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		<title><![CDATA[Latest posts for the thread "2000 Point Lizardmen army - Unbeatable Skink Unit."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 Point Lizardmen army - Unbeatable Skink Unit."]]></description>
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				<title>2000 Point Lizardmen army - Unbeatable Skink Unit.</title>
				<description><![CDATA[ This list is a 2000 point army fluff first competative second list.  I find though skinks are still very competative. This here is an example of my anvil/ tar pit unit/ Hammer. The Unit only costs 409 and the Slann in it costs 480 so it is a bit pricey but it plays better then temple gaurd. Let me know what you think about it. <br /> <br /> So I know everyone in this forum will think I am crazy. But I will say Skink Krox Unit with a Slann in it is the best Anvil Tar Pit Unit there is. I run a unit of Skinks 40 large with 4 kroxigors and a Slann. The Slann is the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Sun Standard, Cupped Hands, Extra Die to Cast, Etheral and Knows all of Life. <br /> <br /> This unit can become toughness 6 skinks, toughness 8 Kroxigors, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9 Stubborn with a re roll, with the ability to have the unit healed from every successful life spell cast plus Regrowth. And it is -2 to shoot at the unit from both close and short range, with the ability to parry. And if your in combat longer then one turn you start to take 2 <span class="glossaryitem" onmouseover='gp(24);'>D6</span> strength 3 hits from a weak spell in Life. <br /> <br /> Now The rules state that every model base to base get a supporting rank to fight with. Now even though Kroxigors are in the second rank due to long reach they count as being in Base to Base. So when units charge I stand and shoot with 12 Javs. Cause Fear ( which isnt huge but is something ). But when the unit is charged I get 18 Skink attacks due to horde rule, 12 Krox Attacks because they support each other and I believe it is 4 or 2 stomp attacks. And one Slann Attack. The unit is very very tank. And since it is a skink army I still can field a lot of stuff. I still have 2 Stegadons and 3 Salamanders in play and many many more skinks. <br /> <br /> Skink Krox Units are awesome I have yet to lose the unit in 6 games and I am 5-0-1. For a Visual of the unit it looks something like this: <br /> <br /> SS_______ KK <br /> <span class="glossaryitem" onmouseover='gp(221);'>SS</span> = Slann KK = Kroxigor s = Skink <br /> <br /> s s s s <span class="glossaryitem" onmouseover='gp(221);'>SS</span> s s s s <br /> s s KK <span class="glossaryitem" onmouseover='gp(221);'>SS</span> KK s s <br /> s s KK s s KK s s <br /> s s KK s s KK s s <br /> s s KK s s KK s s <br /> s s s s s s s s s s <br /> <br /> <br /> This is just something I have created using the rules I have read and interpreted in the rule book and Lizardmen book. The unit might be <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> because I think it is prety broken. Please let me know if I have mis read the rules so I can improve on this unit because this is the unit so far that will not die. <br /> <br /> -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br /> Lord<br /> Slann Mage Priest<br /> Sun Standard<br /> Battle Standard Bearer<br /> Cannot be damaged by non magical Attacks<br /> Knows all of 1 Lore<br /> Extra Dice for every spell<br /> Cupped Hands<br /> Points 480<br /> <br /> Heros<br /> Skink Chief<br /> Equipment<br /> Light Armour<br /> Shield<br /> Terradon<br /> Sword of Might<br /> Points 109<br /> <br /> Skink Priest<br /> Level 2<br /> Points 140<br /> <br /> Core<br /> Skink Skirmishers x 10<br /> Equipment<br /> Blow Pipes<br /> Points 70<br /> <br /> Skink Skirmishers x 10<br /> Equipment<br /> Blow Pipes<br /> Points 70<br /> <br /> Skink Skirmishers x 10<br /> Equipment<br /> Blow Pipes<br /> Points 70<br /> <br /> Skink Unit x35<br /> Mus, and Std<br /> Kroxigors x 4<br /> Points 409<br /> <br /> Special<br /> Stegadon<br /> Skink Crew<br /> Points 235<br /> <br /> Stegadon<br /> Skink Crew<br /> Points 235<br /> <br /> Terradon Riders x 3<br /> Terradon<br /> Points 90<br /> <br /> Rare<br /> Salamander x 2 (Separate)<br /> Skink Handler<br /> Points 150<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Jul 2010 17:49:02]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
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