible, smashing into infantry squads with their charge, flaming hordes as they come up.<br /> <br /> Any ideas? Any QC welcome!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jul 2010 02:20:26]]> GMT</pubDate>
				<author><![CDATA[ Alpha]]></author>
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				<title>1500 BA list, Super fast, and super cool!</title>
				<description><![CDATA[ You are going to have big problems with <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and Dreads if you get into assault with them.  <br /> <br /> Also the Dread in Drop pod will come in on turn 1 not turn 2.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jul 2010 15:24:24]]> GMT</pubDate>
				<author><![CDATA[ jbunny]]></author>
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				<title>1500 BA list, Super fast, and super cool!</title>
				<description><![CDATA[ I would say swap out the captain for a jump pack librarian, and take unleash rage + whatever else.<br /> <br /> The captain isnt that much killier in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, and the force multiplication will more than make up for it, let alone actually have psychic defense. Not to mention you could take sanguine sword and wreck land raiders etc, much more versatility.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> also take pfists on assault sarges instead of <span class="glossaryitem" onmouseover='gp(80);'>lcs</span>.<br /> <br /> As for the land speeders, <span class="glossaryitem" onmouseover='gp(269);'>id</span> take 3 separate  <span class="glossaryitem" onmouseover='gp(330);'>mm</span> speeders insstead of groups of 2.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jul 2010 15:34:50]]> GMT</pubDate>
				<author><![CDATA[ kill dem stunties]]></author>
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				<title>1500 BA list, Super fast, and super cool!</title>
				<description><![CDATA[ Captain doesn't add anything to the army besides melee. I'd consider a reclusiarch for reroll goodness or a librarian for psychic defence.<br /> <br /> Priests are single wound models without invulnerable saves, you get them into the fight they will die. Just hold them back so they cannot fight at all and drop the l.c.<br /> <br /> Thunder hammers on the assault sgts!<br /> <br /> Mass armour is going to be a problem. Only 2 tornados and a squad with melta, kill them and no more anti mech. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jul 2010 15:39:50]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1500 BA list, Super fast, and super cool!</title>
				<description><![CDATA[ Librarian with Jump Pack and turn some Lightning claws into power fists.  You'll have to sacrifice a few <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s to do it, but they'll be worth way more when you need them.]]></description>
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				<pubDate><![CDATA[Wed, 7 Jul 2010 00:33:59]]> GMT</pubDate>
				<author><![CDATA[ rdlb]]></author>
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